mlsanityData to 14 Oct 2026

WorldKV: Efficient World Memory with World Retrieval and Compression

arXiv 2605.22718 ↗First posted 21 May 2026cs.CVcited by 15

On the map: Diffusion models → Video generation

also in 1 more
Abstract (arXiv)

Autoregressive video diffusion models have enabled real-time, action-conditioned world generation. However, sustaining a persistent world, where revisiting a previously seen viewpoint yields consistent content, remains an open problem. Full KV-cache attention preserves this consistency but breaks real-time constraints: memory footprint and attention cost grow linearly with rollout length. Sliding window inference restores throughput but discards long-term consistency. We propose WorldKV, a training-free framework with two components: World Retrieval and World Compression. World Retrieval stores evicted KV-cache chunks in GPU/CPU memory and selectively retrieves scene-relevant chunks via camera/ action correspondence, inserting them back into the native attention window without re-encoding. World Compression prunes redundant tokens within each chunk via key-key similarity to an anchor frame, halving per-chunk storage to fit 2x more history under a fixed budget. On Matrix-Game-2.0 and LingBot- World-Fast, WorldKV matches or exceeds full-KV memory fidelity at roughly 2x the throughput, and is competitive with memory-trained baselines without any fine-tuning. Project Page: https://cvlab-kaist.github.io/WorldKV/

Key facts. Cited by 15 papers in the map (data through 14 Oct 2026). Placed in Video generation, one of 14 directions in Diffusion models. Builds on 31 of its 34 references that are in the map. First posted on arXiv 21 May 2026.

Builds on

31 of 34 references.

Closest ancestors · 11

Same direction, newest first

  1. 2026Causal Forcing: Autoregressive Diffusion Distillation Done Right for High-Quality Real-Time Interactive Video Generation2 Feb
  2. 2025Yume-1.5: A Text-Controlled Interactive World Generation Model26 Dec
  3. 2025WorldPlay: Towards Long-Term Geometric Consistency for Real-Time Interactive World Modeling16 Dec
  4. 2025Deep Forcing: Training-Free Long Video Generation with Deep Sink and Participative Compression4 Dec
  5. 2025Denoise to Track: Harnessing Video Diffusion Priors for Robust Correspondence4 Dec
  6. 2025Memory Forcing: Spatio-Temporal Memory for Consistent Scene Generation on Minecraft3 Oct
  7. 2025Rolling Forcing: Autoregressive Long Video Diffusion in Real Time29 Sep
  8. 2025Matrix-game 2.0: An open-source real-time and streaming interactive world model18 Aug
  9. 2025Self Forcing: Bridging the Train-Test Gap in Autoregressive Video Diffusion9 Jun
  10. 2025SkyReels-V2: Infinite-length Film Generative Model17 Apr
  11. 2024From Slow Bidirectional to Fast Autoregressive Video Diffusion Models10 Dec

Other references · 20

  1. 2018The Unreasonable Effectiveness of Deep Features as a Perceptual Metriccited by 11,177
  2. 2023Lost in the Middle: How Language Models Use Long Contextscited by 3,455
  3. 2023Efficient Streaming Language Models with Attention Sinkscited by 2,186
  4. 2024SnapKV: LLM Knows What You are Looking for Before Generationcited by 880
  5. 2023H2O: Heavy-Hitter Oracle for Efficient Generative Inference of Large Language Modelscited by 832
  6. 2024Diffusion Forcing: Next-token Prediction Meets Full-Sequence Diffusioncited by 681
  7. 2024Quest: Query-Aware Sparsity for Efficient Long-Context LLM Inferencecited by 501
  8. 2026World Action Models are Zero-shot Policiescited by 465
  9. 2025GEN3C: 3D-Informed World-Consistent Video Generation with Precise Camera Controlcited by 341
  10. 2025MAGI-1: Autoregressive Video Generation at Scalecited by 276
  11. 2025LongLive: Real-time Interactive Long Video Generationcited by 265
  12. 2025WorldMem: Long-term Consistent World Simulation with Memorycited by 168
8 more
  1. 2026Advancing Open-source World Modelscited by 154
  2. 2026DreamDojo: A Generalist Robot World Model from Large-Scale Human Videoscited by 135
  3. 2025VMem: Consistent Interactive Video Scene Generation with Surfel-Indexed View Memorycited by 109
  4. 2025RELIC: Interactive Video World Model with Long-Horizon Memorycited by 96
  5. 2025R-KV: Redundancy-aware KV Cache Compression for Reasoning Modelscited by 54
  6. 2026Solaris: Building a Multiplayer Video World Model in Minecraftcited by 47
  7. 2025Dialogue Without Limits: Constant-Sized KV Caches for Extended Responses in LLMscited by 20
  8. 2026Grounding World Simulation Models in a Real-World Metropoliscited by 12

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Cited by year (2026 to 14 Oct)

Citing papers per year: 2026: 15.

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  1. 2026WorldAttention: An Efficient Attention Architecture for Interactive Video World Models
  2. 2026Addressable Memory for Video World Models
  3. 2025WorldPack: Dynamic Frame Compression for Long-context Video World Modeling
  4. 2026Fast Autoregressive Video Diffusion and World Models with Temporal Cache Compression and Sparse Attention
  5. 2026Compression and Retrieval: Implicit Memory Retrieval for Video World Models
  6. 2026WorldMemBench: A Comprehensive Benchmark for Memory of Video World Models
  7. 2025Video World Models with Long-term Spatial Memory
  8. 2026World-T3: Test-Time Training as Persistent Memory for Real-Time Video World Models