Structure from Collision
Not on the map. Why?
Abstract (arXiv)
Recent advancements in neural 3D representations, such as neural radiance fields (NeRF) and 3D Gaussian splatting (3DGS), have enabled the accurate estimation of 3D structures from multiview images. However, this capability is limited to estimating the visible external structure, and identifying the invisible internal structure hidden behind the surface is difficult. To overcome this limitation, we address a new task called Structure from Collision (SfC), which aims to estimate the structure (including the invisible internal structure) of an object from appearance changes during collision. To solve this problem, we propose a novel model called SfC-NeRF that optimizes the invisible internal structure of an object through a video sequence under physical, appearance (i.e., visible external structure)-preserving, and keyframe constraints. In particular, to avoid falling into undesirable local optima owing to its ill-posed nature, we propose volume annealing; that is, searching for global optima by repeatedly reducing and expanding the volume. Extensive experiments on 115 objects involving diverse structures (i.e., various cavity shapes, locations, and sizes) and material properties revealed the properties of SfC and demonstrated the effectiveness of the proposed SfC-NeRF.
Key facts. Cited by 1 paper in the map (data through 14 Oct 2026). Builds on 73 of its 81 references that are in the map. First posted on arXiv 27 May 2025.
Builds on
73 of 81 references.
References · 73
- 20233D Gaussian Splatting for Real-Time Radiance Field Renderingcited by 6,226
- 2022Instant Neural Graphics Primitives with a Multiresolution Hash Encodingcited by 3,723
- 2022DreamFusion: Text-to-3D using 2D Diffusioncited by 3,025
- 2021Mip-NeRF 360: Unbounded Anti-Aliased Neural Radiance Fieldscited by 2,032
- 2021Mip-NeRF: A Multiscale Representation for Anti-Aliasing Neural Radiance Fieldscited by 1,964
- 2021Plenoxels: Radiance Fields without Neural Networkscited by 1,613
- 2020D-NeRF: Neural Radiance Fields for Dynamic Scenescited by 1,465
- 2022Magic3D: High-Resolution Text-to-3D Content Creationcited by 1,290
- 2022TensoRF: Tensorial Radiance Fieldscited by 1,280
- 2023ProlificDreamer: High-Fidelity and Diverse Text-to-3D Generation with Variational Score Distillationcited by 1,219
- 2021Efficient Geometry-aware 3D Generative Adversarial Networkscited by 1,205
- 2020Nerfies: Deformable Neural Radiance Fieldscited by 1,198
38 more
- 2021Direct Voxel Grid Optimization: Super-fast Convergence for Radiance Fields Reconstructioncited by 964
- 2020Neural Sparse Voxel Fieldscited by 959
- 2021PlenOctrees for Real-time Rendering of Neural Radiance Fieldscited by 905
- 2020NeRF++: Analyzing and Improving Neural Radiance Fieldscited by 861
- 2023DreamGaussian: Generative Gaussian Splatting for Efficient 3D Content Creationcited by 843
- 2020GIRAFFE: Representing Scenes as Compositional Generative Neural Feature Fieldscited by 785
- 2023Deformable 3D Gaussians for High-Fidelity Monocular Dynamic Scene Reconstructioncited by 759
- 2020Neural Scene Flow Fields for Space-Time View Synthesis of Dynamic Scenescited by 751
- 2024LGM: Large Multi-View Gaussian Model for High-Resolution 3D Content Creationcited by 739
- 2023Dynamic 3D Gaussians: Tracking by Persistent Dynamic View Synthesiscited by 737
- 2020pi-GAN: Periodic Implicit Generative Adversarial Networks for 3D-Aware Image Synthesiscited by 708
- 2020GRAF: Generative Radiance Fields for 3D-Aware Image Synthesiscited by 689
- 2023Fantasia3D: Disentangling Geometry and Appearance for High-quality Text-to-3D Content Creationcited by 687
- 2021KiloNeRF: Speeding up Neural Radiance Fields with Thousands of Tiny MLPscited by 673
- 2023Zip-NeRF: Anti-Aliased Grid-Based Neural Radiance Fieldscited by 671
- 2023Mip-Splatting: Alias-free 3D Gaussian Splattingcited by 667
- 2021Ref-NeRF: Structured View-Dependent Appearance for Neural Radiance Fieldscited by 575
- 2021FastNeRF: High-Fidelity Neural Rendering at 200FPScited by 511
- 2021StyleNeRF: A Style-based 3D-Aware Generator for High-resolution Image Synthesiscited by 477
- 2023Real-time Photorealistic Dynamic Scene Representation and Rendering with 4D Gaussian Splattingcited by 476
- 2020Non-Rigid Neural Radiance Fields: Reconstruction and Novel View Synthesis of a Dynamic Scene From Monocular Videocited by 471
- 2021Baking Neural Radiance Fields for Real-Time View Synthesiscited by 468
- 2020Dynamic Neural Radiance Fields for Monocular 4D Facial Avatar Reconstructioncited by 467
- 2024CAT3D: Create Anything in 3D with Multi-View Diffusion Modelscited by 432
- 2023PhysGaussian: Physics-Integrated 3D Gaussians for Generative Dynamicscited by 377
- 2023Compact 3D Gaussian Representation for Radiance Fieldcited by 372
- 2021NeRF in the Dark: High Dynamic Range View Synthesis from Noisy Raw Imagescited by 336
- 2021Light Field Networks: Neural Scene Representations with Single-Evaluation Renderingcited by 332
- 2023Generative Novel View Synthesis with 3D-Aware Diffusion Modelscited by 274
- 2019DiffTaichi: Differentiable Programming for Physical Simulationcited by 258
- 2023GaussianDreamer: Fast Generation from Text to 3D Gaussians by Bridging 2D and 3D Diffusion Modelscited by 255
- 2023GaussianShader: 3D Gaussian Splatting with Shading Functions for Reflective Surfacescited by 252
- 2023Compressed 3D Gaussian Splatting for Accelerated Novel View Synthesiscited by 239
- 2021DONeRF: Towards Real-Time Rendering of Compact Neural Radiance Fields using Depth Oracle Networkscited by 232
- 2021NeX: Real-time View Synthesis with Neural Basis Expansioncited by 216
- 2021GRAM: Generative Radiance Manifolds for 3D-Aware Image Generationcited by 216
- 2024HAC: Hash-grid Assisted Context for 3D Gaussian Splatting Compressioncited by 209
- 2020AutoInt: Automatic Integration for Fast Neural Volume Renderingcited by 204
50 most cited of 73 All 73 (JSON)
Built on by
Citing papers per year: 2026: 1.
1 paper.