MBench: A Comprehensive Benchmark on Memory Capability for Video World Models
On the map: World models → Video-generation world models and simulators
Abstract (arXiv)
Recent advancements in video-based world models have demonstrated an unprecedented ability to synthesize high-fidelity visual sequences. However, a fundamental gap persists between visually plausible video generation and the functional requirements of a world model, particularly in maintaining a stable and reasonable internal state over extended temporal horizons. While existing benchmarks primarily emphasize visual quality, motion coherence, and text-video alignment, they largely overlook memory, the core capability of a world model to preserve consistency across long-term horizons and complex interactions. To address this gap, we present MBench, a comprehensive benchmark dedicated to quantifying and evaluating the memory capability of video world models. We systematically decompose the memory capability of video world models into three hierarchical and complementary core dimensions: entity consistency, environment consistency, and causal consistency, which are further refined into 12 quantifiable sub-dimensions for comprehensive characterization of long-term memory. Our benchmark is built upon rigorously curated real-captured long videos, and evaluated by rule-based quantitative matrices and VLM to enable objective and comprehensive consistency assessment. Extensive evaluations of mainstream state-of-the-art video world models reveal critical systemic limitations of existing methods in long-term state retention, providing a standardized benchmark and clear research direction to advance the field.
Key facts. Cited by 18 papers in the map (data through 14 Oct 2026). Placed in Video-generation world models and simulators, one of 11 directions in World models. Builds on 74 of its 89 references that are in the map. First posted on arXiv 30 May 2026.
Builds on
74 of 89 references.
Closest ancestors · 21
Same direction, newest first
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- 2025VRAG: Learning World Models for Interactive Video Generation28 May
- 2025MAGI-1: Autoregressive Video Generation at Scale19 May
- 2025WorldMem: Long-term Consistent World Simulation with Memory16 Apr
- 2025VBench-2.0: Advancing Video Generation Benchmark Suite for Intrinsic Faithfulness27 Mar
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- 2024Genie: Generative Interactive Environments23 Feb
- 2023Stable Video Diffusion: Scaling Latent Video Diffusion Models to Large Datasets25 Nov
- 2023Learning Interactive Real-World Simulators9 Oct
- 2022Scalable Diffusion Models with Transformers19 Dec
- 2022MAGVIT: Masked Generative Video Transformer10 Dec
- 2021VideoGPT: Video Generation using VQ-VAE and Transformers20 Apr
Other references · 53
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50 most cited of 53 All 53 (JSON)
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Citing papers per year: 2026: 18.
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- 2026HappyWorld-Bench21 Sep 2026
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- 2026From Pixels to States: Rethinking Interactive World Models as Game Engines15 Jul 2026
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- 2026Current World Models Lack a Persistent State Corecited by 12
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- 2026From Pixels to States: Rethinking Interactive World Models as Game Enginescited by 4
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- 2026Persistent Computational State: A Session-Centric Runtime for Generative World Modelscited by 0
- 2026HappyWorld-Benchcited by 0
- 2026OPIS: An Input-Grounded Benchmark for Multi-Object Memory in Video World Modelscited by 0
- 2026Honeycomb: Constant-Size Scene Memory Representation for Video World Modelscited by 0
- 2026HLA-WM: Hybrid Linear Attention for Long-Horizon Video World Modelscited by 0
- 20264LC: 4D Latent Cache for Efficient Conditioning in Dynamic World Modelingcited by 0
- 2026WorldMemBench: A Comprehensive Benchmark for Memory of Video World Modelscited by 0
- 2026WorldMemBench: A Comprehensive Benchmark for Memory of Video World Models13 Oct 2026
- 20264LC: 4D Latent Cache for Efficient Conditioning in Dynamic World Modeling13 Oct 2026
- 2026HLA-WM: Hybrid Linear Attention for Long-Horizon Video World Models5 Oct 2026
- 2026Honeycomb: Constant-Size Scene Memory Representation for Video World Models29 Sep 2026
- 2026OPIS: An Input-Grounded Benchmark for Multi-Object Memory in Video World Models28 Sep 2026
- 2026HappyWorld-Bench21 Sep 2026
- 2026R2M-Bench: Evaluating Revisit Memory via Relative Consistency in Interactive Video World Models27 Aug 2026
- 2026Marionette: Predicting World States, Rendering Geometry, Painting Appearance14 Aug 2026
- 2026Persistent Computational State: A Session-Centric Runtime for Generative World Models23 Jul 2026
- 2026From Pixels to States: Rethinking Interactive World Models as Game Engines15 Jul 2026
- 2026A Definition and Roadmap for World Models7 Jul 2026
- 2026Current World Models Lack a Persistent State Core18 Jun 2026
- 2026StreamAV-Bench: A Comprehensive Benchmark for Streaming Audio-Video Generationcited by 5
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- 2026DramaChain Bench: An End-to-End Benchmark for Short-Drama Generation1 Sep 2026
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