Lyra 2.0: Explorable Generative 3D Worlds
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Cited by 29 in World models, but placed by its own abstract, which didn’t fit.
Abstract (arXiv)
Recent advances in video generation enable a new paradigm for 3D scene creation: generating camera-controlled videos that simulate scene walkthroughs, then lifting them to 3D via feed-forward reconstruction techniques. This generative reconstruction approach combines the visual fidelity and creative capacity of video models with 3D outputs ready for real-time rendering and simulation. Scaling to large, complex environments requires 3D-consistent video generation over long camera trajectories with large viewpoint changes and location revisits, a setting where current video models degrade quickly. Existing methods for long-horizon generation are fundamentally limited by two forms of degradation: spatial forgetting and temporal drifting. As exploration proceeds, previously observed regions fall outside the model's temporal context, forcing the model to hallucinate structures when revisited. Meanwhile, autoregressive generation accumulates small synthesis errors over time, gradually distorting scene appearance and geometry. We present Lyra 2.0, a framework for generating persistent, explorable 3D worlds at scale. To address spatial forgetting, we maintain per-frame 3D geometry and use it solely for information routing -- retrieving relevant past frames and establishing dense correspondences with the target viewpoints -- while relying on the generative prior for appearance synthesis. To address temporal drifting, we train with self-augmented histories that expose the model to its own degraded outputs, teaching it to correct drift rather than propagate it. Together, these enable substantially longer and 3D-consistent video trajectories, which we leverage to fine-tune feed-forward reconstruction models that reliably recover high-quality 3D scenes.
Key facts. Cited by 44 papers in the map (data through 14 Oct 2026). Builds on 131 of its 140 references that are in the map. First posted on arXiv 14 Apr 2026.
Builds on
131 of 140 references.
References · 131
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50 most cited of 131 All 131 (JSON)
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Citing papers per year: 2026: 44.
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- 2026WorldMark: A Unified Benchmark Suite for Interactive Video World Modelscited by 26
- 2026WAM4D: Fast 4D World Action Model via Spatial Register Tokenscited by 15
- 2026Alaya-EVOKE: From Linear-Scaling Supervision to Endless Worldcited by 14
- 2026EchoWM: Open and Enterable Omnimodal World Modelscited by 13
- 2026WorldRoamBench: An Open-World Benchmark for Long-Horizon Stability of Interactive World Modelscited by 10
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- 2026GLIMPSE: Global-Local Indexing with Multi-Precision Spectral Encoding for Explorable Video World Models9 Oct 2026
- 2026OuroWorld: Bringing Any 3D World Alive as Diverse, Endlessly Looping 3D Cinemagraphs8 Oct 2026
- 2026Audible World Models: Spatially Aware Sound Generation for 3D Worlds29 Sep 2026
- 2026HelixWorld: A Real-time Interactive Audio-Visual World Model29 Sep 2026
- 2026Precise Editing and Flexible Referencing for Interactable Worlds28 Sep 2026
- 2026WorldWeave: Growing Persistent Geometric Worlds for Video Generation28 Sep 2026
- 2026Code Plans, Diffusion Renders: Open-Ended Generative World Modeling22 Sep 2026
- 2026GameDirector: Decoupling Gameplay Logic from Rendering for Player-Configurable Game World Models22 Sep 2026
- 2026WorldCrafter: Consistent Video World Model with Implicit 3D-aware Memory21 Sep 2026
- 2026HappyWorld-Bench21 Sep 2026
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- 2026Feed-Forward Gaussian Splatting from Sparse Aerial Viewscited by 1
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- 2026LoGo: Local-Global Rewards for Consistent Long-Horizon Video Generationcited by 0
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- 2026Building Rome from a Single Image6 Oct 2026
- 2026LoGo: Local-Global Rewards for Consistent Long-Horizon Video Generation2 Oct 2026
- 2026GeoVerse: World-Consistent Novel View Synthesis in Geometric Latent Space28 Sep 2026
- 2026DynaTokens: Teaching Dynamics to Camera-Controlled Video Models at Test Time28 Sep 2026
- 2026Proxy2World: Learning to Generate Worlds From Lightweight Proxies without Seeing Them28 Sep 2026
- 2026Geometry as Address: Routing Attention to Visual Memory for Long-Horizon Camera-Controlled Video Generation28 Sep 2026
- 2026Spackle: Completing Large View Single Image NVS with Adaptive Gaussians25 Sep 2026
- 2026MeRoPE: Metric Rotary Position Embedding for Camera-Controlled Video Generation1 Sep 2026
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