SANA-WM: Efficient Minute-Scale World Modeling with Hybrid Linear Diffusion Transformer
On the map: World models → Video-generation world models and simulators
also in 1 more
Abstract (arXiv)
We introduce SANA-WM, an efficient 2.6B-parameter open-source world model natively trained for one-minute generation, synthesizing high-fidelity, 720p, minute-scale videos with precise camera control. SANA-WM achieves visual quality comparable to large-scale industrial baselines such as LingBot-World and HY-WorldPlay, while significantly improving efficiency. Four core designs drive our architecture: (1) Hybrid Linear Attention combines frame-wise Gated DeltaNet (GDN) with softmax attention for memory-efficient long-context modeling. (2) Dual-Branch Camera Control ensures precise 6-DoF trajectory adherence. (3) Two-Stage Generation Pipeline applies a long-video refiner to stage-1 outputs, improving quality and consistency across sequences. (4) Robust Annotation Pipeline extracts accurate metric-scale 6-DoF camera poses from public videos to yield high-quality, spatiotemporally consistent action labels. Driven by these designs, SANA-WMdemonstrates remarkable efficiency across data, training compute, and inference hardware: it uses only ~213K public video clips with metric-scale pose supervision, completes training in 15 days on 64 H100s, and generates each 60s clip on a single GPU; its distilled variant can be deployed on a single RTX 5090 with NVFP4 quantization to denoise a 60s 720p clip in 34s. On our one-minute world-model benchmark, SANA-WM demonstrates stronger action-following accuracy than prior open-source baselines and achieves comparable visual quality at 36× higher throughput for scalable world modeling.
Key facts. Cited by 50 papers in the map (data through 7 Oct 2026). Placed in Video-generation world models and simulators, one of 11 directions in World models. Builds on 89 of its 99 references that are in the map. First posted on arXiv 14 May 2026.
Builds on
89 of 99 references.
Closest ancestors · 27
Same direction, newest first
- 2026HY-World 2.0: A Multi-Modal World Model for Reconstructing, Generating, and Simulating 3D Worlds15 Apr
- 2026Matrix-Game 3.0: Real-Time and Streaming Interactive World Model with Long-Horizon Memory10 Apr
- 2026INSPATIO-WORLD: A Real-Time 4D World Simulator via Spatiotemporal Autoregressive Modeling8 Apr
- 2026MosaicMem: Hybrid Spatial Memory for Controllable Video World Models17 Mar
- 2026WorldCam: Interactive Autoregressive 3D Gaming Worlds with Camera Pose as a Unifying Geometric Representation17 Mar
- 2026VGGT-World: Transforming VGGT into an Autoregressive Geometry World Model13 Mar
- 2026UCM: Unified Modeling of Camera Control and Memory with Time-aware Positional Encoding Warping for World Models26 Feb
- 2026LIVE: Long-horizon Interactive Video World Modeling3 Feb
- 2026Infinite-World: Scaling Interactive World Models to 1000-Frame Horizons via Pose-Free Hierarchical Memory2 Feb
- 2026Advancing Open-source World Models28 Jan
- 2026VerseCrafter: Dynamic Realistic Video World Model with 4D Geometric Control8 Jan
- 2025WorldPlay: Towards Long-Term Geometric Consistency for Real-Time Interactive World Modeling16 Dec
15 more
- 2025Astra: General Interactive World Model with Autoregressive Denoising9 Dec
- 2025Unified Camera Positional Encoding for Controlled Video Generation8 Dec
- 2025RELIC: Interactive Video World Model with Long-Horizon Memory3 Dec
- 2025OmniWorld: A Multi-Domain and Multi-Modal Dataset for 4D World Modeling15 Sep
- 2025DeepVerse: 4D Autoregressive Video Generation as a World Model1 Jun
- 2025MAGI-1: Autoregressive Video Generation at Scale19 May
- 2025Wan: Open and Advanced Large-Scale Video Generative Models26 Mar
- 2024GameGen-X: Interactive Open-world Game Video Generation1 Nov
- 2024Diffusion Models Are Real-Time Game Engines27 Aug
- 2024CogVideoX: Text-to-Video Diffusion Models with An Expert Transformer12 Aug
- 2024Genie: Generative Interactive Environments23 Feb
- 2023Stable Video Diffusion: Scaling Latent Video Diffusion Models to Large Datasets25 Nov
- 2023Learning Interactive Real-World Simulators9 Oct
- 2022Scalable Diffusion Models with Transformers19 Dec
- 2022Flow Matching for Generative Modeling6 Oct
Other references · 62
