WorldMem: Long-term Consistent World Simulation with Memory
On the map: World models → Video-generation world models and simulators
Abstract (arXiv)
World simulation has gained increasing popularity due to its ability to model virtual environments and predict the consequences of actions. However, the limited temporal context window often leads to failures in maintaining long-term consistency, particularly in preserving 3D spatial consistency. In this work, we present WorldMem, a framework that enhances scene generation with a memory bank consisting of memory units that store memory frames and states (e.g., poses and timestamps). By employing a memory attention mechanism that effectively extracts relevant information from these memory frames based on their states, our method is capable of accurately reconstructing previously observed scenes, even under significant viewpoint or temporal gaps. Furthermore, by incorporating timestamps into the states, our framework not only models a static world but also captures its dynamic evolution over time, enabling both perception and interaction within the simulated world. Extensive experiments in both virtual and real scenarios validate the effectiveness of our approach.
Key facts. Cited by 168 papers in the map (data through 14 Oct 2026). Placed in Video-generation world models and simulators, one of 11 directions in World models. Builds on 49 of its 62 references that are in the map. First posted on arXiv 16 Apr 2025.
Builds on
49 of 62 references.
Closest ancestors · 6
Same direction, newest first
- 2025GameFactory: Creating New Games with Generative Interactive Videos14 Jan
- 2024Diffusion Models Are Real-Time Game Engines27 Aug
- 2024StreamingT2V: Consistent, Dynamic, and Extendable Long Video Generation from Text21 Mar
- 2023Learning Interactive Real-World Simulators9 Oct
- 2022Scalable Diffusion Models with Transformers19 Dec
- 2020Score-Based Generative Modeling through Stochastic Differential Equations26 Nov
Other references · 43
- 2017Attention Is All You Needcited by 60,361
- 2018The Unreasonable Effectiveness of Deep Features as a Perceptual Metriccited by 11,177
- 2023Adding Conditional Control to Text-to-Image Diffusion Modelscited by 5,503
- 2019Dream to Control: Learning Behaviors by Latent Imaginationcited by 1,653
- 2023DUSt3R: Geometric 3D Vision Made Easycited by 1,567
- 2018World Modelscited by 1,513
- 2023IP-Adapter: Text Compatible Image Prompt Adapter for Text-to-Image Diffusion Modelscited by 1,464
- 2023AnimateDiff: Animate Your Personalized Text-to-Image Diffusion Models without Specific Tuningcited by 1,433
- 2020Mastering Atari with Discrete World Modelscited by 1,007
- 2018Recurrent World Models Facilitate Policy Evolutioncited by 785
- 2024Diffusion Forcing: Next-token Prediction Meets Full-Sequence Diffusioncited by 681
- 2023ModelScope Text-to-Video Technical Reportcited by 658
31 more
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- 2023VideoCrafter1: Open Diffusion Models for High-Quality Video Generationcited by 535
- 2023VideoPoet: A Large Language Model for Zero-Shot Video Generationcited by 492
- 2022MineDojo: Building Open-Ended Embodied Agents with Internet-Scale Knowledgecited by 478
- 2024CameraCtrl: Enabling Camera Control for Text-to-Video Generationcited by 460
- 2024CAT3D: Create Anything in 3D with Multi-View Diffusion Modelscited by 432
- 2024ViewCrafter: Taming Video Diffusion Models for High-fidelity Novel View Synthesiscited by 403
- 2024Pyramidal Flow Matching for Efficient Video Generative Modelingcited by 366
- 2025GEN3C: 3D-Informed World-Consistent Video Generation with Precise Camera Controlcited by 341
- 2021Light Field Networks: Neural Scene Representations with Single-Evaluation Renderingcited by 332
- 2024Diffusion for World Modeling: Visual Details Matter in Ataricited by 300
- 20243D Reconstruction with Spatial Memorycited by 277
- 2021Scene Representation Transformer: Geometry-Free Novel View Synthesis Through Set-Latent Scene Representationscited by 227
- 2019Understanding and Improving Layer Normalizationcited by 217
- 2024WonderWorld: Interactive 3D Scene Generation from a Single Imagecited by 202
- 2025History-Guided Video Diffusioncited by 171
- 2023WonderJourney: Going from Anywhere to Everywherecited by 158
- 2024ReconX: Reconstruct Any Scene from Sparse Views with Video Diffusion Modelcited by 143
- 2024FIFO-Diffusion: Generating Infinite Videos from Text without Trainingcited by 137
- 2023AR-Diffusion: Auto-Regressive Diffusion Model for Text Generationcited by 118
- 2024Wonderland: Navigating 3D Scenes from a Single Imagecited by 99
- 2024The Matrix: Infinite-Horizon World Generation with Real-Time Moving Controlcited by 80
- 2022Make-A-Story: Visual Memory Conditioned Consistent Story Generationcited by 76
- 2024Trajectory Attention for Fine-grained Video Motion Controlcited by 63
- 2025GenFusion: Closing the Loop between Reconstruction and Generation via Videoscited by 41
- 2024MEMO: Memory-Guided Diffusion for Expressive Talking Video Generationcited by 38
- 2024SlowFast-VGen: Slow-Fast Learning for Action-Driven Long Video Generationcited by 28
- 2025Error Analyses of Auto-Regressive Video Diffusion Models: A Unified Frameworkcited by 20
- 2025Position: Interactive Generative Video as Next-Generation Game Enginecited by 13
Built on by
Citing papers per year: 2025: 44; 2026: 124.
