mlsanityData to 7 Oct 2026

Oneira: From Open-Ended Generation to Open-World Interaction in Video World Models

arXiv 2610.01614 ↗First posted 1 Oct 2026cs.CVcited by 1

On the map: World models → Video-generation world models and simulators

Abstract (arXiv)

Generative video world models can now synthesize open-ended environments that agents can navigate and interact with in simple ways. Yet open-ended generation does not imply full interaction: as a generated world expands, newly created content through navigation should expand what the agent can act upon, and as the agent changes the world, those changes should become persistent parts of the environment rather than transient visual effects. We characterize these two requirements as Open-World Interactivity, where newly generated or encountered entities are incorporated into the actionable world, and Persistent State, where interaction outcomes are committed to the world state and continue to influence subsequent observations and interactions. We present Oneira, an interactive video world model that closes the loop between generation and interaction through an explicit, extensible world state managed by a coding agent. Given the current observation and an action or high-level goal, the agent reads the world state, grounds the relevant entities, plans the interaction, and writes its outcome back into a world state table. When exploration reveals new objects, the agent incorporates them from generated observations, allowing the interaction space to expand with the generated world. Meanwhile, previously induced state changes are carried across video segments, making the consequences of interaction persistent parts of subsequent world evolution. The updated world state is rendered along the camera action trajectory into a coarse conditioning video, from which a video generator fills in the appearance, motion, and interaction details not represented in the state. Experiments show that Oneira enables direct and consistent interaction with newly generated objects, while preserving the effects of prior interactions over long horizons. Project page: https://madaoer.github.io/projects/oneira

Key facts. Cited by 1 paper in the map (data through 7 Oct 2026). Placed in Video-generation world models and simulators, one of 11 directions in World models. Builds on 32 of its 55 references that are in the map. First posted on arXiv 1 Oct 2026.

Builds on

32 of 55 references.

Closest ancestors · 16

Same direction, newest first

  1. 2026Programmable World Model9 Sep
  2. 2026Code World Model: Coding Agent as World Brain26 Aug
  3. 2026MASS: Multiplayer World Models with Authoritative Shared State6 Aug
  4. 2026StatePlay: State-Aware Game World Models for Mechanics-Consistent Generation29 Jul
  5. 2026Wonder: Video World Model Done Better28 Jul
  6. 2026ABot-World-0: Infinite Interactive World Rollout on a Single Desktop GPU21 Jul
  7. 2026AlayaWorld: Long-Horizon and Playable Video World Generation7 Jul
  8. 2026ActWorld: From Explorable to Interactive World Model via Action-Aware Memory16 Jun
  9. 2026SANA-WM: Efficient Minute-Scale World Modeling with Hybrid Linear Diffusion Transformer14 May
  10. 2026Matrix-Game 3.0: Real-Time and Streaming Interactive World Model with Long-Horizon Memory10 Apr
  11. 2026INSPATIO-WORLD: A Real-Time 4D World Simulator via Spatiotemporal Autoregressive Modeling8 Apr
  12. 2025WorldPlay: Towards Long-Term Geometric Consistency for Real-Time Interactive World Modeling16 Dec
4 more
  1. 2025RELIC: Interactive Video World Model with Long-Horizon Memory3 Dec
  2. 2025Matrix-game 2.0: An open-source real-time and streaming interactive world model18 Aug
  3. 2025MineWorld: a Real-Time and Open-Source Interactive World Model on Minecraft11 Apr
  4. 2023Learning Interactive Real-World Simulators9 Oct

Other references · 16

  1. 2021LoRA: Low-Rank Adaptation of Large Language Modelscited by 14,084
  2. 2018World Modelscited by 1,444
  3. 2023Mastering Diverse Domains through World Modelscited by 1,193
  4. 2023Gemini: A Family of Highly Capable Multimodal Modelscited by 810
  5. 2024ViewCrafter: Taming Video Diffusion Models for High-fidelity Novel View Synthesiscited by 392
  6. 2025π3: Permutation-Equivariant Visual Geometry Learningcited by 292
  7. 2025MoGe-2: Accurate Monocular Geometry with Metric Scale and Sharp Detailscited by 250
  8. 2025DreamGen: Unlocking Generalization in Robot Learning through Video World Modelscited by 168
  9. 2025Sekai: A Video Dataset towards World Explorationcited by 64
  10. 2026Infinite Worlds with Versatile Interactionscited by 37
  11. 2025PAN: A World Model for General, Actionable, and Long-Horizon World Simulationcited by 36
  12. 2026LingBot-Map: Geometric Context Transformer for Streaming 3D Reconstructioncited by 32
4 more
  1. 2026NVIDIA OmniDreams: Real-Time Generative World Model for Closed-Loop Autonomous Vehicle Simulationcited by 14
  2. 2026Coarse-to-Real: Generative Rendering for Populated Dynamic Scenescited by 8
  3. 2026Generative World Renderercited by 8
  4. 2026World Narrative Model for Highly Controllable Video Generation: A Paradigm Shift from Pixel Sampling to Physical World Orchestrationcited by 3

Built on by

Cited by year (2026 to 7 Oct)

Citing papers per year: 2026: 1.

1 paper.

Similar, not cited

Close in wording, no citation either way

  1. 2025Simulating the Visual World with Artificial Intelligence: A Roadmap
  2. 2026Omni-WorldBench: Towards a Comprehensive Interaction-Centric Evaluation for World Models
  3. 2026Towards Interactive Video World Modeling: Frontiers, Challenges, Benchmarks, and Future Trends
  4. 2026Code Plans, Diffusion Renders: Open-Ended Generative World Modeling
  5. 2026From Pixels to States: Rethinking Interactive World Models as Game Engines
  6. 2025World-in-World: World Models in a Closed-Loop World
  7. 2026PlayWorld: Benchmarking World Models with Agent Players over Long-Horizon Objectives
  8. 2026OpenWAM: An Open, Modular Exploration Towards Systematic World-Action Model Pretraining