- 2018The Unreasonable Effectiveness of Deep Features as a Perceptual Metriccited by 11,029
- 2025Qwen3 Technical Reportcited by 8,195
- 2023Mamba: Linear-Time Sequence Modeling with Selective State Spacescited by 4,616
- 2023FlashAttention-2: Faster Attention with Better Parallelism and Work Partitioningcited by 2,551
- 2020Transformers are RNNs: Fast Autoregressive Transformers with Linear Attentioncited by 1,979
- 2023VBench: Comprehensive Benchmark Suite for Video Generative Modelscited by 1,755
- 2024HunyuanVideo: A Systematic Framework For Large Video Generative Modelscited by 1,597
- 2020Rethinking Attention with Performerscited by 1,584
- 2025VGGT: Visual Geometry Grounded Transformercited by 1,475
- 2018World Modelscited by 1,444
- 2024Transformers are SSMs: Generalized Models and Efficient Algorithms Through Structured State Space Dualitycited by 1,283
- 2018Towards Accurate Generative Models of Video: A New Metric & Challengescited by 1,204
38 more
- 2023Mastering Diverse Domains through World Modelscited by 1,193
- 2023Self-Supervised Learning from Images with a Joint-Embedding Predictive Architecturecited by 982
- 2025Cosmos World Foundation Model Platform for Physical AIcited by 833
- 2023RWKV: Reinventing RNNs for the Transformer Eracited by 814
- 2025V-JEPA 2: Self-Supervised Video Models Enable Understanding, Prediction and Planningcited by 738
- 2023GAIA-1: A Generative World Model for Autonomous Drivingcited by 618
- 2024Movie Gen: A Cast of Media Foundation Modelscited by 614
- 2023Retentive Network: A Successor to Transformer for Large Language Modelscited by 594
- 2025Self Forcing: Bridging the Train-Test Gap in Autoregressive Video Diffusioncited by 569
- 2023MotionCtrl: A Unified and Flexible Motion Controller for Video Generationcited by 568
- 2024LTX-Video: Realtime Video Latent Diffusioncited by 549
- 2023DL3DV-10K: A Large-Scale Scene Dataset for Deep Learning-based 3D Visioncited by 514
- 2023Gated Linear Attention Transformers with Hardware-Efficient Trainingcited by 490
- 2024Revisiting Feature Prediction for Learning Visual Representations from Videocited by 490
- 2024Gated Delta Networks: Improving Mamba2 with Delta Rulecited by 483
- 2024CameraCtrl: Enabling Camera Control for Text-to-Video Generationcited by 448
- 2026World Action Models are Zero-shot Policiescited by 411
- 2024ViewCrafter: Taming Video Diffusion Models for High-fidelity Novel View Synthesiscited by 392
- 2023Hyena Hierarchy: Towards Larger Convolutional Language Modelscited by 388
- 2024SANA: Efficient High-Resolution Image Synthesis with Linear Diffusion Transformerscited by 331
- 2021Light Field Networks: Neural Scene Representations with Single-Evaluation Renderingcited by 330
- 2024Learning to (Learn at Test Time): RNNs with Expressive Hidden Statescited by 329
- 2022Exploring Video Quality Assessment on User Generated Contents from Aesthetic and Technical Perspectivescited by 314
- 2025π3: Permutation-Equivariant Visual Geometry Learningcited by 292
- 2022Unifying Flow, Stereo and Depth Estimationcited by 270
- 2023DriveDreamer: Towards Real-world-driven World Models for Autonomous Drivingcited by 258
- 2025MoGe-2: Accurate Monocular Geometry with Metric Scale and Sharp Detailscited by 250
- 2025LongLive: Real-time Interactive Long Video Generationcited by 237
- 2025SkyReels-V2: Infinite-length Film Generative Modelcited by 218
- 2026LTX-2: Efficient Joint Audio-Visual Foundation Modelcited by 213
- 2024Deep Compression Autoencoder for Efficient High-Resolution Diffusion Modelscited by 209
- 2025Stable Virtual Camera: Generative View Synthesis with Diffusion Modelscited by 179
- 2025Kimi Linear: An Expressive, Efficient Attention Architecturecited by 169
- 2020TransNet V2: An effective deep network architecture for fast shot transition detectioncited by 166
- 2024CamCo: Camera-Controllable 3D-Consistent Image-to-Video Generationcited by 163
- 2025ViPE: Video Pose Engine for 3D Geometric Perceptioncited by 162
- 2025Difix3D+: Improving 3D Reconstructions with Single-Step Diffusion Modelscited by 160
- 2024MiraData: A Large-Scale Video Dataset with Long Durations and Structured Captionscited by 144
50 most cited of 62 All 62 (JSON)
Built on by
Citing papers per year: 2026: 50.