168 papers.
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50 most cited of 168 All 168 (JSON)
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- 2026DeCoPrune: Efficient KV-Cache Pruning for Autoregressive Video Diffusion via Denoising Consistency30 Sep 2026
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- 2026Persistent Computational State: A Session-Centric Runtime for Generative World Models23 Jul 2026
50 newest of 168 All 168 (JSON)
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- 2026Matrix-Game 3.0: Real-Time and Streaming Interactive World Model with Long-Horizon Memorycited by 100
- 2025Geometry Forcing: Marrying Video Diffusion and 3D Representation for Consistent World Modelingcited by 96
- 2025RELIC: Interactive Video World Model with Long-Horizon Memorycited by 96
- 2025Hunyuan-GameCraft-2: Instruction-following Interactive Game World Modelcited by 61
- 2025Memory Forcing: Spatio-Temporal Memory for Consistent Scene Generation on Minecraftcited by 52
- 2025World-in-World: World Models in a Closed-Loop Worldcited by 47
- 2026Solaris: Building a Multiplayer Video World Model in Minecraftcited by 47
- 2025RoboScape: Physics-informed Embodied World Modelcited by 40
- 2026Infinite-World: Scaling Interactive World Models to 1000-Frame Horizons via Pose-Free Hierarchical Memorycited by 40
- 2025VRAG: Learning World Models for Interactive Video Generationcited by 38
- 2026MosaicMem: Hybrid Spatial Memory for Controllable Video World Modelscited by 27
12 most cited of 95 All 95 (JSON)
- 2026PAWA: Panoramic Action-conditioned World Modeling for Multiple Agents14 Oct 2026
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- 20264LC: 4D Latent Cache for Efficient Conditioning in Dynamic World Modeling13 Oct 2026
- 2026World-T3: Test-Time Training as Persistent Memory for Real-Time Video World Models12 Oct 2026
- 2026Multics: Generative Multi-Player World Model with Hierarchical Communication12 Oct 2026
- 2026GLIMPSE: Global-Local Indexing with Multi-Precision Spectral Encoding for Explorable Video World Models9 Oct 2026
- 2026IntactWorld: Joint World Modeling with Intact Features8 Oct 2026
- 2026Tracking Is Not Permanence: What Video World Models Keep of a Hidden Object5 Oct 2026
- 2026HLA-WM: Hybrid Linear Attention for Long-Horizon Video World Models5 Oct 2026
- 2026Artemis: Geometry-Grounded Multi-Agent Driving World Models with Shared 3D State and Progressive Memory Update4 Oct 2026
- 2026EVEWorld: Physical Evolution Supervision for Embodied World Models2 Oct 2026
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- 2026DeCoPrune: Efficient KV-Cache Pruning for Autoregressive Video Diffusion via Denoising Consistency30 Sep 2026
- 2026OctWorld: Long-Range World-Consistent Video Generation with Octree-Based 3D Mapping3 Sep 2026
- 2026Ring Forcing: Towards Precise Long-Term Memory for Autoregressive Video Diffusion27 Aug 2026
- 2026WorldKV: Efficient World Memory with World Retrieval and Compression21 May 2026
- 2026GeoFlow: Enforcing Implicit Geometric Consistency in Video Generation18 May 2026
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- 2026Mode Seeking meets Mean Seeking for Fast Long Video Generation27 Feb 2026
- 2026Quant VideoGen: Auto-Regressive Long Video Generation via 2-Bit KV-Cache Quantization3 Feb 2026
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- 2025VideoSSM: Autoregressive Long Video Generation with Hybrid State-Space Memorycited by 42
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- 2025PanoWan: Lifting Diffusion Video Generation Models to 360deg with Latitude/Longitude-aware Mechanismscited by 23
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- 2026Long-horizon Video Generation with Slot Memory Addressed By Region Tokens13 Oct 2026
- 2026FrameMorrow: Future-guided Frame Selection with Prospective Tokens for Long-Horizon Video Generation30 Sep 2026
- 2026Geometry as Address: Routing Attention to Visual Memory for Long-Horizon Camera-Controlled Video Generation28 Sep 2026
- 2026Do Video Generators Track the World Across Segments? A Benchmark and Method for World-State Reasoning in Video Continuation3 Sep 2026
- 2026SplatGuide: Geometric Priors from 3D Gaussians for Pose-Free Novel View Synthesis17 Aug 2026
- 2026Surprise Forcing: What to Remember, When to Skip in Long Video Generation20 Jul 2026
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