The Matrix: Infinite-Horizon World Generation with Real-Time Moving Control
Not on the map. Why?
Cited by 43 in World models, but placed by its own abstract, which didn’t fit.
Abstract (arXiv)
We present The Matrix, the first foundational realistic world simulator capable of generating continuous 720p high-fidelity real-scene video streams with real-time, responsive control in both first- and third-person perspectives, enabling immersive exploration of richly dynamic environments. Trained on limited supervised data from AAA games like Forza Horizon 5 and Cyberpunk 2077, complemented by large-scale unsupervised footage from real-world settings like Tokyo streets, The Matrix allows users to traverse diverse terrains -- deserts, grasslands, water bodies, and urban landscapes -- in continuous, uncut hour-long sequences. Operating at 16 FPS, the system supports real-time interactivity and demonstrates zero-shot generalization, translating virtual game environments to real-world contexts where collecting continuous movement data is often infeasible. For example, The Matrix can simulate a BMW X3 driving through an office setting--an environment present in neither gaming data nor real-world sources. This approach showcases the potential of AAA game data to advance robust world models, bridging the gap between simulations and real-world applications in scenarios with limited data.
Key facts. Cited by 80 papers in the map (data through 14 Oct 2026). Builds on 36 of its 52 references that are in the map. First posted on arXiv 4 Dec 2024.
Builds on
36 of 52 references.
References · 36
- 2021Learning Transferable Visual Models From Natural Language Supervisioncited by 33,744
- 2019Exploring the Limits of Transfer Learning with a Unified Text-to-Text Transformercited by 14,599
- 2021LoRA: Low-Rank Adaptation of Large Language Modelscited by 14,380
- 2018The Unreasonable Effectiveness of Deep Features as a Perceptual Metriccited by 11,177
- 2022Scalable Diffusion Models with Transformerscited by 6,054
- 2016Layer Normalizationcited by 5,669
- 2024GPT-4o System Cardcited by 4,588
- 2016Gaussian Error Linear Units (GELUs)cited by 3,502
- 2023Grounding DINO: Marrying DINO with Grounded Pre-Training for Open-Set Object Detectioncited by 3,332
- 2023InternVL: Scaling up Vision Foundation Models and Aligning for Generic Visual-Linguistic Taskscited by 2,565
- 2023Consistency Modelscited by 1,822
- 2019Dream to Control: Learning Behaviors by Latent Imaginationcited by 1,653
24 more
- 2019Mastering Atari, Go, Chess and Shogi by Planning with a Learned Modelcited by 1,353
- 2023Mastering Diverse Domains through World Modelscited by 1,253
- 2018Towards Accurate Generative Models of Video: A New Metric & Challengescited by 1,234
- 2020Mastering Atari with Discrete World Modelscited by 1,007
- 2017Sigmoid-Weighted Linear Units for Neural Network Function Approximation in Reinforcement Learningcited by 950
- 2024DROID: A Large-Scale In-The-Wild Robot Manipulation Datasetcited by 852
- 2023Latent Consistency Models: Synthesizing High-Resolution Images with Few-Step Inferencecited by 846
- 2018Recurrent World Models Facilitate Policy Evolutioncited by 785
- 2024Genie: Generative Interactive Environmentscited by 747
- 2023GAIA-1: A Generative World Model for Autonomous Drivingcited by 637
- 2023TD-MPC2: Scalable, Robust World Models for Continuous Controlcited by 512
- 2023Learning Interactive Real-World Simulatorscited by 458
- 2023Improved Techniques for Training Consistency Modelscited by 439
- 2022DayDreamer: World Models for Physical Robot Learningcited by 400
- 2022Temporal Difference Learning for Model Predictive Controlcited by 397
- 2024Diffusion for World Modeling: Visual Details Matter in Ataricited by 300
- 2024Diffusion Models Are Real-Time Game Enginescited by 296
- 2023DeepSpeed Ulysses: System Optimizations for Enabling Training of Extreme Long Sequence Transformer Modelscited by 245
- 2024GameGen-X: Interactive Open-world Game Video Generationcited by 128
- 2024Pandora: Towards General World Model with Natural Language Actions and Video Statescited by 86
- 2023StreamDiffusion: A Pipeline-level Solution for Real-time Interactive Generationcited by 58
- 2015On Learning to Think: Algorithmic Information Theory for Novel Combinations of Reinforcement Learning Controllers and Recurrent Neural World Modelscited by 55
- 2023SafeDreamer: Safe Reinforcement Learning with World Modelscited by 54
- 2024MuDreamer: Learning Predictive World Models without Reconstructioncited by 13
Built on by
Citing papers per year: 2025: 44; 2026: 36.