50 papers.
Sort:
By area:
- 2026Infinite Worlds with Versatile Interactionscited by 37
- 2026Wonder: Video World Model Done Bettercited by 13
- 2026SCOPE: Simulating Cross-game Operations in Playable Environments for FPS World Modelscited by 12
- 2026Addressable Memory for Video World Modelscited by 11
- 2026SANA-Streaming: Real-time Streaming Video Editing with Hybrid Diffusion Transformercited by 10
- 2026EchoWM: Open and Enterable Omnimodal World Modelscited by 10
- 20264D-WAM: Infusing Spatiotemporal Awareness into World Action Models through Trajectory Fieldscited by 9
- 2026SolarWM: Open Data and Scalable Training for Long-Horizon Video World Modelscited by 9
- 2026WorldRoamBench: An Open-World Benchmark for Long-Horizon Stability of Interactive World Modelscited by 8
- 2026ReWorld: An Interactive World Model with Long-Horizon Memorycited by 8
- 2026Matrix-Game 3.5: Enhancing Real-Time Streaming Interactive World Models with Patch Memorycited by 7
- 2026Towards Interactive Video World Modeling: Frontiers, Challenges, Benchmarks, and Future Trendscited by 6
38 more
- 2026Sol-Attn: Accelerating Video Generation Inference via On-the-Fly Attention Sparsificationcited by 6
- 2026DreamWAM: Beyond RGB Future Prediction for World Action Modelscited by 6
- 2026BiWM: Advancing Open-Source Interactive Video World Models with Bidirectional Autoregressioncited by 5
- 2026Context-Matched Distillation: Teacher Causality for Autoregressive Video Distillationcited by 5
- 2026PlayWorld: Benchmarking World Models with Agent Players over Long-Horizon Objectivescited by 5
- 2026MaineCoon: Pursuing A Real-Time Audio-Visual Social World Modelcited by 4
- 2026AlayaWorld: Long-Horizon and Playable Video World Generationcited by 4
- 2026MoVerse: Real-Time Video World Modeling with Panoramic Gaussian Scaffoldcited by 3
- 2026HarnessEval-W: Agentifying the Evaluation of Visual Worldscited by 3
- 2026Long-Horizon Audio-Visual Generation for Persistent Stories and Interactive Worldscited by 3
- 2026Magpie: Real-Time World Renderer for Interactive Gamescited by 3
- 2026SANA-Video 2.0: Hybrid Linear Attention with Attention Residuals for Efficient Video Generationcited by 2
- 2026DeltaFlow: Noise-Adaptive Bidirectional Gated Delta Networks for Embedded Language Flowscited by 2
- 2026ForgeWM: Progressive Causal Training for Few-Step Action-Conditioned Video World Modelscited by 2
- 2026HelloWorld: Enabling Socially Interactive Characters in Video World Modelscited by 1
- 2026Video DeltaNet: A Video-Native Hybrid Attention for Livestream Video Generationcited by 1
- 2026WorldCrafter: Consistent Video World Model with Implicit 3D-aware Memorycited by 1
- 2026GameDirector: Decoupling Gameplay Logic from Rendering for Player-Configurable Game World Modelscited by 1
- 2026Precise Editing and Flexible Referencing for Interactable Worldscited by 1
- 2026Oneira: From Open-Ended Generation to Open-World Interaction in Video World Modelscited by 1
- 2026Building Pretraining Data for World Models: An Unreal Engine-Based Pipeline for Action-Conditioned Video Generationcited by 0
- 2026WorldReward: Reward Modeling for Camera-Conditioned World Modelscited by 0
- 2026HappyWorld-Benchcited by 0
- 2026Visual Representation and History Modeling for Navigation World Modelscited by 0
- 2026DRAM: Delta-rule Recurrent Associative Memory for Robot Manipulation Policiescited by 0
- 2026WorldWeave: Growing Persistent Geometric Worlds for Video Generationcited by 0
- 2026Learning What to Recall: Adaptive Multi-Cue Episodic Memory for World Modelscited by 0
