Scene Representation Transformer: Geometry-Free Novel View Synthesis Through Set-Latent Scene Representations
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Cited by 37 in Diffusion models, but placed by its own abstract, which didn’t fit.
Abstract (arXiv)
A classical problem in computer vision is to infer a 3D scene representation from few images that can be used to render novel views at interactive rates. Previous work focuses on reconstructing pre-defined 3D representations, e.g. textured meshes, or implicit representations, e.g. radiance fields, and often requires input images with precise camera poses and long processing times for each novel scene. In this work, we propose the Scene Representation Transformer (SRT), a method which processes posed or unposed RGB images of a new area, infers a "set-latent scene representation", and synthesises novel views, all in a single feed-forward pass. To calculate the scene representation, we propose a generalization of the Vision Transformer to sets of images, enabling global information integration, and hence 3D reasoning. An efficient decoder transformer parameterizes the light field by attending into the scene representation to render novel views. Learning is supervised end-to-end by minimizing a novel-view reconstruction error. We show that this method outperforms recent baselines in terms of PSNR and speed on synthetic datasets, including a new dataset created for the paper. Further, we demonstrate that SRT scales to support interactive visualization and semantic segmentation of real-world outdoor environments using Street View imagery.
Key facts. Cited by 222 papers in the map (data through 7 Oct 2026). Builds on 36 of its 54 references that are in the map. First posted on arXiv 25 Nov 2021.
Builds on
36 of 54 references.
References · 36
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- 2021Vision Transformers for Dense Predictioncited by 1,789
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- 2020Point Transformercited by 1,462
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24 more
- 2021Transformers in Vision: A Surveycited by 1,009
- 2021PlenOctrees for Real-time Rendering of Neural Radiance Fieldscited by 904
- 2019Scene Representation Networks: Continuous 3D-Structure-Aware Neural Scene Representationscited by 864
- 2021MVSNeRF: Fast Generalizable Radiance Field Reconstruction from Multi-View Stereocited by 735
- 2019Differentiable Volumetric Rendering: Learning Implicit 3D Representations without 3D Supervisioncited by 699
- 2021IBRNet: Learning Multi-View Image-Based Renderingcited by 698
- 2021KiloNeRF: Speeding up Neural Radiance Fields with Thousands of Tiny MLPscited by 672
- 2021BARF: Bundle-Adjusting Neural Radiance Fieldscited by 641
- 2021FastNeRF: High-Fidelity Neural Rendering at 200FPScited by 510
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- 2021Putting NeRF on a Diet: Semantically Consistent Few-Shot View Synthesiscited by 464
- 2017Neural 3D Mesh Renderercited by 437
- 2019Soft Rasterizer: A Differentiable Renderer for Image-based 3D Reasoningcited by 420
- 2021Advances in Neural Renderingcited by 365
- 2021Light Field Networks: Neural Scene Representations with Single-Evaluation Renderingcited by 330
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- 2021CodeNeRF: Disentangled Neural Radiance Fields for Object Categoriescited by 183
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- 2019Neural Rerendering in the Wildcited by 121
- 2021NeRF-VAE: A Geometry Aware 3D Scene Generative Modelcited by 111
- 2018Learning to Navigate in Cities Without a Mapcited by 103
- 2021Geometry-Free View Synthesis: Transformers and no 3D Priorscited by 99
- 2017Mesh-based 3D Textured Urban Mappingcited by 5
- 2016Depth Estimation Through a Generative Model of Light Field Synthesiscited by 1
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Citing papers per year: 2021: 1; 2022: 25; 2023: 71; 2024: 47; 2025: 44; 2026: 34.
222 papers.
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