Addressable Memory for Video World Models
On the map: World models → Video-generation world models and simulators
Abstract (arXiv)
We study visual persistence in interactive video world models. These models rely on a Key-Value (KV) cache as a growing visual memory to carry forward previously generated frames. However, we find that models can no longer reliably address stored content once rollouts extend beyond the training horizon, because temporal Rotary Positional Embeddings (RoPE) offsets then fall outside the range seen during training and the model struggles to retrieve the relevant visual information through attention. Moreover, naively compressing the cache in the RoPE-rotated space corrupts memory by averaging together incompatible positional phases. To address this, we propose WorldTrace, a training-free memory framework for long-horizon visual persistence. WorldTrace keeps compressed memory addressable by assigning each summary slot a distinct, in-distribution virtual position. Within this addressable cache, we study two memory compression approaches: WorldTrace-Field compresses history for temporal coherence, while WorldTrace-Landmark stores verbatim scene traces at detected transitions for episodic recall. We further introduce LoopBench, a benchmark evaluating whether a compressed cache can reconstruct a previously visited scene after a long detour. WorldTrace-Field improves temporal consistency by +15.5%, and WorldTrace-Landmark improves episodic recall by +19.5% on LoopBench, extending visually persistent generation without retraining.
Key facts. Cited by 11 papers in the map (data through 7 Oct 2026). Placed in Video-generation world models and simulators, one of 11 directions in World models. Builds on 104 of its 120 references that are in the map. First posted on arXiv 7 Aug 2026.
Builds on
104 of 120 references.
Closest ancestors · 21
Same direction, newest first
- 2026Cosmos 3: Omnimodal World Models for Physical AI1 Jun
- 2026SANA-WM: Efficient Minute-Scale World Modeling with Hybrid Linear Diffusion Transformer14 May
- 2026Matrix-Game 3.0: Real-Time and Streaming Interactive World Model with Long-Horizon Memory10 Apr
- 2026MosaicMem: Hybrid Spatial Memory for Controllable Video World Models17 Mar
- 2026MIND: Benchmarking Memory Consistency and Action Control in World Models8 Feb
- 2026Fast Autoregressive Video Diffusion and World Models with Temporal Cache Compression and Sparse Attention2 Feb
- 2026Advancing Open-source World Models28 Jan
- 2025WorldPlay: Towards Long-Term Geometric Consistency for Real-Time Interactive World Modeling16 Dec
- 2025RELIC: Interactive Video World Model with Long-Horizon Memory3 Dec
- 2025Rolling Forcing: Autoregressive Long Video Diffusion in Real Time29 Sep
- 2025Matrix-game 2.0: An open-source real-time and streaming interactive world model18 Aug
- 2025Video World Models with Long-term Spatial Memory5 Jun
9 more
- 2025VRAG: Learning World Models for Interactive Video Generation28 May
- 2025Long-Context State-Space Video World Models26 May
- 2025Vid2World: Crafting Video Diffusion Models to Interactive World Models20 May
- 2025WorldMem: Long-term Consistent World Simulation with Memory16 Apr
- 2025VBench-2.0: Advancing Video Generation Benchmark Suite for Intrinsic Faithfulness27 Mar
- 2025Wan: Open and Advanced Large-Scale Video Generative Models26 Mar
- 2024Diffusion Models Are Real-Time Game Engines27 Aug
- 2024StreamingT2V: Consistent, Dynamic, and Extendable Long Video Generation from Text21 Mar
- 2021Learning Transferable Visual Models From Natural Language Supervision26 Feb
Other references · 83
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- 2023Efficient Streaming Language Models with Attention Sinkscited by 2,115
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- 2019Transformer-XL: Attentive Language Models Beyond a Fixed-Length Contextcited by 1,830
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- 2021Train Short, Test Long: Attention with Linear Biases Enables Input Length Extrapolationcited by 1,085
- 2022Token Merging: Your ViT But Fastercited by 995
- 2024SnapKV: LLM Knows What You are Looking for Before Generationcited by 848
- 2018Recurrent World Models Facilitate Policy Evolutioncited by 761
- 2023Extending Context Window of Large Language Models via Positional Interpolationcited by 721
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- 2023YaRN: Efficient Context Window Extension of Large Language Modelscited by 584
- 2025Self Forcing: Bridging the Train-Test Gap in Autoregressive Video Diffusioncited by 569
- 2024PyramidKV: Dynamic KV Cache Compression based on Pyramidal Information Funnelingcited by 420
