mlsanityData to 14 Oct 2026

Real-Time Scene Reconstruction using Light Field Probes

arXiv 2507.14624 ↗First posted 19 Jul 2025cs.GR cs.CVcited by 0

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Abstract (arXiv)

Reconstructing photo-realistic large-scale scenes from images, for example at city scale, is a long-standing problem in computer graphics. Neural rendering is an emerging technique that enables photo-realistic image synthesis from previously unobserved viewpoints; however, state-of-the-art neural rendering methods have difficulty efficiently rendering a high complex large-scale scene because these methods typically trade scene size, fidelity, and rendering speed for quality. The other stream of techniques utilizes scene geometries for reconstruction. But the cost of building and maintaining a large set of geometry data increases as scene size grows. Our work explores novel view synthesis methods that efficiently reconstruct complex scenes without explicit use of scene geometries. Specifically, given sparse images of the scene (captured from the real world), we reconstruct intermediate, multi-scale, implicit representations of scene geometries. In this way, our method avoids explicitly relying on scene geometry, significantly reducing the computational cost of maintaining large 3D data. Unlike current methods, we reconstruct the scene using a probe data structure. Probe data hold highly accurate depth information of dense data points, enabling the reconstruction of highly complex scenes. By reconstructing the scene using probe data, the rendering cost is independent of the complexity of the scene. As such, our approach combines geometry reconstruction and novel view synthesis. Moreover, when rendering large-scale scenes, compressing and streaming probe data is more efficient than using explicit scene geometry. Therefore, our neural representation approach can potentially be applied to virtual reality (VR) and augmented reality (AR) applications.

Key facts. No citing papers in the map yet (data through 14 Oct 2026). Builds on 16 of its 23 references that are in the map. First posted on arXiv 19 Jul 2025.

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16 of 23 references.

References · 16

  1. 20233D Gaussian Splatting for Real-Time Radiance Field Renderingcited by 6,226
  2. 2020NeRF in the Wild: Neural Radiance Fields for Unconstrained Photo Collectionscited by 1,232
  3. 2022Block-NeRF: Scalable Large Scene Neural View Synthesiscited by 724
  4. 2021KiloNeRF: Speeding up Neural Radiance Fields with Thousands of Tiny MLPscited by 673
  5. 2021FastNeRF: High-Fidelity Neural Rendering at 200FPScited by 511
  6. 2021Baking Neural Radiance Fields for Real-Time View Synthesiscited by 468
  7. 2021Neural Geometric Level of Detail: Real-time Rendering with Implicit 3D Shapescited by 426
  8. 2018DeepVoxels: Learning Persistent 3D Feature Embeddingscited by 405
  9. 2021Mega-NeRF: Scalable Construction of Large-Scale NeRFs for Virtual Fly-Throughscited by 398
  10. 2019Neural Point-Based Graphicscited by 327
  11. 2021Urban Radiance Fieldscited by 263
  12. 2021DONeRF: Towards Real-Time Rendering of Compact Neural Radiance Fields using Depth Oracle Networkscited by 232
4 more
  1. 2021BungeeNeRF: Progressive Neural Radiance Field for Extreme Multi-scale Scene Renderingcited by 229
  2. 2020DeRF: Decomposed Radiance Fieldscited by 163
  3. 2021Dynamic Surface Function Networks for Clothed Human Bodiescited by 44
  4. 2020Scaling Probe-Based Real-Time Dynamic Global Illumination for Productioncited by 4

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