mlsanityData to 7 Oct 2026

SANA-WM: Efficient Minute-Scale World Modeling with Hybrid Linear Diffusion Transformer

arXiv 2605.15178 ↗First posted 14 May 2026cs.CVcited by 50

On the map: World models → Video-generation world models and simulators

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Abstract (arXiv)

We introduce SANA-WM, an efficient 2.6B-parameter open-source world model natively trained for one-minute generation, synthesizing high-fidelity, 720p, minute-scale videos with precise camera control. SANA-WM achieves visual quality comparable to large-scale industrial baselines such as LingBot-World and HY-WorldPlay, while significantly improving efficiency. Four core designs drive our architecture: (1) Hybrid Linear Attention combines frame-wise Gated DeltaNet (GDN) with softmax attention for memory-efficient long-context modeling. (2) Dual-Branch Camera Control ensures precise 6-DoF trajectory adherence. (3) Two-Stage Generation Pipeline applies a long-video refiner to stage-1 outputs, improving quality and consistency across sequences. (4) Robust Annotation Pipeline extracts accurate metric-scale 6-DoF camera poses from public videos to yield high-quality, spatiotemporally consistent action labels. Driven by these designs, SANA-WMdemonstrates remarkable efficiency across data, training compute, and inference hardware: it uses only ~213K public video clips with metric-scale pose supervision, completes training in 15 days on 64 H100s, and generates each 60s clip on a single GPU; its distilled variant can be deployed on a single RTX 5090 with NVFP4 quantization to denoise a 60s 720p clip in 34s. On our one-minute world-model benchmark, SANA-WM demonstrates stronger action-following accuracy than prior open-source baselines and achieves comparable visual quality at 36× higher throughput for scalable world modeling.

Key facts. Cited by 50 papers in the map (data through 7 Oct 2026). Placed in Video-generation world models and simulators, one of 11 directions in World models. Builds on 89 of its 99 references that are in the map. First posted on arXiv 14 May 2026.

Builds on

89 of 99 references.

Closest ancestors · 27

Same direction, newest first

  1. 2026HY-World 2.0: A Multi-Modal World Model for Reconstructing, Generating, and Simulating 3D Worlds15 Apr
  2. 2026Matrix-Game 3.0: Real-Time and Streaming Interactive World Model with Long-Horizon Memory10 Apr
  3. 2026INSPATIO-WORLD: A Real-Time 4D World Simulator via Spatiotemporal Autoregressive Modeling8 Apr
  4. 2026MosaicMem: Hybrid Spatial Memory for Controllable Video World Models17 Mar
  5. 2026WorldCam: Interactive Autoregressive 3D Gaming Worlds with Camera Pose as a Unifying Geometric Representation17 Mar
  6. 2026VGGT-World: Transforming VGGT into an Autoregressive Geometry World Model13 Mar
  7. 2026UCM: Unified Modeling of Camera Control and Memory with Time-aware Positional Encoding Warping for World Models26 Feb
  8. 2026LIVE: Long-horizon Interactive Video World Modeling3 Feb
  9. 2026Infinite-World: Scaling Interactive World Models to 1000-Frame Horizons via Pose-Free Hierarchical Memory2 Feb
  10. 2026Advancing Open-source World Models28 Jan
  11. 2026VerseCrafter: Dynamic Realistic Video World Model with 4D Geometric Control8 Jan
  12. 2025WorldPlay: Towards Long-Term Geometric Consistency for Real-Time Interactive World Modeling16 Dec
15 more
  1. 2025Astra: General Interactive World Model with Autoregressive Denoising9 Dec
  2. 2025Unified Camera Positional Encoding for Controlled Video Generation8 Dec
  3. 2025RELIC: Interactive Video World Model with Long-Horizon Memory3 Dec
  4. 2025OmniWorld: A Multi-Domain and Multi-Modal Dataset for 4D World Modeling15 Sep
  5. 2025DeepVerse: 4D Autoregressive Video Generation as a World Model1 Jun
  6. 2025MAGI-1: Autoregressive Video Generation at Scale19 May
  7. 2025Wan: Open and Advanced Large-Scale Video Generative Models26 Mar
  8. 2024GameGen-X: Interactive Open-world Game Video Generation1 Nov
  9. 2024Diffusion Models Are Real-Time Game Engines27 Aug
  10. 2024CogVideoX: Text-to-Video Diffusion Models with An Expert Transformer12 Aug
  11. 2024Genie: Generative Interactive Environments23 Feb
  12. 2023Stable Video Diffusion: Scaling Latent Video Diffusion Models to Large Datasets25 Nov
  13. 2023Learning Interactive Real-World Simulators9 Oct
  14. 2022Scalable Diffusion Models with Transformers19 Dec
  15. 2022Flow Matching for Generative Modeling6 Oct