80 papers.
Sort:
By area:
- 2025Wan: Open and Advanced Large-Scale Video Generative Modelscited by 2,708
- 2025LongLive: Real-time Interactive Long Video Generationcited by 265
- 2025WorldMem: Long-term Consistent World Simulation with Memorycited by 168
- 2025Context as Memory: Scene-Consistent Interactive Long Video Generation with Memory Retrievalcited by 163
- 2025Video World Models with Long-term Spatial Memorycited by 136
- 2025GameFactory: Creating New Games with Generative Interactive Videoscited by 130
- 2025AdaWorld: Learning Adaptable World Models with Latent Actionscited by 114
- 2026Matrix-Game 3.0: Real-Time and Streaming Interactive World Model with Long-Horizon Memorycited by 100
- 2025CameraCtrl II: Dynamic Scene Exploration via Camera-controlled Video Diffusion Modelscited by 98
- 2025Hunyuan-GameCraft: High-dynamic Interactive Game Video Generation with Hybrid History Conditioncited by 98
- 2025Aether: Geometric-Aware Unified World Modelingcited by 97
- 2025Geometry Forcing: Marrying Video Diffusion and 3D Representation for Consistent World Modelingcited by 96
38 more
- 2025RELIC: Interactive Video World Model with Long-Horizon Memorycited by 96
- 2025HunyuanWorld 1.0: Generating Immersive, Explorable, and Interactive 3D Worlds from Words or Pixelscited by 94
- 2025Autoregressive Adversarial Post-Training for Real-Time Interactive Video Generationcited by 90
- 2025Reward Forcing: Efficient Streaming Video Generation with Rewarded Distribution Matching Distillationcited by 86
- 2025Long-Context State-Space Video World Modelscited by 64
- 2025OmniWorld: A Multi-Domain and Multi-Modal Dataset for 4D World Modelingcited by 62
- 2025Hunyuan-GameCraft-2: Instruction-following Interactive Game World Modelcited by 61
- 2025Memory Forcing: Spatio-Temporal Memory for Consistent Scene Generation on Minecraftcited by 52
- 2025Pre-Trained Video Generative Models as World Simulatorscited by 44
- 2025DeepVerse: 4D Autoregressive Video Generation as a World Modelcited by 40
- 2025Spatia: Video Generation with Updatable Spatial Memorycited by 40
- 2025VRAG: Learning World Models for Interactive Video Generationcited by 38
- 2025PAN: A World Model for General, Actionable, and Long-Horizon World Simulationcited by 36
- 2026MemRoPE: Training-Free Infinite Video Generation via Evolving Memory Tokenscited by 27
- 2025A Survey of Interactive Generative Videocited by 23
- 2026MultiWorld: Scalable Multi-Agent Multi-View Video World Modelscited by 23
- 2025PlayerOne: Egocentric World Simulatorcited by 20
- 2025StateSpaceDiffuser: Bringing Long Context to Diffusion World Modelscited by 19
- 2025NeuralOS: Towards Simulating Operating Systems via Neural Generative Modelscited by 19
- 2026Omni-WorldBench: Towards a Comprehensive Interaction-Centric Evaluation for World Modelscited by 18
- 2025Unifying Autoregressive and Diffusion-Based Sequence Generationcited by 17
- 2025WorldWeaver: Generating Long-Horizon Video Worlds via Rich Perceptioncited by 16
- 2026LIVE: Long-horizon Interactive Video World Modelingcited by 16
- 2026Anchor Forcing: Anchor Memory and Tri-Region RoPE for Interactive Streaming Video Diffusioncited by 16
- 2026LongLive-RAG: A General Retrieval-Augmented Framework for Long Video Generationcited by 16
- 2025Yan: Foundational Interactive Video Generationcited by 15
- 2025Precise Action-to-Video Generation Through Visual Action Promptscited by 15
- 2025Simulating the Visual World with Artificial Intelligence: A Roadmapcited by 15
- 2025BulletTime: Decoupled Control of Time and Camera Pose for Video Generationcited by 14
- 2026EgoSim: Egocentric World Simulator for Embodied Interaction Generationcited by 14
- 2026Code World Model: Coding Agent as World Braincited by 14
- 2025Position: Interactive Generative Video as Next-Generation Game Enginecited by 13
