Out of Sight but Not Out of Mind: Hybrid Memory for Dynamic Video World Models
On the map: World models → Video-generation world models and simulators
Abstract (arXiv)
Video world models have shown immense potential in simulating the physical world, yet existing memory mechanisms primarily treat environments as static canvases. When dynamic subjects hide out of sight and later re-emerge, current methods often struggle, leading to frozen, distorted, or vanishing subjects. To address this, we introduce Hybrid Memory, a novel paradigm requiring models to simultaneously act as precise archivists for static backgrounds and vigilant trackers for dynamic subjects, ensuring motion continuity during out-of-view intervals. To facilitate research in this direction, we construct HM-World, the first large-scale video dataset dedicated to hybrid memory. It features 59K high-fidelity clips with decoupled camera and subject trajectories, encompassing 17 diverse scenes, 49 distinct subjects, and meticulously designed exit-entry events to rigorously evaluate hybrid coherence. Furthermore, we propose HyDRA, a specialized memory architecture that compresses memory into tokens and utilizes a spatiotemporal relevance-driven retrieval mechanism. By selectively attending to relevant motion cues, HyDRA effectively preserves the identity and motion of hidden subjects. Extensive experiments on HM-World demonstrate that our method significantly outperforms state-of-the-art approaches in both dynamic subject consistency and overall generation quality. Code is publicly available at https://github.com/H-EmbodVis/HyDRA.
Key facts. Cited by 26 papers in the map (data through 14 Oct 2026). Placed in Video-generation world models and simulators, one of 11 directions in World models. Builds on 48 of its 53 references that are in the map. First posted on arXiv 26 Mar 2026.
Builds on
48 of 53 references.
Closest ancestors · 16
Same direction, newest first
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- 2025Yume: An Interactive World Generation Model23 Jul
- 2025WorldMem: Long-term Consistent World Simulation with Memory16 Apr
- 2025Wan: Open and Advanced Large-Scale Video Generative Models26 Mar
- 2025UniFuture: A 4D Driving World Model for Future Generation and Perception17 Mar
- 2025GameFactory: Creating New Games with Generative Interactive Videos14 Jan
- 2024Open-Sora: Democratizing Efficient Video Production for All29 Dec
- 2024GameGen-X: Interactive Open-world Game Video Generation1 Nov
4 more
Other references · 32
- 2017Attention Is All You Needcited by 60,361
- 2020Denoising Diffusion Implicit Modelscited by 9,781
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- 2024YOLOv11: An Overview of the Key Architectural Enhancementscited by 425
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- 2024EscherNet: A Generative Model for Scalable View Synthesiscited by 95
- 2023GTA: A Geometry-Aware Attention Mechanism for Multi-View Transformerscited by 79
- 20243DTrajMaster: Mastering 3D Trajectory for Multi-Entity Motion in Video Generationcited by 71
- 2025Sekai: A Video Dataset towards World Explorationcited by 67
- 2025HERMES: A Unified Self-Driving World Model for Simultaneous 3D Scene Understanding and Generationcited by 56
- 2025Less is Enough: Training-Free Video Diffusion Acceleration via Runtime-Adaptive Cachingcited by 45
- 2025EnerVerse-AC: Envisioning Embodied Environments with Action Conditioncited by 42
- 2025EmbodiedGen: Towards a Generative 3D World Engine for Embodied Intelligencecited by 36
- 2025Pack and Force Your Memory: Long-form and Consistent Video Generationcited by 29
- 2025Yan: Foundational Interactive Video Generationcited by 15
- 2025Captain Safari: A World Engine with Pose-Aligned 3D Memorycited by 5
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Citing papers per year: 2026: 26.
26 papers.
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- 2026Next Forcing: Causal World Modeling with Multi-Chunk Predictioncited by 18
- 2026Geometry-Aware Implicit Memory for Video World Modelscited by 13
- 2026Current World Models Lack a Persistent State Corecited by 12
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- 2026Towards Interactive Video World Modeling: Frontiers, Challenges, Benchmarks, and Future Trendscited by 8
- 2026Echo-Memory: A Controlled Study of Memory in Action World Modelscited by 6
- 2026Compression and Retrieval: Implicit Memory Retrieval for Video World Modelscited by 6
- 2026WorldDirector: Building Controllable World Simulators with Persistent Dynamic Memorycited by 5
- 2026PlayWorld: Benchmarking World Models with Agent Players over Long-Horizon Objectivescited by 5
- 2026From Pixels to States: Rethinking Interactive World Models as Game Enginescited by 4
- 2026RECAP-Forcing: Retaining Content Appearances for Long Video Generationcited by 3
- 2026DecMem: Towards Minute-Long Consistent World Generation with Decoupled Memorycited by 2
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- 2026Honeycomb: Constant-Size Scene Memory Representation for Video World Modelscited by 0
- 2026LOCI: Spatial Linear Memory for Streaming World Modelscited by 0
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- 2026Kepler4D: Controllable Future Video Generation via 4D Scene State Evolutioncited by 0
- 2026Artemis: Geometry-Grounded Multi-Agent Driving World Models with Shared 3D State and Progressive Memory Updatecited by 0
- 20264LC: 4D Latent Cache for Efficient Conditioning in Dynamic World Modelingcited by 0
