RELIC: Interactive Video World Model with Long-Horizon Memory
On the map: World models → Video-generation world models and simulators
Abstract (arXiv)
A truly interactive world model requires three key ingredients: real-time long-horizon streaming, consistent spatial memory, and precise user control. However, most existing approaches address only one of these aspects in isolation, as achieving all three simultaneously is highly challenging-for example, long-term memory mechanisms often degrade real-time performance. In this work, we present RELIC, a unified framework that tackles these three challenges altogether. Given a single image and a text description, RELIC enables memory-aware, long-duration exploration of arbitrary scenes in real time. Built upon recent autoregressive video-diffusion distillation techniques, our model represents long-horizon memory using highly compressed historical latent tokens encoded with both relative actions and absolute camera poses within the KV cache. This compact, camera-aware memory structure supports implicit 3D-consistent content retrieval and enforces long-term coherence with minimal computational overhead. In parallel, we fine-tune a bidirectional teacher video model to generate sequences beyond its original 5-second training horizon, and transform it into a causal student generator using a new memory-efficient self-forcing paradigm that enables full-context distillation over long-duration teacher as well as long student self-rollouts. Implemented as a 14B-parameter model and trained on a curated Unreal Engine-rendered dataset, RELIC achieves real-time generation at 16 FPS while demonstrating more accurate action following, more stable long-horizon streaming, and more robust spatial-memory retrieval compared with prior work. These capabilities establish RELIC as a strong foundation for the next generation of interactive world modeling.
Key facts. Cited by 95 papers in the map (data through 13 Oct 2026). Placed in Video-generation world models and simulators, one of 11 directions in World models. Builds on 81 of its 88 references that are in the map. First posted on arXiv 3 Dec 2025.
Builds on
81 of 88 references.
Closest ancestors · 15
Same direction, newest first
- 2025Rolling Forcing: Autoregressive Long Video Diffusion in Real Time29 Sep
- 2025Matrix-game 2.0: An open-source real-time and streaming interactive world model18 Aug
- 2025Yume: An Interactive World Generation Model23 Jul
- 2025Geometry Forcing: Marrying Video Diffusion and 3D Representation for Consistent World Modeling10 Jul
- 2025Video World Models with Long-term Spatial Memory5 Jun
- 2025DeepVerse: 4D Autoregressive Video Generation as a World Model1 Jun
- 2025Long-Context State-Space Video World Models26 May
- 2025Vid2World: Crafting Video Diffusion Models to Interactive World Models20 May
- 2025MAGI-1: Autoregressive Video Generation at Scale19 May
- 2025WorldMem: Long-term Consistent World Simulation with Memory16 Apr
- 2025Wan: Open and Advanced Large-Scale Video Generative Models26 Mar
- 2025GameFactory: Creating New Games with Generative Interactive Videos14 Jan
3 more
Other references · 66
- 20233D Gaussian Splatting for Real-Time Radiance Field Renderingcited by 6,170
- 2021RoFormer: Enhanced Transformer with Rotary Position Embeddingcited by 4,628
- 2023Qwen Technical Reportcited by 3,310
- 2023InternVL: Scaling up Vision Foundation Models and Aligning for Generic Visual-Linguistic Taskscited by 2,546
- 2019Megatron-LM: Training Multi-Billion Parameter Language Models Using Model Parallelismcited by 1,851
- 2023VBench: Comprehensive Benchmark Suite for Video Generative Modelscited by 1,775
- 2024HunyuanVideo: A Systematic Framework For Large Video Generative Modelscited by 1,625
