mlsanityData to 14 Oct 2026

Out of Sight but Not Out of Mind: Hybrid Memory for Dynamic Video World Models

arXiv 2603.25716 ↗First posted 26 Mar 2026cs.CV cs.AIcited by 26

On the map: World models → Video-generation world models and simulators

Abstract (arXiv)

Video world models have shown immense potential in simulating the physical world, yet existing memory mechanisms primarily treat environments as static canvases. When dynamic subjects hide out of sight and later re-emerge, current methods often struggle, leading to frozen, distorted, or vanishing subjects. To address this, we introduce Hybrid Memory, a novel paradigm requiring models to simultaneously act as precise archivists for static backgrounds and vigilant trackers for dynamic subjects, ensuring motion continuity during out-of-view intervals. To facilitate research in this direction, we construct HM-World, the first large-scale video dataset dedicated to hybrid memory. It features 59K high-fidelity clips with decoupled camera and subject trajectories, encompassing 17 diverse scenes, 49 distinct subjects, and meticulously designed exit-entry events to rigorously evaluate hybrid coherence. Furthermore, we propose HyDRA, a specialized memory architecture that compresses memory into tokens and utilizes a spatiotemporal relevance-driven retrieval mechanism. By selectively attending to relevant motion cues, HyDRA effectively preserves the identity and motion of hidden subjects. Extensive experiments on HM-World demonstrate that our method significantly outperforms state-of-the-art approaches in both dynamic subject consistency and overall generation quality. Code is publicly available at https://github.com/H-EmbodVis/HyDRA.

Key facts. Cited by 26 papers in the map (data through 14 Oct 2026). Placed in Video-generation world models and simulators, one of 11 directions in World models. Builds on 48 of its 53 references that are in the map. First posted on arXiv 26 Mar 2026.

Builds on

48 of 53 references.

Closest ancestors · 16

Same direction, newest first

  1. 2025WorldPlay: Towards Long-Term Geometric Consistency for Real-Time Interactive World Modeling16 Dec
  2. 2025RELIC: Interactive Video World Model with Long-Horizon Memory3 Dec
  3. 2025Hunyuan-GameCraft-2: Instruction-following Interactive Game World Model28 Nov
  4. 2025Memory Forcing: Spatio-Temporal Memory for Consistent Scene Generation on Minecraft3 Oct
  5. 2025Matrix-game 2.0: An open-source real-time and streaming interactive world model18 Aug
  6. 2025Yume: An Interactive World Generation Model23 Jul
  7. 2025WorldMem: Long-term Consistent World Simulation with Memory16 Apr
  8. 2025Wan: Open and Advanced Large-Scale Video Generative Models26 Mar
  9. 2025UniFuture: A 4D Driving World Model for Future Generation and Perception17 Mar
  10. 2025GameFactory: Creating New Games with Generative Interactive Videos14 Jan
  11. 2024Open-Sora: Democratizing Efficient Video Production for All29 Dec
  12. 2024GameGen-X: Interactive Open-world Game Video Generation1 Nov
4 more
  1. 2024CogVideoX: Text-to-Video Diffusion Models with An Expert Transformer12 Aug
  2. 2022Scalable Diffusion Models with Transformers19 Dec
  3. 2022Flow Matching for Generative Modeling6 Oct
  4. 2021Learning Transferable Visual Models From Natural Language Supervision26 Feb

Other references · 32

  1. 2017Attention Is All You Needcited by 60,361
  2. 2020Denoising Diffusion Implicit Modelscited by 9,781
  3. 2023VBench: Comprehensive Benchmark Suite for Video Generative Modelscited by 1,822
  4. 2024HunyuanVideo: A Systematic Framework For Large Video Generative Modelscited by 1,660
  5. 2024MiniCPM-V: A GPT-4V Level MLLM on Your Phonecited by 1,079
  6. 2024Diffusion Forcing: Next-token Prediction Meets Full-Sequence Diffusioncited by 681
  7. 2025Self Forcing: Bridging the Train-Test Gap in Autoregressive Video Diffusioncited by 625
  8. 2024CameraCtrl: Enabling Camera Control for Text-to-Video Generationcited by 460
  9. 2024YOLOv11: An Overview of the Key Architectural Enhancementscited by 425
  10. 2024Vista: A Generalizable Driving World Model with High Fidelity and Versatile Controllabilitycited by 347
  11. 2025ReCamMaster: Camera-Controlled Generative Rendering from A Single Videocited by 287
  12. 2024Navigation World Modelscited by 272
20 more
  1. 2025Stable Virtual Camera: Generative View Synthesis with Diffusion Modelscited by 182
  2. 2025History-Guided Video Diffusioncited by 171
  3. 2025Context as Memory: Scene-Consistent Interactive Long Video Generation with Memory Retrievalcited by 163
  4. 2024VD3D: Taming Large Video Diffusion Transformers for 3D Camera Controlcited by 156
  5. 2025WorldScore: A Unified Evaluation Benchmark for World Generationcited by 156
  6. 2025Frame Context Packing and Drift Prevention in Next-Frame-Prediction Video Diffusion Modelscited by 143
  7. 2025Emu3.5: Native Multimodal Models are World Learnerscited by 132
  8. 2025VMem: Consistent Interactive Video Scene Generation with Surfel-Indexed View Memorycited by 109
  9. 2025Hunyuan-GameCraft: High-dynamic Interactive Game Video Generation with Hybrid History Conditioncited by 98
  10. 2024EscherNet: A Generative Model for Scalable View Synthesiscited by 95
  11. 2023GTA: A Geometry-Aware Attention Mechanism for Multi-View Transformerscited by 79
  12. 20243DTrajMaster: Mastering 3D Trajectory for Multi-Entity Motion in Video Generationcited by 71
  13. 2025Sekai: A Video Dataset towards World Explorationcited by 67
  14. 2025HERMES: A Unified Self-Driving World Model for Simultaneous 3D Scene Understanding and Generationcited by 56
  15. 2025Less is Enough: Training-Free Video Diffusion Acceleration via Runtime-Adaptive Cachingcited by 45
  16. 2025EnerVerse-AC: Envisioning Embodied Environments with Action Conditioncited by 42
  17. 2025EmbodiedGen: Towards a Generative 3D World Engine for Embodied Intelligencecited by 36
  18. 2025Pack and Force Your Memory: Long-form and Consistent Video Generationcited by 29
  19. 2025Yan: Foundational Interactive Video Generationcited by 15
  20. 2025Captain Safari: A World Engine with Pose-Aligned 3D Memorycited by 5

