mlsanityData to 14 Oct 2026

LightSplat: Fast and Memory-Efficient Open-Vocabulary 3D Scene Understanding in Five Seconds

arXiv 2603.24146 ↗First posted 25 Mar 2026cs.CVcited by 5

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Abstract (arXiv)

Open-vocabulary 3D scene understanding enables users to segment novel objects in complex 3D environments through natural language. However, existing approaches remain slow, memory-intensive, and overly complex due to iterative optimization and dense per-Gaussian feature assignments. To address this, we propose LightSplat, a fast and memory-efficient training-free framework that injects compact 2-byte semantic indices into 3D representations from multi-view images. By assigning semantic indices only to salient regions and managing them with a lightweight index-feature mapping, LightSplat eliminates costly feature optimization and storage overhead. We further ensure semantic consistency and efficient inference via single-step clustering that links geometrically and semantically related masks in 3D. We evaluate our method on LERF-OVS, ScanNet, and DL3DV-OVS across complex indoor-outdoor scenes. As a result, LightSplat achieves state-of-the-art performance with up to 50-400x speedup and 64x lower memory, enabling scalable language-driven 3D understanding. For more details, visit our project page https://vision3d-lab.github.io/lightsplat/.

Key facts. Cited by 5 papers in the map (data through 14 Oct 2026). Builds on 28 of its 30 references that are in the map. First posted on arXiv 25 Mar 2026.

Builds on

28 of 30 references.

References · 28

  1. 2021Learning Transferable Visual Models From Natural Language Supervisioncited by 33,744
  2. 2023Segment Anythingcited by 8,234
  3. 2021Emerging Properties in Self-Supervised Vision Transformerscited by 6,968
  4. 20233D Gaussian Splatting for Real-Time Radiance Field Renderingcited by 6,226
  5. 2017ScanNet: Richly-annotated 3D Reconstructions of Indoor Scenescited by 3,117
  6. 2022Reproducible scaling laws for contrastive language-image learningcited by 1,173
  7. 2023LERF: Language Embedded Radiance Fieldscited by 543
  8. 2023DL3DV-10K: A Large-Scale Scene Dataset for Deep Learning-based 3D Visioncited by 537
  9. 2021FastNeRF: High-Fidelity Neural Rendering at 200FPScited by 511
  10. 2022Point-NeRF: Point-based Neural Radiance Fieldscited by 503
  11. 2023LangSplat: 3D Language Gaussian Splattingcited by 415
  12. 2022Decomposing NeRF for Editing via Feature Field Distillationcited by 371
16 more
  1. 2023GaussianEditor: Swift and Controllable 3D Editing with Gaussian Splattingcited by 335
  2. 2021DONeRF: Towards Real-Time Rendering of Compact Neural Radiance Fields using Depth Oracle Networkscited by 232
  3. 2023Language Embedded 3D Gaussians for Open-Vocabulary Scene Understandingcited by 208
  4. 2022Neural Feature Fusion Fields: 3D Distillation of Self-Supervised 2D Image Representationscited by 196
  5. 2024VR-GS: A Physical Dynamics-Aware Interactive Gaussian Splatting System in Virtual Realitycited by 179
  6. 2024OpenGaussian: Towards Point-Level 3D Gaussian-based Open Vocabulary Understandingcited by 145
  7. 2023F2-NeRF: Fast Neural Radiance Field Training with Free Camera Trajectoriescited by 118
  8. 2024GaussCtrl: Multi-View Consistent Text-Driven 3D Gaussian Splatting Editingcited by 115
  9. 2024Semantic Gaussians: Open-Vocabulary Scene Understanding with 3D Gaussian Splattingcited by 82
  10. 2025Dr. Splat: Directly Referring 3D Gaussian Splatting via Direct Language Embedding Registrationcited by 51
  11. 2024GraspSplats: Efficient Manipulation with 3D Feature Splattingcited by 41
  12. 2024LUDVIG: Learning-Free Uplifting of 2D Visual Features to Gaussian Splatting Scenescited by 37
  13. 2024N2F2: Hierarchical Scene Understanding with Nested Neural Feature Fieldscited by 34
  14. 2024SuperGSeg: Open-Vocabulary 3D Segmentation with Structured Super-Gaussianscited by 33
  15. 2023CoGS: Controllable Gaussian Splattingcited by 32
  16. 2023VL-Fields: Towards Language-Grounded Neural Implicit Spatial Representationscited by 23

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Cited by year (2026 to 14 Oct)

Citing papers per year: 2026: 5.

5 papers.