- 2018World Modelscited by 1,481
- 2017Vision-and-Language Navigation: Interpreting visually-grounded navigation instructions in real environmentscited by 1,016
- 2023One-step Diffusion with Distribution Matching Distillationcited by 991
- 2024Improved Distribution Matching Distillation for Fast Image Synthesiscited by 664
- 2024Diffusion Forcing: Next-token Prediction Meets Full-Sequence Diffusioncited by 653
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- 2023GAIA-1: A Generative World Model for Autonomous Drivingcited by 627
- 2024Movie Gen: A Cast of Media Foundation Modelscited by 624
- 2025Self Forcing: Bridging the Train-Test Gap in Autoregressive Video Diffusioncited by 590
- 2023YaRN: Efficient Context Window Extension of Large Language Modelscited by 589
- 2025Mean Flows for One-step Generative Modelingcited by 541
- 2024FlashAttention-3: Fast and Accurate Attention with Asynchrony and Low-precisioncited by 515
- 2024From Slow Bidirectional to Fast Autoregressive Video Diffusion Modelscited by 414
- 2024Pyramidal Flow Matching for Efficient Video Generative Modelingcited by 357
- 2025GEN3C: 3D-Informed World-Consistent Video Generation with Precise Camera Controlcited by 331
- 2020A Recurrent Vision-and-Language BERT for Navigationcited by 301
- 2024Diffusion for World Modeling: Visual Details Matter in Ataricited by 292
- 2025Seedance 1.0: Exploring the Boundaries of Video Generation Modelscited by 251
- 2025LongLive: Real-time Interactive Long Video Generationcited by 246
- 2025SkyReels-V2: Infinite-length Film Generative Modelcited by 221
- 2025Video models are zero-shot learners and reasonerscited by 213
- 2024WonderWorld: Interactive 3D Scene Generation from a Single Imagecited by 197
- 2025Self-Forcing++: Towards Minute-Scale High-Quality Video Generationcited by 179
- 2025History-Guided Video Diffusioncited by 167
- 2025ViPE: Video Pose Engine for 3D Geometric Perceptioncited by 163
- 2025Context as Memory: Scene-Consistent Interactive Long Video Generation with Memory Retrievalcited by 159
- 2023UniMax: Fairer and more Effective Language Sampling for Large-Scale Multilingual Pretrainingcited by 150
- 2022ARF: Artistic Radiance Fieldscited by 147
- 2024FIFO-Diffusion: Generating Infinite Videos from Text without Trainingcited by 134
- 2021Sequence Parallelism: Long Sequence Training from System Perspectivecited by 126
- 2025Test-Time Training Done Rightcited by 124
- 2024Rolling Diffusion Modelscited by 104
- 2025One-Minute Video Generation with Test-Time Trainingcited by 100
- 2025Voyager: Long-Range and World-Consistent Video Diffusion for Explorable 3D Scene Generationcited by 95
- 2025Hunyuan-GameCraft: High-dynamic Interactive Game Video Generation with Hybrid History Conditioncited by 94
- 2025HunyuanWorld 1.0: Generating Immersive, Explorable, and Interactive 3D Worlds from Words or Pixelscited by 92
- 2025Autoregressive Adversarial Post-Training for Real-Time Interactive Video Generationcited by 86
- 2025Tarsier2: Advancing Large Vision-Language Models from Detailed Video Description to Comprehensive Video Understandingcited by 80
- 2024The Matrix: Infinite-Horizon World Generation with Real-Time Moving Controlcited by 79
- 2025SpatialVID: A Large-Scale Video Dataset with Spatial Annotationscited by 72
- 2025MotionStream: Real-Time Video Generation with Interactive Motion Controlscited by 72
- 2024Ca2-VDM: Efficient Autoregressive Video Diffusion Model with Causal Generation and Cache Sharingcited by 71
- 2024Progressive Autoregressive Video Diffusion Modelscited by 65
50 most cited of 66 All 66 (JSON)
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Citing papers per year: 2025: 4; 2026: 91.
95 papers.