Other references · 62

  1. 2018The Unreasonable Effectiveness of Deep Features as a Perceptual Metriccited by 11,029
  2. 2025Qwen3 Technical Reportcited by 8,195
  3. 2023Mamba: Linear-Time Sequence Modeling with Selective State Spacescited by 4,616
  4. 2023FlashAttention-2: Faster Attention with Better Parallelism and Work Partitioningcited by 2,551
  5. 2020Transformers are RNNs: Fast Autoregressive Transformers with Linear Attentioncited by 1,979
  6. 2023VBench: Comprehensive Benchmark Suite for Video Generative Modelscited by 1,755
  7. 2024HunyuanVideo: A Systematic Framework For Large Video Generative Modelscited by 1,597
  8. 2020Rethinking Attention with Performerscited by 1,584
  9. 2025VGGT: Visual Geometry Grounded Transformercited by 1,475
  10. 2018World Modelscited by 1,444
  11. 2024Transformers are SSMs: Generalized Models and Efficient Algorithms Through Structured State Space Dualitycited by 1,283
  12. 2018Towards Accurate Generative Models of Video: A New Metric & Challengescited by 1,204
38 more
  1. 2023Mastering Diverse Domains through World Modelscited by 1,193
  2. 2023Self-Supervised Learning from Images with a Joint-Embedding Predictive Architecturecited by 982
  3. 2025Cosmos World Foundation Model Platform for Physical AIcited by 833
  4. 2023RWKV: Reinventing RNNs for the Transformer Eracited by 814
  5. 2025V-JEPA 2: Self-Supervised Video Models Enable Understanding, Prediction and Planningcited by 738
  6. 2023GAIA-1: A Generative World Model for Autonomous Drivingcited by 618
  7. 2024Movie Gen: A Cast of Media Foundation Modelscited by 614
  8. 2023Retentive Network: A Successor to Transformer for Large Language Modelscited by 594
  9. 2025Self Forcing: Bridging the Train-Test Gap in Autoregressive Video Diffusioncited by 569
  10. 2023MotionCtrl: A Unified and Flexible Motion Controller for Video Generationcited by 568
  11. 2024LTX-Video: Realtime Video Latent Diffusioncited by 549
  12. 2023DL3DV-10K: A Large-Scale Scene Dataset for Deep Learning-based 3D Visioncited by 514
  13. 2023Gated Linear Attention Transformers with Hardware-Efficient Trainingcited by 490
  14. 2024Revisiting Feature Prediction for Learning Visual Representations from Videocited by 490
  15. 2024Gated Delta Networks: Improving Mamba2 with Delta Rulecited by 483
  16. 2024CameraCtrl: Enabling Camera Control for Text-to-Video Generationcited by 448
  17. 2026World Action Models are Zero-shot Policiescited by 411
  18. 2024ViewCrafter: Taming Video Diffusion Models for High-fidelity Novel View Synthesiscited by 392
  19. 2023Hyena Hierarchy: Towards Larger Convolutional Language Modelscited by 388
  20. 2024SANA: Efficient High-Resolution Image Synthesis with Linear Diffusion Transformerscited by 331
  21. 2021Light Field Networks: Neural Scene Representations with Single-Evaluation Renderingcited by 330
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  26. 2023DriveDreamer: Towards Real-world-driven World Models for Autonomous Drivingcited by 258
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  28. 2025LongLive: Real-time Interactive Long Video Generationcited by 237
  29. 2025SkyReels-V2: Infinite-length Film Generative Modelcited by 218
  30. 2026LTX-2: Efficient Joint Audio-Visual Foundation Modelcited by 213
  31. 2024Deep Compression Autoencoder for Efficient High-Resolution Diffusion Modelscited by 209
  32. 2025Stable Virtual Camera: Generative View Synthesis with Diffusion Modelscited by 179
  33. 2025Kimi Linear: An Expressive, Efficient Attention Architecturecited by 169
  34. 2020TransNet V2: An effective deep network architecture for fast shot transition detectioncited by 166
  35. 2024CamCo: Camera-Controllable 3D-Consistent Image-to-Video Generationcited by 163
  36. 2025ViPE: Video Pose Engine for 3D Geometric Perceptioncited by 162
  37. 2025Difix3D+: Improving 3D Reconstructions with Single-Step Diffusion Modelscited by 160
  38. 2024MiraData: A Large-Scale Video Dataset with Long Durations and Structured Captionscited by 144

