Context as Memory: Scene-Consistent Interactive Long Video Generation with Memory Retrieval
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Cited by 79 in World models, but placed by its own abstract, which didn’t fit.
Abstract (arXiv)
Recent advances in interactive video generation have shown promising results, yet existing approaches struggle with scene-consistent memory capabilities in long video generation due to limited use of historical context. In this work, we propose Context-as-Memory, which utilizes historical context as memory for video generation. It includes two simple yet effective designs: (1) storing context in frame format without additional post-processing; (2) conditioning by concatenating context and frames to be predicted along the frame dimension at the input, requiring no external control modules. Furthermore, considering the enormous computational overhead of incorporating all historical context, we propose the Memory Retrieval module to select truly relevant context frames by determining FOV (Field of View) overlap between camera poses, which significantly reduces the number of candidate frames without substantial information loss. Experiments demonstrate that Context-as-Memory achieves superior memory capabilities in interactive long video generation compared to SOTAs, even generalizing effectively to open-domain scenarios not seen during training. The link of our project page is https://context-as-memory.github.io/.
Key facts. Cited by 163 papers in the map (data through 14 Oct 2026). Builds on 46 of its 59 references that are in the map. First posted on arXiv 3 Jun 2025.
Builds on
46 of 59 references.
References · 46
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Citing papers per year: 2025: 37; 2026: 126.
163 papers.
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- 2026StreamHOI: Interaction-aware Temporal Memory Adaptation for Streaming HOI Video Generation22 Jul 2026
- 2026Surprise Forcing: What to Remember, When to Skip in Long Video Generation20 Jul 2026
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