mlsanityData to 7 Oct 2026

DynamicAvatars: Accurate Dynamic Facial Avatars Reconstruction and Precise Editing with Diffusion Models

arXiv 2411.15732 ↗First posted 24 Nov 2024cs.GR cs.CVcited by 0

On the map: Diffusion models → 3D, point cloud and scene generation

Abstract (arXiv)

Generating and editing dynamic 3D head avatars are crucial tasks in virtual reality and film production. However, existing methods often suffer from facial distortions, inaccurate head movements, and limited fine-grained editing capabilities. To address these challenges, we present DynamicAvatars, a dynamic model that generates photorealistic, moving 3D head avatars from video clips and parameters associated with facial positions and expressions. Our approach enables precise editing through a novel prompt-based editing model, which integrates user-provided prompts with guiding parameters derived from large language models (LLMs). To achieve this, we propose a dual-tracking framework based on Gaussian Splatting and introduce a prompt preprocessing module to enhance editing stability. By incorporating a specialized GAN algorithm and connecting it to our control module, which generates precise guiding parameters from LLMs, we successfully address the limitations of existing methods. Additionally, we develop a dynamic editing strategy that selectively utilizes specific training datasets to improve the efficiency and adaptability of the model for dynamic editing tasks.

Key facts. No citing papers in the map yet (data through 7 Oct 2026). Placed in 3D, point cloud and scene generation, one of 14 directions in Diffusion models. Builds on 33 of its 40 references that are in the map. First posted on arXiv 24 Nov 2024.

Builds on

33 of 40 references.

Closest ancestors · 1

Same direction, newest first

  1. 2023Diffusion Handles: Enabling 3D Edits for Diffusion Models by Lifting Activations to 3D2 Dec

Other references · 32

  1. 20233D Gaussian Splatting for Real-Time Radiance Field Renderingcited by 6,141
  2. 2018A Style-Based Generator Architecture for Generative Adversarial Networkscited by 5,986
  3. 2022Instant Neural Graphics Primitives with a Multiresolution Hash Encodingcited by 3,698
  4. 2022InstructPix2Pix: Learning to Follow Image Editing Instructionscited by 2,591
  5. 2022Prompt-to-Prompt Image Editing with Cross Attention Controlcited by 2,409
  6. 2021Mip-NeRF: A Multiscale Representation for Anti-Aliasing Neural Radiance Fieldscited by 1,957
  7. 2020D-NeRF: Neural Radiance Fields for Dynamic Scenescited by 1,459
  8. 2020NeRF in the Wild: Neural Radiance Fields for Unconstrained Photo Collectionscited by 1,230
  9. 2021Efficient Geometry-aware 3D Generative Adversarial Networkscited by 1,204
  10. 2022Imagic: Text-Based Real Image Editing with Diffusion Modelscited by 1,172
  11. 20234D Gaussian Splatting for Real-Time Dynamic Scene Renderingcited by 1,144
  12. 2023Mip-Splatting: Alias-free 3D Gaussian Splattingcited by 661
20 more
  1. 2023MultiDiffusion: Fusing Diffusion Paths for Controlled Image Generationcited by 529
  2. 2015An Introduction to Convolutional Neural Networkscited by 510
  3. 2022Paint by Example: Exemplar-based Image Editing with Diffusion Modelscited by 489
  4. 2020Dynamic Neural Radiance Fields for Monocular 4D Facial Avatar Reconstructioncited by 465
  5. 2021Baking Neural Radiance Fields for Real-Time View Synthesiscited by 465
  6. 2023LLM-grounded Diffusion: Enhancing Prompt Understanding of Text-to-Image Diffusion Models with Large Language Modelscited by 242
  7. 2022Diffusion-GAN: Training GANs with Diffusioncited by 203
  8. 2022PointAvatar: Deformable Point-based Head Avatars from Videoscited by 183
  9. 2024SplattingAvatar: Realistic Real-Time Human Avatars with Mesh-Embedded Gaussian Splattingcited by 171
  10. 2024OmniRe: Omni Urban Scene Reconstructioncited by 159
  11. 2023Self-correcting LLM-controlled Diffusion Modelscited by 112
  12. 2024GaussianHair: Hair Modeling and Rendering with Light-aware Gaussianscited by 48
  13. 2024HeadStudio: Text to Animatable Head Avatars with 3D Gaussian Splattingcited by 33
  14. 2024Robust Dual Gaussian Splatting for Immersive Human-centric Volumetric Videoscited by 30
  15. 2024GVA: Reconstructing Vivid 3D Gaussian Avatars from Monocular Videoscited by 22
  16. 2023DyLiN: Making Light Field Networks Dynamiccited by 20
  17. 2024PSAvatar: A Point-based Shape Model for Real-Time Head Avatar Animation with 3D Gaussian Splattingcited by 17
  18. 2024Rig3DGS: Creating Controllable Portraits from Casual Monocular Videoscited by 16
  19. 2024Lightning NeRF: Efficient Hybrid Scene Representation for Autonomous Drivingcited by 12
  20. 2024GenN2N: Generative NeRF2NeRF Translationcited by 11

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Not cited yet.

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Close in wording, no citation either way

  1. 2023AvatarStudio: Text-driven Editing of 3D Dynamic Human Head Avatars
  2. 2026Edit3DGS: Unified Framework for Dynamic Head Editing via 2D Instruction-Guided Diffusion and 3D Gaussian Splatting
  3. 2024AvatarMMC: 3D Head Avatar Generation and Editing with Multi-Modal Conditioning
  4. 2025Follow Your Motion: A Generic Temporal Consistency Portrait Editing Framework with Trajectory Guidance
  5. 2024TEDRA: Text-based Editing of Dynamic and Photoreal Actors
  6. 2023Instruct-Video2Avatar: Video-to-Avatar Generation with Instructions
  7. 2025AvatarMakeup: Realistic Makeup Transfer for 3D Animatable Head Avatars
  8. 2026AvatarDynamizer: From Static to Dynamic Human Avatars via Generative Dynamic Textures