mlsanityData to 14 Oct 2026

Lyra 2.0: Explorable Generative 3D Worlds

arXiv 2604.13036 ↗First posted 14 Apr 2026cs.CVcited by 44

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Cited by 29 in World models, but placed by its own abstract, which didn’t fit.

Abstract (arXiv)

Recent advances in video generation enable a new paradigm for 3D scene creation: generating camera-controlled videos that simulate scene walkthroughs, then lifting them to 3D via feed-forward reconstruction techniques. This generative reconstruction approach combines the visual fidelity and creative capacity of video models with 3D outputs ready for real-time rendering and simulation. Scaling to large, complex environments requires 3D-consistent video generation over long camera trajectories with large viewpoint changes and location revisits, a setting where current video models degrade quickly. Existing methods for long-horizon generation are fundamentally limited by two forms of degradation: spatial forgetting and temporal drifting. As exploration proceeds, previously observed regions fall outside the model's temporal context, forcing the model to hallucinate structures when revisited. Meanwhile, autoregressive generation accumulates small synthesis errors over time, gradually distorting scene appearance and geometry. We present Lyra 2.0, a framework for generating persistent, explorable 3D worlds at scale. To address spatial forgetting, we maintain per-frame 3D geometry and use it solely for information routing -- retrieving relevant past frames and establishing dense correspondences with the target viewpoints -- while relying on the generative prior for appearance synthesis. To address temporal drifting, we train with self-augmented histories that expose the model to its own degraded outputs, teaching it to correct drift rather than propagate it. Together, these enable substantially longer and 3D-consistent video trajectories, which we leverage to fine-tune feed-forward reconstruction models that reliably recover high-quality 3D scenes.

Key facts. Cited by 44 papers in the map (data through 14 Oct 2026). Builds on 131 of its 140 references that are in the map. First posted on arXiv 14 Apr 2026.

Builds on

131 of 140 references.

References · 131

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  3. 2022Flow Matching for Generative Modelingcited by 5,702
  4. 2022DreamFusion: Text-to-3D using 2D Diffusioncited by 3,025
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  11. 2021Efficient Geometry-aware 3D Generative Adversarial Networkscited by 1,205
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38 more
  1. 2023MVDream: Multi-view Diffusion for 3D Generationcited by 938
  2. 2024WorldSimBench: Towards Video Generation Models as World Simulatorscited by 881
  3. 2025Cosmos World Foundation Model Platform for Physical AIcited by 864
  4. 2023LRM: Large Reconstruction Model for Single Image to 3Dcited by 849
  5. 2024LGM: Large Multi-View Gaussian Model for High-Resolution 3D Content Creationcited by 739
  6. 2025Depth Anything 3: Recovering the Visual Space from Any Viewscited by 692
  7. 2023Wonder3D: Single Image to 3D using Cross-Domain Diffusioncited by 689
  8. 2023Fantasia3D: Disentangling Geometry and Appearance for High-quality Text-to-3D Content Creationcited by 687
  9. 2023pixelSplat: 3D Gaussian Splats from Image Pairs for Scalable Generalizable 3D Reconstructioncited by 684
  10. 2023SyncDreamer: Generating Multiview-consistent Images from a Single-view Imagecited by 645
  11. 2025Self Forcing: Bridging the Train-Test Gap in Autoregressive Video Diffusioncited by 625
  12. 2022Score Jacobian Chaining: Lifting Pretrained 2D Diffusion Models for 3D Generationcited by 597
  13. 2023MotionCtrl: A Unified and Flexible Motion Controller for Video Generationcited by 580
  14. 2023DL3DV-10K: A Large-Scale Scene Dataset for Deep Learning-based 3D Visioncited by 537
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  16. 2024CameraCtrl: Enabling Camera Control for Text-to-Video Generationcited by 460
  17. 2023UniPC: A Unified Predictor-Corrector Framework for Fast Sampling of Diffusion Modelscited by 450
  18. 2022GET3D: A Generative Model of High Quality 3D Textured Shapes Learned from Imagescited by 446
  19. 2024CAT3D: Create Anything in 3D with Multi-View Diffusion Modelscited by 432
  20. 2024ViewCrafter: Taming Video Diffusion Models for High-fidelity Novel View Synthesiscited by 403
  21. 2023Magic123: One Image to High-Quality 3D Object Generation Using Both 2D and 3D Diffusion Priorscited by 397
  22. 2023Instant3D: Fast Text-to-3D with Sparse-View Generation and Large Reconstruction Modelcited by 378
  23. 2021CLIP-NeRF: Text-and-Image Driven Manipulation of Neural Radiance Fieldscited by 370
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  25. 2024SV3D: Novel Multi-view Synthesis and 3D Generation from a Single Image using Latent Video Diffusioncited by 364
  26. 2024GS-LRM: Large Reconstruction Model for 3D Gaussian Splattingcited by 349
  27. 2023Make-It-3D: High-Fidelity 3D Creation from A Single Image with Diffusion Priorcited by 343
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  29. 2021Light Field Networks: Neural Scene Representations with Single-Evaluation Renderingcited by 332
  30. 2024GRM: Large Gaussian Reconstruction Model for Efficient 3D Reconstruction and Generationcited by 301
  31. 2023LucidDreamer: Towards High-Fidelity Text-to-3D Generation via Interval Score Matchingcited by 290
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  33. 2023Generative Novel View Synthesis with 3D-Aware Diffusion Modelscited by 274
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  35. 2023Text2Room: Extracting Textured 3D Meshes from 2D Text-to-Image Modelscited by 245
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  38. 2023XCube: Large-Scale 3D Generative Modeling using Sparse Voxel Hierarchiescited by 189

50 most cited of 131 All 131 (JSON)

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Cited by year (2026 to 14 Oct)

Citing papers per year: 2026: 44.