- 2024From Slow Bidirectional to Fast Autoregressive Video Diffusion Modelscited by 401
- 2024Learning to (Learn at Test Time): RNNs with Expressive Hidden Statescited by 329
- 2023The Impact of Positional Encoding on Length Generalization in Transformerscited by 319
- 2024DuoAttention: Efficient Long-Context LLM Inference with Retrieval and Streaming Headscited by 283
- 2024Rotary Position Embedding for Vision Transformercited by 226
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- 2023Landmark Attention: Random-Access Infinite Context Length for Transformerscited by 206
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- 2024Leave No Context Behind: Efficient Infinite Context Transformers with Infini-attentioncited by 194
- 2025Self-Forcing++: Towards Minute-Scale High-Quality Video Generationcited by 176
- 2025History-Guided Video Diffusioncited by 165
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- 2025Frame Context Packing and Drift Prevention in Next-Frame-Prediction Video Diffusion Modelscited by 126
- 2020Fast Transformers with Clustered Attentioncited by 123
- 2022A Length-Extrapolatable Transformercited by 123
- 2025Long-Context Autoregressive Video Modeling with Next-Frame Predictioncited by 119
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- 2022Block-Recurrent Transformerscited by 107
- 2025VMem: Consistent Interactive Video Scene Generation with Surfel-Indexed View Memorycited by 102
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- 2023ATT3D: Amortized Text-to-3D Object Synthesiscited by 87
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- 2025RIFLEx: A Free Lunch for Length Extrapolation in Video Diffusion Transformerscited by 63
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50 most cited of 83 All 83 (JSON)
Built on by
Citing papers per year: 2026: 11.
11 papers.
- 2026RECAP-Forcing: Retaining Content Appearances for Long Video Generationcited by 2
- 2026ConsistWorld: Evidence Routing for Consistent Multi-Agent World Modelscited by 1
- 2026WorldCrafter: Consistent Video World Model with Implicit 3D-aware Memorycited by 1
- 2026OPIS: An Input-Grounded Benchmark for Multi-Object Memory in Video World Modelscited by 0
- 2026Revision, Not Restart: Revisable Visual Plans for Closed-Loop World-Action Modelscited by 0
- 2026Honeycomb: Constant-Size Scene Memory Representation for Video World Modelscited by 0
- 2026DeCoPrune: Efficient KV-Cache Pruning for Autoregressive Video Diffusion via Denoising Consistencycited by 0
- 2026LOCI: Spatial Linear Memory for Streaming World Modelscited by 0
- 2026Memorizon: Training World Models Beyond Their Context Windowcited by 0
- 2026Towards Automatic Video Annotation with ASH: Zero-Shot Open-Vocabulary Multi-Object Tracking and Segmentationcited by 0
- 2026MosaiChunk: Compositing Spatio-Temporal Memory for Autoregressive Video Generationcited by 0
- 2026MosaiChunk: Compositing Spatio-Temporal Memory for Autoregressive Video Generation1 Oct 2026
- 2026Towards Automatic Video Annotation with ASH: Zero-Shot Open-Vocabulary Multi-Object Tracking and Segmentation1 Oct 2026
- 2026Memorizon: Training World Models Beyond Their Context Window30 Sep 2026
- 2026LOCI: Spatial Linear Memory for Streaming World Models30 Sep 2026
- 2026DeCoPrune: Efficient KV-Cache Pruning for Autoregressive Video Diffusion via Denoising Consistency30 Sep 2026
- 2026Honeycomb: Constant-Size Scene Memory Representation for Video World Models29 Sep 2026
- 2026Revision, Not Restart: Revisable Visual Plans for Closed-Loop World-Action Models28 Sep 2026
- 2026OPIS: An Input-Grounded Benchmark for Multi-Object Memory in Video World Models28 Sep 2026
- 2026WorldCrafter: Consistent Video World Model with Implicit 3D-aware Memory21 Sep 2026
- 2026ConsistWorld: Evidence Routing for Consistent Multi-Agent World Models18 Sep 2026
- 2026RECAP-Forcing: Retaining Content Appearances for Long Video Generation27 Aug 2026
Similar, not cited
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- 2026WorldKV: Efficient World Memory with World Retrieval and Compression
- 2026MBench: A Comprehensive Benchmark on Memory Capability for Video World Models
- 2025WorldPack: Dynamic Frame Compression for Long-context Video World Modeling
- 2026Alaya-EVOKE: From Linear-Scaling Supervision to Endless World
- 2026Beyond Pixel Histories: World Models with Persistent 3D State
- 2026Infinite-World: Scaling Interactive World Models to 1000-Frame Horizons via Pose-Free Hierarchical Memory
- 2025Memorize-and-Generate: Towards Long-Term Consistency in Real-Time Video Generation
- 2026WorldAttention: An Efficient Attention Architecture for Interactive Video World Models