ShadowDancer: Teaching Video World Models Any Action by Learning Unified Dynamics Representations from a Video and Its Shadow
On the map: World models → Embodied and robot world models
Abstract (arXiv)
We present ShadowDancer, a novel approach to any-action, frame-level control of interactive video world models. The obstacle is representational: existing interfaces either encode an action loosely, leaving how it unfolds for the model to improvise, or encode it exactly through structured signals that serve one family and are hard to acquire, so precise control across diverse dynamics remains impractical. Demonstration videos are the natural remedy, specifying any dynamics frame by frame; yet a video shows its dynamics only through one particular appearance, a single shadow of the underlying dynamics, so actions learned from demonstrations transfer poorly to new scenes. ShadowDancer addresses this with two key innovations: (1) shadow pairs, video pairs that replay the same dynamics under independently resampled appearance, constructed at scale by our Shadow Library, so that a dynamics family becomes controllable exactly when such pairs can be constructed for it; and (2) cross-shadow prediction, which learns actions by predicting one shadow from the other, so that whatever the pairing resamples is discarded by construction and whatever it preserves becomes the action, yielding a unified dynamics representation that drives a block-causal world model. Any demonstrated clip thus becomes a reusable action asset, replayed in new environments without action labels, motion estimators, or fine-tuning. Experiments demonstrate improved action transfer and long action rollout over strong latent-action and interactive world model baselines across diverse dynamics families, with an average blinded win rate of 86% in rollout comparisons. We show video results at https://ShadowDancer-1.github.io
Key facts. Cited by 2 papers in the map (data through 7 Oct 2026). Placed in Embodied and robot world models, one of 11 directions in World models. Builds on 32 of its 65 references that are in the map. First posted on arXiv 30 Jul 2026.
Builds on
32 of 65 references.
Closest ancestors · 7
Same direction, newest first
- 2026Olaf-World: Orienting Latent Actions for Video World Modeling10 Feb
- 2026Learning Latent Action World Models In The Wild8 Jan
- 2025Co-Evolving Latent Action World Models30 Oct
- 2025villa-X: Enhancing Latent Action Modeling in Vision-Language-Action Models31 Jul
- 2025V-JEPA 2: Self-Supervised Video Models Enable Understanding, Prediction and Planning11 Jun
- 2025DreamGen: Unlocking Generalization in Robot Learning through Video World Models19 May
- 2024IGOR: Image-GOal Representations are the Atomic Control Units for Foundation Models in Embodied AI17 Oct
Other references · 25
- 2025Wan: Open and Advanced Large-Scale Video Generative Modelscited by 2,536
- 2024HunyuanVideo: A Systematic Framework For Large Video Generative Modelscited by 1,597
- 2018World Modelscited by 1,444
- 2023Mastering Diverse Domains through World Modelscited by 1,193
- 2025Cosmos World Foundation Model Platform for Physical AIcited by 833
- 2025Self Forcing: Bridging the Train-Test Gap in Autoregressive Video Diffusioncited by 569
- 2023DL3DV-10K: A Large-Scale Scene Dataset for Deep Learning-based 3D Visioncited by 514
- 2025UniVLA: Learning to Act Anywhere with Task-centric Latent Actionscited by 386
- 2025SkyReels-V2: Infinite-length Film Generative Modelcited by 218
- 2024ManiSkill3: GPU Parallelized Robotics Simulation and Rendering for Generalizable Embodied AIcited by 216
- 2025Matrix-game 2.0: An open-source real-time and streaming interactive world modelcited by 174
- 2025WorldMem: Long-term Consistent World Simulation with Memorycited by 152
13 more
- 2025WorldPlay: Towards Long-Term Geometric Consistency for Real-Time Interactive World Modelingcited by 152
- 2026Advancing Open-source World Modelscited by 144
- 2025GameFactory: Creating New Games with Generative Interactive Videoscited by 124
- 2025Long-Context Autoregressive Video Modeling with Next-Frame Predictioncited by 119
- 2025RELIC: Interactive Video World Model with Long-Horizon Memorycited by 89
- 2025Yume-1.5: A Text-Controlled Interactive World Generation Modelcited by 77
- 2025Hunyuan-GameCraft-2: Instruction-following Interactive Game World Modelcited by 58
- 2025CoMo: Learning Continuous Latent Motion from Internet Videos for Scalable Robot Learningcited by 37
- 2026Infinite Worlds with Versatile Interactionscited by 37
- 2026MIND: Benchmarking Memory Consistency and Action Control in World Modelscited by 31
- 2025UniSkill: Imitating Human Videos via Cross-Embodiment Skill Representationscited by 30
- 2026Incantation: Natural Language as the Action Interface for Multi-Entity Video World Modelscited by 10
- 20263D-Aware Implicit Motion Control for View-Adaptive Human Video Generationcited by 6
Built on by
Citing papers per year: 2026: 2.
2 papers.
- 2026AI for Games in the Foundation Model Eracited by 2
- 2026Code Plans, Diffusion Renders: Open-Ended Generative World Modelingcited by 0
- 2026Code Plans, Diffusion Renders: Open-Ended Generative World Modeling22 Sep 2026
- 2026AI for Games in the Foundation Model Era15 Sep 2026
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- 2026From Human Videos to Robot Manipulation: A Survey on Scalable Vision-Language-Action Learning with Human-Centric Data
- 2026Directing the World: Fast Autoregressive Video Generation with Compositional Human-Camera Control
- 2026CLAP: Cross-Embodiment Video World Models are Zero-Shot Physical Simulators
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