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  1. 2026Cosmos 3: Omnimodal World Models for Physical AIcited by 165
  2. 2026WorldMark: A Unified Benchmark Suite for Interactive Video World Modelscited by 26
  3. 2026WAM4D: Fast 4D World Action Model via Spatial Register Tokenscited by 15
  4. 2026Alaya-EVOKE: From Linear-Scaling Supervision to Endless Worldcited by 14
  5. 2026EchoWM: Open and Enterable Omnimodal World Modelscited by 13
  6. 2026WorldRoamBench: An Open-World Benchmark for Long-Horizon Stability of Interactive World Modelscited by 10
  7. 2026Towards Interactive Video World Modeling: Frontiers, Challenges, Benchmarks, and Future Trendscited by 8
  8. 2026AlayaWorld: Long-Horizon and Playable Video World Generationcited by 6
  9. 2026StatePlay: State-Aware Game World Models for Mechanics-Consistent Generationcited by 6
  10. 2026Nano World Models: A Minimalist Implementation of Future Video Predictioncited by 5
  11. 2026Context-Matched Distillation: Teacher Causality for Autoregressive Video Distillationcited by 5
  12. 2026MoVerse: Real-Time Video World Modeling with Panoramic Gaussian Scaffoldcited by 4
32 more
  1. 2026HarnessEval-W: Agentifying the Evaluation of Visual Worldscited by 4
  2. 2026Long-Horizon Audio-Visual Generation for Persistent Stories and Interactive Worldscited by 4
  3. 2026Holo-World: Unified Camera, Object and Weather Control for Video World Modelcited by 3
  4. 2026OptiWorld: Optimal Control for Video World Generation under Physical Constraintscited by 2
  5. 20263D-Belief: Embodied Belief Inference via Generative 3D World Modelingcited by 1
  6. 2026Feed-Forward Gaussian Splatting from Sparse Aerial Viewscited by 1
  7. 2026MeRoPE: Metric Rotary Position Embedding for Camera-Controlled Video Generationcited by 1
  8. 2026WorldCrafter: Consistent Video World Model with Implicit 3D-aware Memorycited by 1
  9. 2026GameDirector: Decoupling Gameplay Logic from Rendering for Player-Configurable Game World Modelscited by 1
  10. 2026Precise Editing and Flexible Referencing for Interactable Worldscited by 1
  11. 2026Remember to be Curious: Episodic Context and Persistent Worlds for 3D Explorationcited by 0
  12. 2026FLAT: Feedforward Latent Triangle Splatting for Geometrically Accurate Scene Generationcited by 0
  13. 2026From Generation to Simulation: How Far Are World Models from Being True Simulators?cited by 0
  14. 2026HappyWorld-Benchcited by 0
  15. 2026Code Plans, Diffusion Renders: Open-Ended Generative World Modelingcited by 0
  16. 2026Spackle: Completing Large View Single Image NVS with Adaptive Gaussianscited by 0
  17. 2026WorldWeave: Growing Persistent Geometric Worlds for Video Generationcited by 0
  18. 2026Geometry as Address: Routing Attention to Visual Memory for Long-Horizon Camera-Controlled Video Generationcited by 0
  19. 2026Proxy2World: Learning to Generate Worlds From Lightweight Proxies without Seeing Themcited by 0
  20. 2026DynaTokens: Teaching Dynamics to Camera-Controlled Video Models at Test Timecited by 0
  21. 2026GeoVerse: World-Consistent Novel View Synthesis in Geometric Latent Spacecited by 0
  22. 2026HelixWorld: A Real-time Interactive Audio-Visual World Modelcited by 0
  23. 2026Audible World Models: Spatially Aware Sound Generation for 3D Worldscited by 0
  24. 2026In-Distribution Forcing for Long Video Generation at Test Timecited by 0
  25. 2026LoGo: Local-Global Rewards for Consistent Long-Horizon Video Generationcited by 0
  26. 2026Building Rome from a Single Imagecited by 0
  27. 2026OuroWorld: Bringing Any 3D World Alive as Diverse, Endlessly Looping 3D Cinemagraphscited by 0
  28. 2026GLIMPSE: Global-Local Indexing with Multi-Precision Spectral Encoding for Explorable Video World Modelscited by 0
  29. 2026ScenePlacer: Reformulating Scene-Level Object Pose Estimation as Visibility Field Learningcited by 0
  30. 2026World-T3: Test-Time Training as Persistent Memory for Real-Time Video World Modelscited by 0
  31. 2026Long-horizon Video Generation with Slot Memory Addressed By Region Tokenscited by 0
  32. 2026StateCraft: Augmenting Video World Models with Abstract-State Reasoningcited by 0