Built on by

Cited by year (2026 to 14 Oct)

Citing papers per year: 2026: 26.

26 papers.

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By area:

  1. 2026Next Forcing: Causal World Modeling with Multi-Chunk Predictioncited by 18
  2. 2026Geometry-Aware Implicit Memory for Video World Modelscited by 13
  3. 2026Current World Models Lack a Persistent State Corecited by 12
  4. 2026Prisma-World: Camera-Controllable Multi-Agent Video World Modelcited by 11
  5. 2026Towards Interactive Video World Modeling: Frontiers, Challenges, Benchmarks, and Future Trendscited by 8
  6. 2026Echo-Memory: A Controlled Study of Memory in Action World Modelscited by 6
  7. 2026Compression and Retrieval: Implicit Memory Retrieval for Video World Modelscited by 6
  8. 2026WorldDirector: Building Controllable World Simulators with Persistent Dynamic Memorycited by 5
  9. 2026PlayWorld: Benchmarking World Models with Agent Players over Long-Horizon Objectivescited by 5
  10. 2026From Pixels to States: Rethinking Interactive World Models as Game Enginescited by 4
  11. 2026RECAP-Forcing: Retaining Content Appearances for Long Video Generationcited by 3
  12. 2026DecMem: Towards Minute-Long Consistent World Generation with Decoupled Memorycited by 2
14 more
  1. 2026Closing the Loop: Training-Free Revisit Consistency for Autoregressive Generative Renderingcited by 1
  2. 2026WorldCrafter: Consistent Video World Model with Implicit 3D-aware Memorycited by 1
  3. 2026Can 4D Foundation Models Remember?cited by 0
  4. 2026Code Plans, Diffusion Renders: Open-Ended Generative World Modelingcited by 0
  5. 2026DynaTokens: Teaching Dynamics to Camera-Controlled Video Models at Test Timecited by 0
  6. 2026Honeycomb: Constant-Size Scene Memory Representation for Video World Modelscited by 0
  7. 2026LOCI: Spatial Linear Memory for Streaming World Modelscited by 0
  8. 20264Director: Controlling Video World Models with Rigid 3D Geometrycited by 0
  9. 2026World Observer: Joint Actor-Observer Generation for Persistent World Modelingcited by 0
  10. 2026Kepler4D: Controllable Future Video Generation via 4D Scene State Evolutioncited by 0
  11. 2026Artemis: Geometry-Grounded Multi-Agent Driving World Models with Shared 3D State and Progressive Memory Updatecited by 0
  12. 20264LC: 4D Latent Cache for Efficient Conditioning in Dynamic World Modelingcited by 0
  13. 2026Grid or Nodes? Probing Object Memory in World Models Under Partial Observabilitycited by 0
  14. 2026StateCraft: Augmenting Video World Models with Abstract-State Reasoningcited by 0

Similar, not cited

Close in wording, no citation either way

  1. 2026WorldMemBench: A Comprehensive Benchmark for Memory of Video World Models
  2. 2025Video World Models with Long-term Spatial Memory
  3. 2026MIND: Benchmarking Memory Consistency and Action Control in World Models
  4. 2026OPIS: An Input-Grounded Benchmark for Multi-Object Memory in Video World Models
  5. 2026LiveWorld: Simulating Out-of-Sight Dynamics in Generative Video World Models
  6. 2026Wonder: Video World Model Done Better
  7. 2026MemoBench: Benchmarking World Modeling in Dynamically Changing Environments
  8. 2026WorldKV: Efficient World Memory with World Retrieval and Compression