Echo-Memory: A Controlled Study of Memory in Action World Models
On the map: World models → Video-generation world models and simulators
Abstract (arXiv)
We present Echo-Memory, a controlled study of memory mechanisms in action-conditioned world models. These models generate multi-segment videos from a first frame, text prompt, and camera-action sequence, but their central failure is often memory rather than local image synthesis: after the camera leaves and returns, the scene or salient object may silently change. Existing memory designs are hard to compare because gains are entangled with backbone, training, retrieval, and evaluation differences. Echo-Memory fixes the action-to-video interface and varies only how history is stored and read by the generator. Under a shared video diffusion backbone, optimizer, camera-action representation, sampler, and evaluation pipeline, we compare raw context, compression-based memory, spatial summaries with different read-out paths, and state-space recurrence. This matched matrix separates four otherwise conflated axes: capacity, compression, read-out, and recurrence. We also evaluate memory through a three-branch protocol: replay quality, in-domain loop revisit, and open-domain return probes. The branches routinely disagree, showing that replay fidelity is not a sufficient proxy for remembering a world. Three findings follow. Raw context is a strong capacity baseline and improves open-domain return far more than it improves replay metrics. Compactness is not a free substitute for capacity: aggressive spatial and hybrid-compression memories lose the salient evidence needed for return. Finally, block-wise state-space recurrence is the strongest open-domain return mechanism in our matrix, showing that the structure of implicit memory matters as much as the decision to use it. These results provide a compact protocol for studying memory in action world models beyond isolated replay metrics.
Key facts. Cited by 4 papers in the map (data through 7 Oct 2026). Placed in Video-generation world models and simulators, one of 11 directions in World models. Builds on 66 of its 70 references that are in the map. First posted on arXiv 8 Jun 2026.
Builds on
66 of 70 references.
Closest ancestors · 20
Same direction, newest first
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- 2025TeleWorld: Towards Dynamic Multimodal Synthesis with a 4D World Model31 Dec
- 2025Memorize-and-Generate: Towards Long-Term Consistency in Real-Time Video Generation21 Dec
- 2025WorldPlay: Towards Long-Term Geometric Consistency for Real-Time Interactive World Modeling16 Dec
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- 2025VRAG: Learning World Models for Interactive Video Generation28 May
- 2025Long-Context State-Space Video World Models26 May
- 2025Wan: Open and Advanced Large-Scale Video Generative Models26 Mar
- 2024Is Sora a World Simulator? A Comprehensive Survey on General World Models and Beyond6 May
Other references · 46
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Built on by
Citing papers per year: 2026: 4.
4 papers.
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- 2026Learning to Retrieve: Internalizing Memory Retrieval for Video World Models8 Oct 2026
- 2026Long-WAM: Scaling the Context of World-Action Models7 Oct 2026
- 2026Does Video Memory Use What It Retrieves? A Causal Audit of Memory Specificity10 Sep 2026
- 2026Visko Orbis 1.0: A Live Model for Real-Time Interactive Long Video Generation29 Jul 2026
Similar, not cited
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