- 2026Geometry-Aware Implicit Memory for Video World Modelscited by 13
- 2026WorldCam: Interactive Autoregressive 3D Gaming Worlds with Camera Pose as a Unifying Geometric Representationcited by 12
- 2026Prisma-World: Camera-Controllable Multi-Agent Video World Modelcited by 11
- 2026Making Foresight Actionable: Repurposing Representation Alignment in World Action Modelscited by 11
- 2025Taming Camera-Controlled Video Generation with Verifiable Geometry Rewardcited by 10
- 2026Incantation: Natural Language as the Action Interface for Multi-Entity Video World Modelscited by 10
50 most cited of 80 All 80 (JSON)
- 2026World-T3: Test-Time Training as Persistent Memory for Real-Time Video World Models12 Oct 2026
- 2026BadAction: Backdoor Attacks on Interactive Video Generation via Action-Guided Triggers30 Sep 2026
- 2026Code Plans, Diffusion Renders: Open-Ended Generative World Modeling22 Sep 2026
- 2026H3-World: Turning Language Understanding into World Control1 Sep 2026
- 2026Code World Model: Coding Agent as World Brain26 Aug 2026
- 2026Equilibrium Forcing: Adaptive Video Generation Without Noise Conditioning11 Aug 2026
- 2026HelloWorld: Enabling Socially Interactive Characters in Video World Models5 Aug 2026
- 2026Reinforcement Learning: From Algorithms To Foundation Models20 Jul 2026
- 2026From Pixels to States: Rethinking Interactive World Models as Game Engines15 Jul 2026
- 2026WanToFight: Real-Time Generative Game Engine for Multi-Player Combat Interaction14 Jul 2026
- 2026AlayaWorld: Long-Horizon and Playable Video World Generation7 Jul 2026
- 2026Ink3D: Sculpting 3D Assets with Extremely Complex Textures via Video Generative Models1 Jul 2026
38 more
- 2026EgoCS-400K: An Egocentric Gameplay Dataset for World Models16 Jun 2026
- 2026Making Foresight Actionable: Repurposing Representation Alignment in World Action Models10 Jun 2026
- 2026Prisma-World: Camera-Controllable Multi-Agent Video World Model8 Jun 2026
- 2026AAD-1: Asymmetric Adversarial Distillation for One-Step Autoregressive Video Generation2 Jun 2026
- 2026LongLive-RAG: A General Retrieval-Augmented Framework for Long Video Generation1 Jun 2026
- 2026Retrieve What's Missing: Coverage-Maximizing Retrieval for Consistent Long Video Generation1 Jun 2026
- 2026Geometry-Aware Implicit Memory for Video World Models1 Jun 2026
- 2026Towards Interactive Video World Modeling: Frontiers, Challenges, Benchmarks, and Future Trends31 May 2026
- 2026DecMem: Towards Minute-Long Consistent World Generation with Decoupled Memory29 May 2026
- 2026World-Ego Modeling for Long-Horizon Evolution in Hybrid Embodied Tasks19 May 2026
- 2026Incantation: Natural Language as the Action Interface for Multi-Entity Video World Models18 May 2026
- 2026LA-Pose: Latent Action Pretraining Meets Pose Estimation30 Apr 2026
- 2026MultiWorld: Scalable Multi-Agent Multi-View Video World Models20 Apr 2026
- 2026Matrix-Game 3.0: Real-Time and Streaming Interactive World Model with Long-Horizon Memory10 Apr 2026
- 2026EgoSim: Egocentric World Simulator for Embodied Interaction Generation1 Apr 2026
- 2026MemCam: Memory-Augmented Camera Control for Consistent Video Generation27 Mar 2026
- 2026Foveated Diffusion: Efficient Spatially Adaptive Image and Video Generation24 Mar 2026
- 2026Omni-WorldBench: Towards a Comprehensive Interaction-Centric Evaluation for World Models23 Mar 2026
- 2026P-Flow: Prompting Visual Effects Generation23 Mar 2026
- 2026WorldCam: Interactive Autoregressive 3D Gaming Worlds with Camera Pose as a Unifying Geometric Representation17 Mar 2026
- 2026Anchor Forcing: Anchor Memory and Tri-Region RoPE for Interactive Streaming Video Diffusion12 Mar 2026
- 2026MemRoPE: Training-Free Infinite Video Generation via Evolving Memory Tokens12 Mar 2026
