Matrix-game 2.0: An open-source real-time and streaming interactive world model
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Abstract (arXiv)
Recent advances in interactive video generations have demonstrated diffusion model's potential as world models by capturing complex physical dynamics and interactive behaviors. However, existing interactive world models depend on bidirectional attention and lengthy inference steps, severely limiting real-time performance. Consequently, they are hard to simulate real-world dynamics, where outcomes must update instantaneously based on historical context and current actions. To address this, we present Matrix-Game 2.0, an interactive world model generates long videos on-the-fly via few-step auto-regressive diffusion. Our framework consists of three key components: (1) A scalable data production pipeline for Unreal Engine and GTA5 environments to effectively produce massive amounts (about 1200 hours) of video data with diverse interaction annotations; (2) An action injection module that enables frame-level mouse and keyboard inputs as interactive conditions; (3) A few-step distillation based on the casual architecture for real-time and streaming video generation. Matrix Game 2.0 can generate high-quality minute-level videos across diverse scenes at an ultra-fast speed of 25 FPS. We open-source our model weights and codebase to advance research in interactive world modeling.
Key facts. Cited by 186 papers in the map (data through 14 Oct 2026). Placed in Video-generation world models and simulators, one of 11 directions in World models. Builds on 49 of its 56 references that are in the map. First posted on arXiv 18 Aug 2025.
Builds on
49 of 56 references.
Closest ancestors · 17
Same direction, newest first
- 2025Yume: An Interactive World Generation Model23 Jul
- 2025DeepVerse: 4D Autoregressive Video Generation as a World Model1 Jun
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- 2025MAGI-1: Autoregressive Video Generation at Scale19 May
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- 2025Wan: Open and Advanced Large-Scale Video Generative Models26 Mar
- 2025GameFactory: Creating New Games with Generative Interactive Videos14 Jan
- 2024GameGen-X: Interactive Open-world Game Video Generation1 Nov
- 2024Diffusion Models Are Real-Time Game Engines27 Aug
- 2024CogVideoX: Text-to-Video Diffusion Models with An Expert Transformer12 Aug
- 2024Genie: Generative Interactive Environments23 Feb
- 2023Stable Video Diffusion: Scaling Latent Video Diffusion Models to Large Datasets25 Nov
5 more
- 2023Learning Interactive Real-World Simulators9 Oct
- 2022Scalable Diffusion Models with Transformers19 Dec
- 2021Learning Transferable Visual Models From Natural Language Supervision26 Feb
- 2020Score-Based Generative Modeling through Stochastic Differential Equations26 Nov
- 2020Denoising Diffusion Probabilistic Models19 Jun
Other references · 32
- 2017Proximal Policy Optimization Algorithmscited by 15,215
- 2015Deep Unsupervised Learning using Nonequilibrium Thermodynamicscited by 7,058
- 2021RoFormer: Enhanced Transformer with Rotary Position Embeddingcited by 4,703
- 2023Consistency Modelscited by 1,822
- 2024HunyuanVideo: A Systematic Framework For Large Video Generative Modelscited by 1,660
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- 2025Cosmos World Foundation Model Platform for Physical AIcited by 864
- 2024Diffusion Forcing: Next-token Prediction Meets Full-Sequence Diffusioncited by 681
- 2023Language Model Beats Diffusion -- Tokenizer is Key to Visual Generationcited by 640
- 2023GAIA-1: A Generative World Model for Autonomous Drivingcited by 637
- 2025Self Forcing: Bridging the Train-Test Gap in Autoregressive Video Diffusioncited by 625
- 2024LTX-Video: Realtime Video Latent Diffusioncited by 581
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- 2024CameraCtrl: Enabling Camera Control for Text-to-Video Generationcited by 460
- 2024From Slow Bidirectional to Fast Autoregressive Video Diffusion Modelscited by 433
- 2024Pyramidal Flow Matching for Efficient Video Generative Modelingcited by 366
- 2025GEN3C: 3D-Informed World-Consistent Video Generation with Precise Camera Controlcited by 341
- 2024Open-Sora Plan: Open-Source Large Video Generation Modelcited by 296
- 2024EMO: Emote Portrait Alive -- Generating Expressive Portrait Videos with Audio2Video Diffusion Model under Weak Conditionscited by 235
- 2023SEINE: Short-to-Long Video Diffusion Model for Generative Transition and Predictioncited by 233
- 2025SkyReels-V2: Infinite-length Film Generative Modelcited by 229
- 2023FreeNoise: Tuning-Free Longer Video Diffusion via Noise Reschedulingcited by 180
- 2023NUWA-XL: Diffusion over Diffusion for eXtremely Long Video Generationcited by 171
- 2024Direct-a-Video: Customized Video Generation with User-Directed Camera Movement and Object Motioncited by 167
- 2025Hunyuan-GameCraft: High-dynamic Interactive Game Video Generation with Hybrid History Conditioncited by 98
- 2025Autoregressive Adversarial Post-Training for Real-Time Interactive Video Generationcited by 90
- 2024MovieDreamer: Hierarchical Generation for Coherent Long Visual Sequencecited by 89
- 2025Sekai: A Video Dataset towards World Explorationcited by 67
- 2022Expanding Small-Scale Datasets with Guided Imaginationcited by 62
- 2024MEMO: Memory-Guided Diffusion for Expressive Talking Video Generationcited by 38
- 2025Playing with Transformer at 30+ FPS via Next-Frame Diffusioncited by 20
- 2023HiPA: Enabling One-Step Text-to-Image Diffusion Models via High-Frequency-Promoting Adaptationcited by 16
Built on by
Citing papers per year: 2025: 28; 2026: 158.