50 most cited of 62 All 62 (JSON)

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Cited by year (2026 to 7 Oct)

Citing papers per year: 2026: 50.

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  1. 2026Infinite Worlds with Versatile Interactionscited by 37
  2. 2026Wonder: Video World Model Done Bettercited by 13
  3. 2026SCOPE: Simulating Cross-game Operations in Playable Environments for FPS World Modelscited by 12
  4. 2026Addressable Memory for Video World Modelscited by 11
  5. 2026SANA-Streaming: Real-time Streaming Video Editing with Hybrid Diffusion Transformercited by 10
  6. 2026EchoWM: Open and Enterable Omnimodal World Modelscited by 10
  7. 20264D-WAM: Infusing Spatiotemporal Awareness into World Action Models through Trajectory Fieldscited by 9
  8. 2026SolarWM: Open Data and Scalable Training for Long-Horizon Video World Modelscited by 9
  9. 2026WorldRoamBench: An Open-World Benchmark for Long-Horizon Stability of Interactive World Modelscited by 8
  10. 2026ReWorld: An Interactive World Model with Long-Horizon Memorycited by 8
  11. 2026Matrix-Game 3.5: Enhancing Real-Time Streaming Interactive World Models with Patch Memorycited by 7
  12. 2026Towards Interactive Video World Modeling: Frontiers, Challenges, Benchmarks, and Future Trendscited by 6
38 more
  1. 2026Sol-Attn: Accelerating Video Generation Inference via On-the-Fly Attention Sparsificationcited by 6
  2. 2026DreamWAM: Beyond RGB Future Prediction for World Action Modelscited by 6
  3. 2026BiWM: Advancing Open-Source Interactive Video World Models with Bidirectional Autoregressioncited by 5
  4. 2026Context-Matched Distillation: Teacher Causality for Autoregressive Video Distillationcited by 5
  5. 2026PlayWorld: Benchmarking World Models with Agent Players over Long-Horizon Objectivescited by 5
  6. 2026MaineCoon: Pursuing A Real-Time Audio-Visual Social World Modelcited by 4
  7. 2026AlayaWorld: Long-Horizon and Playable Video World Generationcited by 4
  8. 2026MoVerse: Real-Time Video World Modeling with Panoramic Gaussian Scaffoldcited by 3
  9. 2026HarnessEval-W: Agentifying the Evaluation of Visual Worldscited by 3
  10. 2026Long-Horizon Audio-Visual Generation for Persistent Stories and Interactive Worldscited by 3
  11. 2026Magpie: Real-Time World Renderer for Interactive Gamescited by 3
  12. 2026SANA-Video 2.0: Hybrid Linear Attention with Attention Residuals for Efficient Video Generationcited by 2
  13. 2026DeltaFlow: Noise-Adaptive Bidirectional Gated Delta Networks for Embedded Language Flowscited by 2
  14. 2026ForgeWM: Progressive Causal Training for Few-Step Action-Conditioned Video World Modelscited by 2
  15. 2026HelloWorld: Enabling Socially Interactive Characters in Video World Modelscited by 1
  16. 2026Video DeltaNet: A Video-Native Hybrid Attention for Livestream Video Generationcited by 1