- 2026CoDrive: Cross-Vehicle World-Consistent Video Generation with Precise Trajectory Control for Cooperative Drivingcited by 0
- 2026OPIS: An Input-Grounded Benchmark for Multi-Object Memory in Video World Modelscited by 0
- 2026WorldPlay2: Extending Real-Time Interactive World Models in Control and Horizoncited by 0
- 2026Waypoint-1.5: A Real-Time Video World Model for Consumer Hardwarecited by 0
- 2026SoL-Refiner: Speed-of-Light One-Step Refinement for High-Resolution Videocited by 0
- 2026MUGEN: Interactive Panoramic World Exploration via Camera Controlcited by 0
- 2026HelixWorld: A Real-time Interactive Audio-Visual World Modelcited by 0
- 2026LOCI: Spatial Linear Memory for Streaming World Modelscited by 0
- 2026Towards Subject Consistency over Dynamic Subject Sets in Video Generationcited by 0
- 2026ROWBench: Do Video Models Render What the Program Specifies?cited by 0
- 2026Learning to Retrieve: Internalizing Memory Retrieval for Video World Modelscited by 0
- 2026Learning to Retrieve: Internalizing Memory Retrieval for Video World Models8 Oct 2026
- 2026ROWBench: Do Video Models Render What the Program Specifies?1 Oct 2026
- 2026Oneira: From Open-Ended Generation to Open-World Interaction in Video World Models1 Oct 2026
- 2026Towards Subject Consistency over Dynamic Subject Sets in Video Generation1 Oct 2026
- 2026LOCI: Spatial Linear Memory for Streaming World Models30 Sep 2026
- 2026HelixWorld: A Real-time Interactive Audio-Visual World Model29 Sep 2026
- 2026MUGEN: Interactive Panoramic World Exploration via Camera Control29 Sep 2026
- 2026SoL-Refiner: Speed-of-Light One-Step Refinement for High-Resolution Video29 Sep 2026
- 2026Waypoint-1.5: A Real-Time Video World Model for Consumer Hardware29 Sep 2026
- 2026WorldPlay2: Extending Real-Time Interactive World Models in Control and Horizon28 Sep 2026
- 2026OPIS: An Input-Grounded Benchmark for Multi-Object Memory in Video World Models28 Sep 2026
- 2026CoDrive: Cross-Vehicle World-Consistent Video Generation with Precise Trajectory Control for Cooperative Driving28 Sep 2026
38 more
- 2026Learning What to Recall: Adaptive Multi-Cue Episodic Memory for World Models28 Sep 2026
- 2026Precise Editing and Flexible Referencing for Interactable Worlds28 Sep 2026
- 2026WorldWeave: Growing Persistent Geometric Worlds for Video Generation28 Sep 2026
- 2026DRAM: Delta-rule Recurrent Associative Memory for Robot Manipulation Policies26 Sep 2026
- 2026GameDirector: Decoupling Gameplay Logic from Rendering for Player-Configurable Game World Models22 Sep 2026
- 2026WorldCrafter: Consistent Video World Model with Implicit 3D-aware Memory21 Sep 2026
- 2026HappyWorld-Bench21 Sep 2026
- 2026Video DeltaNet: A Video-Native Hybrid Attention for Livestream Video Generation17 Sep 2026
- 2026WorldReward: Reward Modeling for Camera-Conditioned World Models3 Sep 2026
- 2026Building Pretraining Data for World Models: An Unreal Engine-Based Pipeline for Action-Conditioned Video Generation3 Sep 2026
- 2026SolarWM: Open Data and Scalable Training for Long-Horizon Video World Models2 Sep 2026
- 2026Matrix-Game 3.5: Enhancing Real-Time Streaming Interactive World Models with Patch Memory30 Aug 2026
- 2026Magpie: Real-Time World Renderer for Interactive Games27 Aug 2026
- 2026Visual Representation and History Modeling for Navigation World Models26 Aug 2026
- 2026ReWorld: An Interactive World Model with Long-Horizon Memory24 Aug 2026
- 2026Long-Horizon Audio-Visual Generation for Persistent Stories and Interactive Worlds24 Aug 2026
- 2026EchoWM: Open and Enterable Omnimodal World Models24 Aug 2026
- 2026HarnessEval-W: Agentifying the Evaluation of Visual Worlds17 Aug 2026