186 papers.
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By area:
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50 newest of 186 All 186 (JSON)
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- 2026Matrix-Game 3.0: Real-Time and Streaming Interactive World Model with Long-Horizon Memorycited by 100
- 2025RELIC: Interactive Video World Model with Long-Horizon Memorycited by 96
- 2026PointWorld: Scaling 3D World Models for In-The-Wild Robotic Manipulationcited by 82
- 2025OmniWorld: A Multi-Domain and Multi-Modal Dataset for 4D World Modelingcited by 62
- 2025Hunyuan-GameCraft-2: Instruction-following Interactive Game World Modelcited by 61
- 2026Motubrain: An Advanced World Action Model for Robot Controlcited by 57
- 2025Memory Forcing: Spatio-Temporal Memory for Consistent Scene Generation on Minecraftcited by 52
- 2026WoVR: World Models as Reliable Simulators for Post-Training VLA Policies with RLcited by 50
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12 most cited of 131 All 131 (JSON)
- 2026PAWA: Panoramic Action-conditioned World Modeling for Multiple Agents14 Oct 2026
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- 2026WorldCast: Distributed Multiplayer World Models8 Oct 2026
- 2026SPW-Nav: A Streaming Panoramic World Model for Language-Guided Navigation6 Oct 2026
- 2026CtrlCache: Accelerating Interactive Video World Models with Control-Aware Caching6 Oct 2026
- 2026WorldSonus: Bringing Sound to Worlds6 Oct 2026
- 2026HLA-WM: Hybrid Linear Attention for Long-Horizon Video World Models5 Oct 2026
- 20264Director: Controlling Video World Models with Rigid 3D Geometry1 Oct 2026
- 2026Oneira: From Open-Ended Generation to Open-World Interaction in Video World Models1 Oct 2026
- 2026Memorizon: Training World Models Beyond Their Context Window30 Sep 2026
- 2026WorldPlay2: Extending Real-Time Interactive World Models in Control and Horizon28 Sep 2026
- 2026CoDrive: Cross-Vehicle World-Consistent Video Generation with Precise Trajectory Control for Cooperative Driving28 Sep 2026
12 newest of 131 All 131 (JSON)
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- 2025A Survey on Cache Methods in Diffusion Models: Toward Efficient Multi-Modal Generationcited by 16
- 2025Vidarc: Embodied Video Diffusion Model for Closed-loop Controlcited by 15
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- 2026DeCoPrune: Efficient KV-Cache Pruning for Autoregressive Video Diffusion via Denoising Consistency30 Sep 2026
- 2026Flex-Forcing: Towards a Unified Autoregressive and Bidirectional Video Diffusion Model3 Jul 2026
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- 2026Efficient Video Diffusion Models: Advancements and Challenges17 Apr 2026
- 2026Tri-Prompting: Video Diffusion with Unified Control over Scene, Subject, and Motion16 Mar 2026
- 2026WorldStereo: Bridging Camera-Guided Video Generation and Scene Reconstruction via 3D Geometric Memories2 Mar 2026
- 2025Vidarc: Embodied Video Diffusion Model for Closed-loop Control19 Dec 2025
- 2025One-to-All Animation: Alignment-Free Character Animation and Image Pose Transfer28 Nov 2025
- 2025StreamDiffusionV2: A Streaming System for Dynamic and Interactive Video Generation10 Nov 2025
12 newest of 14 All 14 (JSON)
- 2025MotionStream: Real-Time Video Generation with Interactive Motion Controlscited by 76
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- 2026LoL: Longer than Longer, Scaling Video Generation to Hourcited by 32
- 2026RealWonder: Real-Time Physical Action-Conditioned Video Generationcited by 22
- 2026AnchorWeave: World-Consistent Video Generation with Retrieved Local Spatial Memoriescited by 15
- 2026EgoSim: Egocentric World Simulator for Embodied Interaction Generationcited by 14
- 2026StableWorld: Towards Stable and Consistent Long Interactive Video Generationcited by 12
- 2026Geometry-as-context: Modulating Explicit 3D in Scene-consistent Video Generation to Geometry Contextcited by 8
- 2025The World is Your Canvas: Painting Promptable Events with Reference Images, Trajectories, and Textcited by 7
- 2026Memorize When Needed: Decoupled Memory Control for Spatially Consistent Long-Horizon Video Generationcited by 7
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12 most cited of 39 All 39 (JSON)
- 2026Generative World Simulation with DAO and JING14 Oct 2026
- 2026AgentGarten: Code Worlds for Evolving Agents8 Oct 2026
- 2026VIS-Ground: Video Interactive Storytelling with Contextual Grounding7 Oct 2026
- 2026ProAR: Learning Prospective Reasoning with Autoregressive Video Models2 Oct 2026
- 2026No Corners Cut: State-Grounded Transitions for Mid-Stream Prompt Switches in Video Generation30 Sep 2026
- 2026MUGEN: Interactive Panoramic World Exploration via Camera Control29 Sep 2026
- 2026From Scores to Samples: Elastic Forcing for Autoregressive Video Generation28 Sep 2026
- 2026Geometry as Address: Routing Attention to Visual Memory for Long-Horizon Camera-Controlled Video Generation28 Sep 2026
- 2026Can 4D Foundation Models Remember?17 Sep 2026
- 2026PhysStream: Streaming Physics-Grounded Video Generation with Structured Scene Memory and Fine-Grained Motion Control15 Sep 2026
- 2026Magpie: Real-Time World Renderer for Interactive Games27 Aug 2026
- 2026Beyond Simply Environment Scaling: Designing Effective Environment Distributions for Multimodal Agent Learning4 Aug 2026
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