- 2026LIVE: Long-horizon Interactive Video World Modeling3 Feb 2026
- 2026Scalable Generative Game Engine: Breaking the Resolution Wall via Hardware-Algorithm Co-Design31 Jan 2026
- 2025CustomX: Unified Character, Action, and Scene Customization in Video World Models18 Dec 2025
- 2025Spatia: Video Generation with Updatable Spatial Memory17 Dec 2025
- 2025BulletTime: Decoupled Control of Time and Camera Pose for Video Generation4 Dec 2025
- 2025Reward Forcing: Efficient Streaming Video Generation with Rewarded Distribution Matching Distillation4 Dec 2025
- 2025RELIC: Interactive Video World Model with Long-Horizon Memory3 Dec 2025
- 2025Taming Camera-Controlled Video Generation with Verifiable Geometry Reward2 Dec 2025
- 2025Hunyuan-GameCraft-2: Instruction-following Interactive Game World Model28 Nov 2025
- 2025MagicWorld: Towards Long-Horizon Stability for Interactive Video World Exploration24 Nov 2025
- 2025PAN: A World Model for General, Actionable, and Long-Horizon World Simulation12 Nov 2025
- 2025Simulating the Visual World with Artificial Intelligence: A Roadmap11 Nov 2025
- 2025CanvasMAR: Improving Masked Autoregressive Video Prediction With Canvas15 Oct 2025
- 2025Memory Forcing: Spatio-Temporal Memory for Consistent Scene Generation on Minecraft3 Oct 2025
- 2025NeoWorld: Neural Simulation of Explorable Virtual Worlds via Progressive 3D Unfolding29 Sep 2025
- 2025LongLive: Real-time Interactive Long Video Generation26 Sep 2025
50 newest of 80 All 80 (JSON)
- 2025Wan: Open and Advanced Large-Scale Video Generative Modelscited by 2,708
- 2025WorldMem: Long-term Consistent World Simulation with Memorycited by 168
- 2025Video World Models with Long-term Spatial Memorycited by 136
- 2025GameFactory: Creating New Games with Generative Interactive Videoscited by 130
- 2025AdaWorld: Learning Adaptable World Models with Latent Actionscited by 114
- 2026Matrix-Game 3.0: Real-Time and Streaming Interactive World Model with Long-Horizon Memorycited by 100
- 2025Aether: Geometric-Aware Unified World Modelingcited by 97
- 2025Geometry Forcing: Marrying Video Diffusion and 3D Representation for Consistent World Modelingcited by 96
- 2025RELIC: Interactive Video World Model with Long-Horizon Memorycited by 96
- 2025Long-Context State-Space Video World Modelscited by 64
- 2025OmniWorld: A Multi-Domain and Multi-Modal Dataset for 4D World Modelingcited by 62
- 2025Hunyuan-GameCraft-2: Instruction-following Interactive Game World Modelcited by 61
12 most cited of 43 All 43 (JSON)
- 2026World-T3: Test-Time Training as Persistent Memory for Real-Time Video World Models12 Oct 2026
- 2026Code Plans, Diffusion Renders: Open-Ended Generative World Modeling22 Sep 2026
- 2026H3-World: Turning Language Understanding into World Control1 Sep 2026
- 2026Code World Model: Coding Agent as World Brain26 Aug 2026
- 2026HelloWorld: Enabling Socially Interactive Characters in Video World Models5 Aug 2026
- 2026Reinforcement Learning: From Algorithms To Foundation Models20 Jul 2026
- 2026From Pixels to States: Rethinking Interactive World Models as Game Engines15 Jul 2026
- 2026AlayaWorld: Long-Horizon and Playable Video World Generation7 Jul 2026
- 2026EgoCS-400K: An Egocentric Gameplay Dataset for World Models16 Jun 2026
- 2026Making Foresight Actionable: Repurposing Representation Alignment in World Action Models10 Jun 2026
- 2026Prisma-World: Camera-Controllable Multi-Agent Video World Model8 Jun 2026
- 2026Geometry-Aware Implicit Memory for Video World Models1 Jun 2026
12 newest of 43 All 43 (JSON)
- 2025CameraCtrl II: Dynamic Scene Exploration via Camera-controlled Video Diffusion Modelscited by 98
- 2026Anchor Forcing: Anchor Memory and Tri-Region RoPE for Interactive Streaming Video Diffusioncited by 16
- 2025BulletTime: Decoupled Control of Time and Camera Pose for Video Generationcited by 14
