Closing the Loop: Training-Free Revisit Consistency for Autoregressive Generative Rendering
Not on the map. Why?
Abstract (arXiv)
Recent conditional video generation models have shown promising potentials to transform 3D engine renderings, such as depth maps and untextured geometry, into photorealistic videos for gaming and immersive content creation. These applications require long-horizon auto-regressive generation that continuously synthesizes new frames while preserving a persistent 3D world. Auto-regressive generators synthesize video chunk by chunk with a bounded KV cache, so when the camera revisits a location after its context has been evicted, the model often regenerates inconsistent appearance, even though the conditioning renderings (e.g., depth) remain perfectly aligned with the underlying geometry. We address this revisit inconsistency without any post-training by exploiting correspondences the 3D engine already provides: temporal correspondence retrieves pose-matched historical latent chunks into the KV cache as loop-closure memory, while spatial correspondence from camera pose and depth reprojection biases token-level attention toward geometrically corresponding regions of the retrieved chunks. We demonstrate our method on loop-closure trajectories mined from TartanAir and TartanGround dataset to mirror complicate real-world application scenarios, where it outperforms existing training-free baselines on revisit consistency without losing overall video quality. Project Page: https://wenchao-m.github.io/ClosetheLoop.github.io/
Key facts. Cited by 1 paper in the map (data through 7 Oct 2026). First posted on arXiv 23 Jul 2026.
Builds on
0 of 0 references.
No references here yet.
Built on by
Citing papers per year: 2026: 1.
1 paper.
- 2026LOCI: Spatial Linear Memory for Streaming World Modelscited by 0
- 2026LOCI: Spatial Linear Memory for Streaming World Models30 Sep 2026
Similar, not cited
Close in wording, no citation either way
- 2026FixAnything: 3D-Consistent Rendering Refinement via Video Generative Priors
- 2025GenFusion: Closing the Loop between Reconstruction and Generation via Videos
- 2025WorldWarp: Propagating 3D Geometry with Asynchronous Video Diffusion
- 2025Memorize-and-Generate: Towards Long-Term Consistency in Real-Time Video Generation
- 2026Gen3R: 3D Scene Generation Meets Feed-Forward Reconstruction
- 2026Stream4D: 4D-Consistency for Streaming Autoregressive Diffusion Video Models
- 2026Beyond Pixel Histories: World Models with Persistent 3D State
- 20244Real: Towards Photorealistic 4D Scene Generation via Video Diffusion Models