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- 2026Causal Forcing: Autoregressive Diffusion Distillation Done Right for High-Quality Real-Time Interactive Video Generationcited by 164
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- 2026Lyra 2.0: Explorable Generative 3D Worldscited by 39
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- 2026Motus2: A Self-Evolving General World Model for Dexterous Manipulationcited by 8
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50 most cited of 95 All 95 (JSON)
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- 2026LongTake: Learning to Sustain Dynamics in Long-Horizon Video Generation29 Sep 2026
- 2026WorldPlay2: Extending Real-Time Interactive World Models in Control and Horizon28 Sep 2026
- 2026Geometry as Address: Routing Attention to Visual Memory for Long-Horizon Camera-Controlled Video Generation28 Sep 2026
- 2026Action Forcing: Training World Models on Unsupervised Video by Recovering Underlying Egomotion Bases24 Sep 2026
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- 2026Ring Forcing: Towards Precise Long-Term Memory for Autoregressive Video Diffusion27 Aug 2026
- 2026Code World Model: Coding Agent as World Brain26 Aug 2026
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- 2026Alaya-EVOKE: From Linear-Scaling Supervision to Endless World13 Aug 2026
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- 2026Causal-rCM: A Unified Teacher-Forcing and Self-Forcing Open Recipe for Autoregressive Diffusion Distillation in Streaming Video Generation and Interactive World Models24 Jun 2026
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- 2026DreamX-World 1.0: A General-Purpose Interactive World Model15 Jun 2026
- 2026PermaVid: Consistent Video Generation Across Edits via Disentangled Context Memory15 Jun 2026
- 2026MoVerse: Real-Time Video World Modeling with Panoramic Gaussian Scaffold11 Jun 2026
- 2026World Model Self-Distillation: Training World Models to Solve General Tasks10 Jun 2026
- 2026BiWM: Advancing Open-Source Interactive Video World Models with Bidirectional Autoregression8 Jun 2026
50 newest of 95 All 95 (JSON)
- 2025WorldPlay: Towards Long-Term Geometric Consistency for Real-Time Interactive World Modelingcited by 158
- 2026Advancing Open-source World Modelscited by 148
- 2026DreamDojo: A Generalist Robot World Model from Large-Scale Human Videoscited by 125
- 2026Matrix-Game 3.0: Real-Time and Streaming Interactive World Model with Long-Horizon Memorycited by 94
- 2026SANA-WM: Efficient Minute-Scale World Modeling with Hybrid Linear Diffusion Transformercited by 52
- 2026Solaris: Building a Multiplayer Video World Model in Minecraftcited by 41
- 2026Infinite-World: Scaling Interactive World Models to 1000-Frame Horizons via Pose-Free Hierarchical Memorycited by 38
- 2026DreamX-World 1.0: A General-Purpose Interactive World Modelcited by 36
- 2026MIND: Benchmarking Memory Consistency and Action Control in World Modelscited by 32
- 2026MosaicMem: Hybrid Spatial Memory for Controllable Video World Modelscited by 24
- 2026Out of Sight but Not Out of Mind: Hybrid Memory for Dynamic Video World Modelscited by 23
- 2026Causal-rCM: A Unified Teacher-Forcing and Self-Forcing Open Recipe for Autoregressive Diffusion Distillation in Streaming Video Generation and Interactive World Modelscited by 23
12 most cited of 64 All 64 (JSON)
- 2026HLA-WM: Hybrid Linear Attention for Long-Horizon Video World Models5 Oct 2026
- 2026Artemis: Geometry-Grounded Multi-Agent Driving World Models with Shared 3D State and Progressive Memory Update4 Oct 2026
- 2026Spatial Memory Intelligence: Endowing World Models with Understanding-Driven Long-Term Memory1 Oct 2026
- 20264Director: Controlling Video World Models with Rigid 3D Geometry1 Oct 2026
- 2026Oneira: From Open-Ended Generation to Open-World Interaction in Video World Models1 Oct 2026
- 2026Memorizon: Training World Models Beyond Their Context Window30 Sep 2026
- 2026LongTake: Learning to Sustain Dynamics in Long-Horizon Video Generation29 Sep 2026
- 2026WorldPlay2: Extending Real-Time Interactive World Models in Control and Horizon28 Sep 2026
- 2026Action Forcing: Training World Models on Unsupervised Video by Recovering Underlying Egomotion Bases24 Sep 2026
- 2026Code Plans, Diffusion Renders: Open-Ended Generative World Modeling22 Sep 2026
- 2026WorldCrafter: Consistent Video World Model with Implicit 3D-aware Memory21 Sep 2026
- 2026HappyWorld-Bench21 Sep 2026