  17. 2026WorldCrafter: Consistent Video World Model with Implicit 3D-aware Memorycited by 1
  18. 2026GameDirector: Decoupling Gameplay Logic from Rendering for Player-Configurable Game World Modelscited by 1
  19. 2026Precise Editing and Flexible Referencing for Interactable Worldscited by 1
  20. 2026Oneira: From Open-Ended Generation to Open-World Interaction in Video World Modelscited by 1
  21. 2026Building Pretraining Data for World Models: An Unreal Engine-Based Pipeline for Action-Conditioned Video Generationcited by 0
  22. 2026WorldReward: Reward Modeling for Camera-Conditioned World Modelscited by 0
  23. 2026HappyWorld-Benchcited by 0
  24. 2026Visual Representation and History Modeling for Navigation World Modelscited by 0
  25. 2026DRAM: Delta-rule Recurrent Associative Memory for Robot Manipulation Policiescited by 0
  26. 2026WorldWeave: Growing Persistent Geometric Worlds for Video Generationcited by 0
  27. 2026Learning What to Recall: Adaptive Multi-Cue Episodic Memory for World Modelscited by 0
  28. 2026CoDrive: Cross-Vehicle World-Consistent Video Generation with Precise Trajectory Control for Cooperative Drivingcited by 0
  29. 2026OPIS: An Input-Grounded Benchmark for Multi-Object Memory in Video World Modelscited by 0
  30. 2026WorldPlay2: Extending Real-Time Interactive World Models in Control and Horizoncited by 0
  31. 2026Waypoint-1.5: A Real-Time Video World Model for Consumer Hardwarecited by 0
  32. 2026SoL-Refiner: Speed-of-Light One-Step Refinement for High-Resolution Videocited by 0
  33. 2026MUGEN: Interactive Panoramic World Exploration via Camera Controlcited by 0
  34. 2026HelixWorld: A Real-time Interactive Audio-Visual World Modelcited by 0
  35. 2026LOCI: Spatial Linear Memory for Streaming World Modelscited by 0
  36. 2026Towards Subject Consistency over Dynamic Subject Sets in Video Generationcited by 0
  37. 2026ROWBench: Do Video Models Render What the Program Specifies?cited by 0
  38. 2026Learning to Retrieve: Internalizing Memory Retrieval for Video World Modelscited by 0

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  1. 2026AHA-WAM:Asynchronous Horizon-Adaptive World-Action Modeling with Observation-Guided Context Routing
  2. 2025LongVie 2: Multimodal Controllable Ultra-Long Video World Model
  3. 2026DecMem: Towards Minute-Long Consistent World Generation with Decoupled Memory
  4. 2026FlowWAM: Optical Flow as a Unified Action Representation for World Action Models
  5. 2026MotionCraft: Latent World Modeling with Sparse Attention for Visual Upscaling
  6. 2026HLA-WM: Hybrid Linear Attention for Long-Horizon Video World Models
  7. 2026World Tokens: Enhancing Embodied Policies with Training-Time World Modeling
  8. 2026WorldDiT: A Unified Diffusion Architecture for World and Action Modeling