- 2026Grid or Nodes? Probing Object Memory in World Models Under Partial Observabilitycited by 0
- 2026StateCraft: Augmenting Video World Models with Abstract-State Reasoningcited by 0
- 2026StateCraft: Augmenting Video World Models with Abstract-State Reasoning14 Oct 2026
- 2026Grid or Nodes? Probing Object Memory in World Models Under Partial Observability13 Oct 2026
- 20264LC: 4D Latent Cache for Efficient Conditioning in Dynamic World Modeling13 Oct 2026
- 2026Artemis: Geometry-Grounded Multi-Agent Driving World Models with Shared 3D State and Progressive Memory Update4 Oct 2026
- 2026Kepler4D: Controllable Future Video Generation via 4D Scene State Evolution2 Oct 2026
- 2026World Observer: Joint Actor-Observer Generation for Persistent World Modeling1 Oct 2026
- 20264Director: Controlling Video World Models with Rigid 3D Geometry1 Oct 2026
- 2026LOCI: Spatial Linear Memory for Streaming World Models30 Sep 2026
- 2026Honeycomb: Constant-Size Scene Memory Representation for Video World Models29 Sep 2026
- 2026DynaTokens: Teaching Dynamics to Camera-Controlled Video Models at Test Time28 Sep 2026
- 2026Code Plans, Diffusion Renders: Open-Ended Generative World Modeling22 Sep 2026
- 2026WorldCrafter: Consistent Video World Model with Implicit 3D-aware Memory21 Sep 2026
14 more
- 2026Can 4D Foundation Models Remember?17 Sep 2026
- 2026RECAP-Forcing: Retaining Content Appearances for Long Video Generation27 Aug 2026
- 2026PlayWorld: Benchmarking World Models with Agent Players over Long-Horizon Objectives13 Aug 2026
- 2026Closing the Loop: Training-Free Revisit Consistency for Autoregressive Generative Rendering23 Jul 2026
- 2026From Pixels to States: Rethinking Interactive World Models as Game Engines15 Jul 2026
- 2026WorldDirector: Building Controllable World Simulators with Persistent Dynamic Memory2 Jul 2026
- 2026Compression and Retrieval: Implicit Memory Retrieval for Video World Models22 Jun 2026
- 2026Current World Models Lack a Persistent State Core18 Jun 2026
- 2026Next Forcing: Causal World Modeling with Multi-Chunk Prediction9 Jun 2026
- 2026Echo-Memory: A Controlled Study of Memory in Action World Models8 Jun 2026
- 2026Prisma-World: Camera-Controllable Multi-Agent Video World Model8 Jun 2026
- 2026Geometry-Aware Implicit Memory for Video World Models1 Jun 2026
- 2026Towards Interactive Video World Modeling: Frontiers, Challenges, Benchmarks, and Future Trends31 May 2026
- 2026DecMem: Towards Minute-Long Consistent World Generation with Decoupled Memory29 May 2026
- 2026Next Forcing: Causal World Modeling with Multi-Chunk Predictioncited by 18
- 2026Geometry-Aware Implicit Memory for Video World Modelscited by 13
- 2026Current World Models Lack a Persistent State Corecited by 12
- 2026Prisma-World: Camera-Controllable Multi-Agent Video World Modelcited by 11
- 2026Towards Interactive Video World Modeling: Frontiers, Challenges, Benchmarks, and Future Trendscited by 8
- 2026Echo-Memory: A Controlled Study of Memory in Action World Modelscited by 6
- 2026Compression and Retrieval: Implicit Memory Retrieval for Video World Modelscited by 6
- 2026WorldDirector: Building Controllable World Simulators with Persistent Dynamic Memorycited by 5
- 2026PlayWorld: Benchmarking World Models with Agent Players over Long-Horizon Objectivescited by 5
- 2026From Pixels to States: Rethinking Interactive World Models as Game Enginescited by 4
- 2026DecMem: Towards Minute-Long Consistent World Generation with Decoupled Memorycited by 2
- 2026WorldCrafter: Consistent Video World Model with Implicit 3D-aware Memorycited by 1
12 most cited of 22 All 22 (JSON)
- 2026StateCraft: Augmenting Video World Models with Abstract-State Reasoning14 Oct 2026
- 2026Grid or Nodes? Probing Object Memory in World Models Under Partial Observability13 Oct 2026
- 20264LC: 4D Latent Cache for Efficient Conditioning in Dynamic World Modeling13 Oct 2026
- 2026Artemis: Geometry-Grounded Multi-Agent Driving World Models with Shared 3D State and Progressive Memory Update4 Oct 2026
- 2026Kepler4D: Controllable Future Video Generation via 4D Scene State Evolution2 Oct 2026
- 2026World Observer: Joint Actor-Observer Generation for Persistent World Modeling1 Oct 2026
- 20264Director: Controlling Video World Models with Rigid 3D Geometry1 Oct 2026
- 2026LOCI: Spatial Linear Memory for Streaming World Models30 Sep 2026
- 2026Honeycomb: Constant-Size Scene Memory Representation for Video World Models29 Sep 2026
- 2026Code Plans, Diffusion Renders: Open-Ended Generative World Modeling22 Sep 2026
- 2026WorldCrafter: Consistent Video World Model with Implicit 3D-aware Memory21 Sep 2026
- 2026PlayWorld: Benchmarking World Models with Agent Players over Long-Horizon Objectives13 Aug 2026
12 newest of 22 All 22 (JSON)
- 2026RECAP-Forcing: Retaining Content Appearances for Long Video Generationcited by 3
- 2026Closing the Loop: Training-Free Revisit Consistency for Autoregressive Generative Renderingcited by 1
- 2026Can 4D Foundation Models Remember?cited by 0
- 2026DynaTokens: Teaching Dynamics to Camera-Controlled Video Models at Test Timecited by 0
- 2026DynaTokens: Teaching Dynamics to Camera-Controlled Video Models at Test Time28 Sep 2026
- 2026Can 4D Foundation Models Remember?17 Sep 2026
- 2026RECAP-Forcing: Retaining Content Appearances for Long Video Generation27 Aug 2026
- 2026Closing the Loop: Training-Free Revisit Consistency for Autoregressive Generative Rendering23 Jul 2026
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