- 2026ForgeWM: Progressive Causal Training for Few-Step Action-Conditioned Video World Models14 Aug 2026
- 2026PlayWorld: Benchmarking World Models with Agent Players over Long-Horizon Objectives13 Aug 2026
- 2026Context-Matched Distillation: Teacher Causality for Autoregressive Video Distillation13 Aug 2026
- 20264D-WAM: Infusing Spatiotemporal Awareness into World Action Models through Trajectory Fields8 Aug 2026
- 2026Addressable Memory for Video World Models7 Aug 2026
- 2026HelloWorld: Enabling Socially Interactive Characters in Video World Models5 Aug 2026
- 2026DreamWAM: Beyond RGB Future Prediction for World Action Models5 Aug 2026
- 2026DeltaFlow: Noise-Adaptive Bidirectional Gated Delta Networks for Embedded Language Flows2 Aug 2026
- 2026Wonder: Video World Model Done Better28 Jul 2026
- 2026Sol-Attn: Accelerating Video Generation Inference via On-the-Fly Attention Sparsification27 Jul 2026
- 2026SANA-Video 2.0: Hybrid Linear Attention with Attention Residuals for Efficient Video Generation23 Jul 2026
- 2026Infinite Worlds with Versatile Interactions8 Jul 2026
- 2026AlayaWorld: Long-Horizon and Playable Video World Generation7 Jul 2026
- 2026WorldRoamBench: An Open-World Benchmark for Long-Horizon Stability of Interactive World Models30 Jun 2026
- 2026MaineCoon: Pursuing A Real-Time Audio-Visual Social World Model16 Jun 2026
- 2026MoVerse: Real-Time Video World Modeling with Panoramic Gaussian Scaffold11 Jun 2026
- 2026BiWM: Advancing Open-Source Interactive Video World Models with Bidirectional Autoregression8 Jun 2026
- 2026Towards Interactive Video World Modeling: Frontiers, Challenges, Benchmarks, and Future Trends31 May 2026
- 2026SANA-Streaming: Real-time Streaming Video Editing with Hybrid Diffusion Transformer28 May 2026
- 2026SCOPE: Simulating Cross-game Operations in Playable Environments for FPS World Models22 May 2026
- 2026Wonder: Video World Model Done Bettercited by 13
- 2026SCOPE: Simulating Cross-game Operations in Playable Environments for FPS World Modelscited by 12
- 2026Addressable Memory for Video World Modelscited by 11
- 2026EchoWM: Open and Enterable Omnimodal World Modelscited by 10
- 20264D-WAM: Infusing Spatiotemporal Awareness into World Action Models through Trajectory Fieldscited by 9
- 2026SolarWM: Open Data and Scalable Training for Long-Horizon Video World Modelscited by 9
- 2026WorldRoamBench: An Open-World Benchmark for Long-Horizon Stability of Interactive World Modelscited by 8
- 2026ReWorld: An Interactive World Model with Long-Horizon Memorycited by 8
- 2026Matrix-Game 3.5: Enhancing Real-Time Streaming Interactive World Models with Patch Memorycited by 7
- 2026Towards Interactive Video World Modeling: Frontiers, Challenges, Benchmarks, and Future Trendscited by 6
- 2026DreamWAM: Beyond RGB Future Prediction for World Action Modelscited by 6
- 2026BiWM: Advancing Open-Source Interactive Video World Models with Bidirectional Autoregressioncited by 5
12 most cited of 37 All 37 (JSON)
- 2026ROWBench: Do Video Models Render What the Program Specifies?1 Oct 2026
- 2026Oneira: From Open-Ended Generation to Open-World Interaction in Video World Models1 Oct 2026
- 2026LOCI: Spatial Linear Memory for Streaming World Models30 Sep 2026
- 2026HelixWorld: A Real-time Interactive Audio-Visual World Model29 Sep 2026
- 2026Waypoint-1.5: A Real-Time Video World Model for Consumer Hardware29 Sep 2026
- 2026WorldPlay2: Extending Real-Time Interactive World Models in Control and Horizon28 Sep 2026
- 2026OPIS: An Input-Grounded Benchmark for Multi-Object Memory in Video World Models28 Sep 2026
