MetaWorld: Scaling Multi-Agent Video World Model from Single-view Video Data
On the map: World models → Video-generation world models and simulators
Abstract (arXiv)
Video world models are a foundational generative technology for embodied AI and the Metaverse, yet existing approaches are inherently limited to a single agent observing from a single perspective. Extending these models to multi-agent settings introduces two critical challenges: data scarcity (coordinated multi-view recordings are prohibitively expensive to collect for general open-domain scenarios) and world state alignment (independently generated video streams cannot ensure that shared physical environments and events evolve consistently across views). To address these challenges, we propose MetaWorld, a novel framework that scales multi-agent video world models to open-domain environments directly from single-view videos. First, we introduce Monocular World-State Unrolling (MWSU) to explicitly decompose monocular footage into the camera operator's ego-motion and the visible subject's spatial trajectory. This camera-trajectory decomposition naturally extracts synchronized multi-agent motion data within a shared 3D space, completely bypassing the need for multi-camera setups. Second, for precise visual control, we develop the Subject-Aware World Generator to enable appearance-driven simulation conditioned on per-agent identity images. Finally, to ensure both views are grounded in the identical physical reality, we propose World-State Alignment, a per-frame inter-branch cross-attention mechanism inserted at every transformer layer of the video DiT. By jointly synchronizing the denoising process, WSA enforces both static geometric consistency and dynamic motion consistency, encouraging that the shared 3D environment and physical events remain well-aligned across both egocentric views. Extensive experiments demonstrate that MetaWorld achieves superior cross-view consistency and identity fidelity, establishing a highly scalable, physics-driven paradigm for multi-agent video world modeling.
Key facts. Cited by 8 papers in the map (data through 7 Oct 2026). Placed in Video-generation world models and simulators, one of 11 directions in World models. Builds on 26 of its 39 references that are in the map. First posted on arXiv 1 Jun 2026.
Builds on
26 of 39 references.
Closest ancestors · 9
Same direction, newest first
- 2026MultiWorld: Scalable Multi-Agent Multi-View Video World Models20 Apr
- 2026Evolution of Video Generative Foundations7 Apr
- 2026Solaris: Building a Multiplayer Video World Model in Minecraft25 Feb
- 2026VerseCrafter: Dynamic Realistic Video World Model with 4D Geometric Control8 Jan
- 2025WorldPlay: Towards Long-Term Geometric Consistency for Real-Time Interactive World Modeling16 Dec
- 2025RELIC: Interactive Video World Model with Long-Horizon Memory3 Dec
- 2025Video World Models with Long-term Spatial Memory5 Jun
- 2025WorldMem: Long-term Consistent World Simulation with Memory16 Apr
- 2024CogVideoX: Text-to-Video Diffusion Models with An Expert Transformer12 Aug
Other references · 17
- 2024SAM 2: Segment Anything in Images and Videoscited by 2,784
- 2024HunyuanVideo: A Systematic Framework For Large Video Generative Modelscited by 1,597
- 2023Mastering Diverse Domains through World Modelscited by 1,193
- 2025Cosmos World Foundation Model Platform for Physical AIcited by 833
- 2025Self Forcing: Bridging the Train-Test Gap in Autoregressive Video Diffusioncited by 569
- 2025MoGe-2: Accurate Monocular Geometry with Metric Scale and Sharp Detailscited by 250
- 2025Context as Memory: Scene-Consistent Interactive Long Video Generation with Memory Retrievalcited by 157
- 2025Phantom: Subject-consistent video generation via cross-modal alignmentcited by 126
- 2025VMem: Consistent Interactive Video Scene Generation with Surfel-Indexed View Memorycited by 102
- 2025Mixture of Contexts for Long Video Generationcited by 90
- 2025HunyuanCustom: A Multimodal-Driven Architecture for Customized Video Generationcited by 84
- 2025Stable Video Infinity: Infinite-Length Video Generation with Error Recyclingcited by 68
5 more
- 2025Spatia: Video Generation with Updatable Spatial Memorycited by 33
- 2025Harmony: Harmonizing Audio and Video Generation through Cross-Task Synergycited by 19
- 2025UltraGen: High-Resolution Video Generation with Hierarchical Attentioncited by 17
- 2025PolyVivid: Vivid Multi-Subject Video Generation with Cross-Modal Interaction and Enhancementcited by 16
- 2025WorldWarp: Propagating 3D Geometry with Asynchronous Video Diffusioncited by 6
Built on by
Citing papers per year: 2026: 8.
8 papers.
- 2026MASS: Multiplayer World Models with Authoritative Shared Statecited by 7
- 2026Cycle-World: Mitigating Error Accumulation in Long-term Video World Models via Reverse-Prediction Cycle Consistencycited by 1
- 2026ConsistWorld: Evidence Routing for Consistent Multi-Agent World Modelscited by 1
- 2026UniMoCa: Unifying Motion and Camera Controls as Visual Proxies for Faithful Human Video Generationcited by 0
- 2026Code Plans, Diffusion Renders: Open-Ended Generative World Modelingcited by 0
- 2026CoDrive: Cross-Vehicle World-Consistent Video Generation with Precise Trajectory Control for Cooperative Drivingcited by 0
- 2026Multi-Agent Egocentric World Model with Fine-Grained Embodied Interactioncited by 0
- 2026WorldCast: Distributed Multiplayer World Modelscited by 0
- 2026WorldCast: Distributed Multiplayer World Models8 Oct 2026
- 2026Multi-Agent Egocentric World Model with Fine-Grained Embodied Interaction8 Oct 2026
- 2026CoDrive: Cross-Vehicle World-Consistent Video Generation with Precise Trajectory Control for Cooperative Driving28 Sep 2026
- 2026Code Plans, Diffusion Renders: Open-Ended Generative World Modeling22 Sep 2026
- 2026ConsistWorld: Evidence Routing for Consistent Multi-Agent World Models18 Sep 2026
- 2026MASS: Multiplayer World Models with Authoritative Shared State6 Aug 2026
- 2026UniMoCa: Unifying Motion and Camera Controls as Visual Proxies for Faithful Human Video Generation3 Aug 2026
- 2026Cycle-World: Mitigating Error Accumulation in Long-term Video World Models via Reverse-Prediction Cycle Consistency13 Jul 2026
Similar, not cited
Close in wording, no citation either way
- 2026Prisma-World: Camera-Controllable Multi-Agent Video World Model
- 2026Video2World: Benchmarking Coding Agents for Interactive World Modeling from Embodied Videos
- 2026ShareVerse: Multi-Agent Consistent Video Generation for Shared World Modeling
- 2025Towards High-Consistency Embodied World Model with Multi-View Trajectory Videos
- 2026VideoWeaver: Multimodal Multi-View Video-to-Video Transfer for Embodied Agents
- 2026MiniWorld: Democratizing the Training of Video World Models from Scratch
- 2026Artemis: Geometry-Grounded Multi-Agent Driving World Models with Shared 3D State and Progressive Memory Update
- 2026OmniDrive: An LLM-Choreographed Multi-Agent World Model with Unified Latent Co-Compression for Multi-View Driving Video Generation