- 2025Taming Camera-Controlled Video Generation with Verifiable Geometry Rewardcited by 10
- 2026Foveated Diffusion: Efficient Spatially Adaptive Image and Video Generationcited by 4
- 2026Equilibrium Forcing: Adaptive Video Generation Without Noise Conditioningcited by 1
- 2026Equilibrium Forcing: Adaptive Video Generation Without Noise Conditioning11 Aug 2026
- 2026Foveated Diffusion: Efficient Spatially Adaptive Image and Video Generation24 Mar 2026
- 2026Anchor Forcing: Anchor Memory and Tri-Region RoPE for Interactive Streaming Video Diffusion12 Mar 2026
- 2025BulletTime: Decoupled Control of Time and Camera Pose for Video Generation4 Dec 2025
- 2025Taming Camera-Controlled Video Generation with Verifiable Geometry Reward2 Dec 2025
- 2025CameraCtrl II: Dynamic Scene Exploration via Camera-controlled Video Diffusion Models13 Mar 2025
- 2025LongLive: Real-time Interactive Long Video Generationcited by 265
- 2025Context as Memory: Scene-Consistent Interactive Long Video Generation with Memory Retrievalcited by 163
- 2025Hunyuan-GameCraft: High-dynamic Interactive Game Video Generation with Hybrid History Conditioncited by 98
- 2025HunyuanWorld 1.0: Generating Immersive, Explorable, and Interactive 3D Worlds from Words or Pixelscited by 94
- 2025Autoregressive Adversarial Post-Training for Real-Time Interactive Video Generationcited by 90
- 2025Reward Forcing: Efficient Streaming Video Generation with Rewarded Distribution Matching Distillationcited by 86
- 2025Pre-Trained Video Generative Models as World Simulatorscited by 44
- 2025Spatia: Video Generation with Updatable Spatial Memorycited by 40
- 2026MemRoPE: Training-Free Infinite Video Generation via Evolving Memory Tokenscited by 27
- 2025A Survey of Interactive Generative Videocited by 23
- 2025PlayerOne: Egocentric World Simulatorcited by 20
- 2025NeuralOS: Towards Simulating Operating Systems via Neural Generative Modelscited by 19
12 most cited of 29 All 29 (JSON)
- 2026WanToFight: Real-Time Generative Game Engine for Multi-Player Combat Interaction14 Jul 2026
- 2026Ink3D: Sculpting 3D Assets with Extremely Complex Textures via Video Generative Models1 Jul 2026
- 2026AAD-1: Asymmetric Adversarial Distillation for One-Step Autoregressive Video Generation2 Jun 2026
- 2026Retrieve What's Missing: Coverage-Maximizing Retrieval for Consistent Long Video Generation1 Jun 2026
- 2026LA-Pose: Latent Action Pretraining Meets Pose Estimation30 Apr 2026
- 2026EgoSim: Egocentric World Simulator for Embodied Interaction Generation1 Apr 2026
- 2026MemCam: Memory-Augmented Camera Control for Consistent Video Generation27 Mar 2026
- 2026P-Flow: Prompting Visual Effects Generation23 Mar 2026
- 2026MemRoPE: Training-Free Infinite Video Generation via Evolving Memory Tokens12 Mar 2026
- 2025Spatia: Video Generation with Updatable Spatial Memory17 Dec 2025
- 2025Reward Forcing: Efficient Streaming Video Generation with Rewarded Distribution Matching Distillation4 Dec 2025
- 2025CanvasMAR: Improving Masked Autoregressive Video Prediction With Canvas15 Oct 2025
12 newest of 29 All 29 (JSON)
Similar, not cited
Close in wording, no citation either way
- 2025Matrix-game 2.0: An open-source real-time and streaming interactive world model
- 2026Matrix-Game 3.5: Enhancing Real-Time Streaming Interactive World Models with Patch Memory
- 2025Matrix-Game: Interactive World Foundation Model
- 2026AlayaWorld: Interactive Long-Horizon World Modeling -- Full Technical Report
- 2026DreamForge-World 0.1 Preview: A Low-Compute Real-Time Controllable World Model
- 2026DreamX-World 1.0: A General-Purpose Interactive World Model
- 2026GameWAM: A World Action Model for Video Games
- 2026PlayWorld: Benchmarking World Models with Agent Players over Long-Horizon Objectives