- 2026CoDrive: Cross-Vehicle World-Consistent Video Generation with Precise Trajectory Control for Cooperative Driving28 Sep 2026
- 2026Learning What to Recall: Adaptive Multi-Cue Episodic Memory for World Models28 Sep 2026
- 2026Precise Editing and Flexible Referencing for Interactable Worlds28 Sep 2026
- 2026WorldWeave: Growing Persistent Geometric Worlds for Video Generation28 Sep 2026
- 2026GameDirector: Decoupling Gameplay Logic from Rendering for Player-Configurable Game World Models22 Sep 2026
12 newest of 37 All 37 (JSON)
- 2026SANA-Streaming: Real-time Streaming Video Editing with Hybrid Diffusion Transformercited by 10
- 2026Sol-Attn: Accelerating Video Generation Inference via On-the-Fly Attention Sparsificationcited by 6
- 2026SANA-Video 2.0: Hybrid Linear Attention with Attention Residuals for Efficient Video Generationcited by 2
- 2026Video DeltaNet: A Video-Native Hybrid Attention for Livestream Video Generationcited by 1
- 2026Video DeltaNet: A Video-Native Hybrid Attention for Livestream Video Generation17 Sep 2026
- 2026Sol-Attn: Accelerating Video Generation Inference via On-the-Fly Attention Sparsification27 Jul 2026
- 2026SANA-Video 2.0: Hybrid Linear Attention with Attention Residuals for Efficient Video Generation23 Jul 2026
- 2026SANA-Streaming: Real-time Streaming Video Editing with Hybrid Diffusion Transformer28 May 2026
- 2026Infinite Worlds with Versatile Interactionscited by 37
- 2026Context-Matched Distillation: Teacher Causality for Autoregressive Video Distillationcited by 5
- 2026Magpie: Real-Time World Renderer for Interactive Gamescited by 3
- 2026DeltaFlow: Noise-Adaptive Bidirectional Gated Delta Networks for Embedded Language Flowscited by 2
- 2026DRAM: Delta-rule Recurrent Associative Memory for Robot Manipulation Policiescited by 0
- 2026SoL-Refiner: Speed-of-Light One-Step Refinement for High-Resolution Videocited by 0
- 2026MUGEN: Interactive Panoramic World Exploration via Camera Controlcited by 0
- 2026Towards Subject Consistency over Dynamic Subject Sets in Video Generationcited by 0
- 2026Learning to Retrieve: Internalizing Memory Retrieval for Video World Modelscited by 0
- 2026Learning to Retrieve: Internalizing Memory Retrieval for Video World Models8 Oct 2026
- 2026Towards Subject Consistency over Dynamic Subject Sets in Video Generation1 Oct 2026
- 2026MUGEN: Interactive Panoramic World Exploration via Camera Control29 Sep 2026
- 2026SoL-Refiner: Speed-of-Light One-Step Refinement for High-Resolution Video29 Sep 2026
- 2026DRAM: Delta-rule Recurrent Associative Memory for Robot Manipulation Policies26 Sep 2026
- 2026Magpie: Real-Time World Renderer for Interactive Games27 Aug 2026
- 2026Context-Matched Distillation: Teacher Causality for Autoregressive Video Distillation13 Aug 2026
- 2026DeltaFlow: Noise-Adaptive Bidirectional Gated Delta Networks for Embedded Language Flows2 Aug 2026
- 2026Infinite Worlds with Versatile Interactions8 Jul 2026
Similar, not cited
Close in wording, no citation either way
- 2026AHA-WAM:Asynchronous Horizon-Adaptive World-Action Modeling with Observation-Guided Context Routing
- 2025LongVie 2: Multimodal Controllable Ultra-Long Video World Model
- 2026DecMem: Towards Minute-Long Consistent World Generation with Decoupled Memory
- 2026FlowWAM: Optical Flow as a Unified Action Representation for World Action Models
- 2026MotionCraft: Latent World Modeling with Sparse Attention for Visual Upscaling
- 2026HLA-WM: Hybrid Linear Attention for Long-Horizon Video World Models
- 2026World Tokens: Enhancing Embodied Policies with Training-Time World Modeling
- 2026WorldDiT: A Unified Diffusion Architecture for World and Action Modeling