12 newest of 64 All 64 (JSON)
- 2026Causal Forcing: Autoregressive Diffusion Distillation Done Right for High-Quality Real-Time Interactive Video Generationcited by 164
- 2026Relax Forcing: Relaxed KV-Memory for Consistent Long Video Generationcited by 21
- 2026WorldKV: Efficient World Memory with World Retrieval and Compressioncited by 14
- 2026Long-Horizon Streaming Video Generation via Hybrid Attention with Decoupled Distillationcited by 7
- 2026ArtiFixer: Enhancing and Extending 3D Reconstruction with Auto-Regressive Diffusion Modelscited by 6
- 2026Flex-Forcing: Towards a Unified Autoregressive and Bidirectional Video Diffusion Modelcited by 5
- 2026Ring Forcing: Towards Precise Long-Term Memory for Autoregressive Video Diffusioncited by 5
- 2026Chimera: Designing and Chinchilla-Scaling Hybrid Visual Diffusion Transformerscited by 3
- 2026ViRDM: Taming Representation Distribution Matching for Few-Step Causal Video Generationcited by 0
- 2026In-Distribution Forcing for Long Video Generation at Test Timecited by 0
- 2026In-Distribution Forcing for Long Video Generation at Test Time2 Oct 2026
- 2026ViRDM: Taming Representation Distribution Matching for Few-Step Causal Video Generation24 Sep 2026
- 2026Ring Forcing: Towards Precise Long-Term Memory for Autoregressive Video Diffusion27 Aug 2026
- 2026Chimera: Designing and Chinchilla-Scaling Hybrid Visual Diffusion Transformers30 Jul 2026
- 2026Flex-Forcing: Towards a Unified Autoregressive and Bidirectional Video Diffusion Model3 Jul 2026
- 2026WorldKV: Efficient World Memory with World Retrieval and Compression21 May 2026
- 2026Long-Horizon Streaming Video Generation via Hybrid Attention with Decoupled Distillation11 Apr 2026
- 2026Relax Forcing: Relaxed KV-Memory for Consistent Long Video Generation22 Mar 2026
- 2026ArtiFixer: Enhancing and Extending 3D Reconstruction with Auto-Regressive Diffusion Models28 Feb 2026
- 2026Causal Forcing: Autoregressive Diffusion Distillation Done Right for High-Quality Real-Time Interactive Video Generation2 Feb 2026
- 2026Hierarchical Denoising For Multi-Step Visual Reasoningcited by 1
- 2026Hierarchical Denoising For Multi-Step Visual Reasoning16 Jul 2026
- 2026Context Forcing: Consistent Autoregressive Video Generation with Long Contextcited by 50
- 2026Lyra 2.0: Explorable Generative 3D Worldscited by 39
- 2026LoL: Longer than Longer, Scaling Video Generation to Hourcited by 29
- 2026MemRoPE: Training-Free Infinite Video Generation via Evolving Memory Tokenscited by 23
- 2026AnchorWeave: World-Consistent Video Generation with Retrieved Local Spatial Memoriescited by 13
- 2026Memorize When Needed: Decoupled Memory Control for Spatially Consistent Long-Horizon Video Generationcited by 6
- 2026AAD-1: Asymmetric Adversarial Distillation for One-Step Autoregressive Video Generationcited by 5
- 2026Magpie: Real-Time World Renderer for Interactive Gamescited by 3
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- 2025GeCo: Evaluating Geometric Consistency for Video Generation via Motion and Structurecited by 1
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- 2026Closing the Loop: Training-Free Revisit Consistency for Autoregressive Generative Renderingcited by 1
12 most cited of 17 All 17 (JSON)
- 2026Keepsake: Selective Spatial Memory for Long-Horizon Video Generation5 Oct 2026
- 2026Geometry as Address: Routing Attention to Visual Memory for Long-Horizon Camera-Controlled Video Generation28 Sep 2026
- 2026Magpie: Real-Time World Renderer for Interactive Games27 Aug 2026
- 2026EditStream: A Unified Autoregressive Framework for Interactive Video Generation and Editing16 Aug 2026
- 2026Closing the Loop: Training-Free Revisit Consistency for Autoregressive Generative Rendering23 Jul 2026
- 2026PermaVid: Consistent Video Generation Across Edits via Disentangled Context Memory15 Jun 2026
- 2026AAD-1: Asymmetric Adversarial Distillation for One-Step Autoregressive Video Generation2 Jun 2026
- 2026Benchmarking Visual State Tracking in Multimodal Video Understanding2 Jun 2026
- 2026Robust Dreamer: Deviation-Aware Latent Gaussian Memory for Action-Controlled AR Video Generation29 May 2026
- 2026Memorize When Needed: Decoupled Memory Control for Spatially Consistent Long-Horizon Video Generation20 Apr 2026
- 2026Lyra 2.0: Explorable Generative 3D Worlds14 Apr 2026
- 2026MoRight: Motion Control Done Right8 Apr 2026
12 newest of 17 All 17 (JSON)
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