mlsanityData to 14 Oct 2026

Olaf-World: Orienting Latent Actions for Video World Modeling

arXiv 2602.10104 ↗First posted 10 Feb 2026cs.CV cs.AI cs.LGcited by 10

On the map: World models → Embodied and robot world models

Abstract (arXiv)

Scaling action-controllable world models is limited by the scarcity of action labels. While latent action learning promises to extract control interfaces from unlabeled video, learned latents often fail to transfer across contexts: they entangle scene-specific cues and lack a shared coordinate system. This occurs because standard objectives operate only within each clip, providing no mechanism to align action semantics across contexts. Our key insight is that although actions are unobserved, their semantic effects are observable and can serve as a shared reference. We introduce SeqDelta-REPA, a sequence-level control-effect alignment objective that anchors integrated latent action to temporal feature differences from a frozen, self-supervised video encoder. Building on this, we present Olaf-World, a pipeline that pretrains action-conditioned video world models from large-scale passive video. Extensive experiments demonstrate that our method learns a more structured latent action space, leading to stronger zero-shot action transfer and more data-efficient adaptation to new control interfaces than state-of-the-art baselines.

Key facts. Cited by 10 papers in the map (data through 14 Oct 2026). Placed in Embodied and robot world models, one of 11 directions in World models. Builds on 70 of its 76 references that are in the map. First posted on arXiv 10 Feb 2026.

Builds on

70 of 76 references.

Closest ancestors · 8

Same direction, newest first

  1. 2026Learning Latent Action World Models In The Wild8 Jan
  2. 2025Motus: A Unified Latent Action World Model15 Dec
  3. 2025Co-Evolving Latent Action World Models30 Oct
  4. 2025villa-X: Enhancing Latent Action Modeling in Vision-Language-Action Models31 Jul
  5. 2025V-JEPA 2: Self-Supervised Video Models Enable Understanding, Prediction and Planning11 Jun
  6. 2025DreamGen: Unlocking Generalization in Robot Learning through Video World Models19 May
  7. 2025AdaWorld: Learning Adaptable World Models with Latent Actions24 Mar
  8. 2023Learning to Act without Actions17 Dec

Other references · 62

  1. 2022Scalable Diffusion Models with Transformerscited by 6,054
  2. 2022Flow Straight and Fast: Learning to Generate and Transfer Data with Rectified Flowcited by 3,700
  3. 2025Wan: Open and Advanced Large-Scale Video Generative Modelscited by 2,708
  4. 2023VBench: Comprehensive Benchmark Suite for Video Generative Modelscited by 1,822
  5. 2024HunyuanVideo: A Systematic Framework For Large Video Generative Modelscited by 1,660
  6. 2018World Modelscited by 1,513
  7. 2025DINOv3cited by 1,414
  8. 2022VideoMAE: Masked Autoencoders are Data-Efficient Learners for Self-Supervised Video Pre-Trainingcited by 1,322
  9. 2023Mastering Diverse Domains through World Modelscited by 1,253
  10. 2018Challenging Common Assumptions in the Unsupervised Learning of Disentangled Representationscited by 941
  11. 2016Deep Variational Information Bottleneckcited by 930
  12. 2025Cosmos World Foundation Model Platform for Physical AIcited by 864
38 more
  1. 2024Genie: Generative Interactive Environmentscited by 747
  2. 2024Representation Alignment for Generation: Training Diffusion Transformers Is Easier Than You Thinkcited by 703
  3. 2025Self Forcing: Bridging the Train-Test Gap in Autoregressive Video Diffusioncited by 625
  4. 2023VideoMAE V2: Scaling Video Masked Autoencoders with Dual Maskingcited by 528
  5. 2019Variational Autoencoders and Nonlinear ICA: A Unifying Frameworkcited by 503
  6. 2025UniVLA: Learning to Act Anywhere with Task-centric Latent Actionscited by 410
  7. 2022DayDreamer: World Models for Physical Robot Learningcited by 400
  8. 2024Vista: A Generalizable Driving World Model with High Fidelity and Versatile Controllabilitycited by 347
  9. 2024Latent Action Pretraining from Videoscited by 321
  10. 2024Diffusion for World Modeling: Visual Details Matter in Ataricited by 300
  11. 2024Diffusion Models Are Real-Time Game Enginescited by 296
  12. 2025MAGI-1: Autoregressive Video Generation at Scalecited by 276
  13. 2024Navigation World Modelscited by 272
  14. 2025Seedance 1.0: Exploring the Boundaries of Video Generation Modelscited by 259
  15. 2025SkyReels-V2: Infinite-length Film Generative Modelcited by 229
  16. 2025REPA-E: Unlocking VAE for End-to-End Tuning with Latent Diffusion Transformerscited by 225
  17. 2025Video models are zero-shot learners and reasonerscited by 220
  18. 2025Matrix-game 2.0: An open-source real-time and streaming interactive world modelcited by 186
  19. 2025ViPE: Video Pose Engine for 3D Geometric Perceptioncited by 170
  20. 2025WorldPlay: Towards Long-Term Geometric Consistency for Real-Time Interactive World Modelingcited by 170
  21. 2025WorldMem: Long-term Consistent World Simulation with Memorycited by 168
  22. 2025Open-Sora 2.0: Training a Commercial-Level Video Generation Model in 200kcited by 163
  23. 2026Advancing Open-source World Modelscited by 154
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  25. 2025GameFactory: Creating New Games with Generative Interactive Videoscited by 130
  26. 2025Long-Context Autoregressive Video Modeling with Next-Frame Predictioncited by 123
  27. 2025VideoJAM: Joint Appearance-Motion Representations for Enhanced Motion Generation in Video Modelscited by 113
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  29. 2022Deep Hierarchical Planning from Pixelscited by 101
  30. 2025VideoREPA: Learning Physics for Video Generation through Relational Alignment with Foundation Modelscited by 98
  31. 2025RELIC: Interactive Video World Model with Long-Horizon Memorycited by 96
  32. 2025What matters for Representation Alignment: Global Information or Spatial Structure?cited by 84
  33. 2024Learning and Leveraging World Models in Visual Representation Learningcited by 72
  34. 2024Moto: Latent Motion Token as the Bridging Language for Learning Robot Manipulation from Videoscited by 69
  35. 2025Hunyuan-GameCraft-2: Instruction-following Interactive Game World Modelcited by 61
  36. 2023Posterior Collapse and Latent Variable Non-identifiabilitycited by 57
  37. 2025Latent Action Learning Requires Supervision in the Presence of Distractorscited by 44
  38. 2025CoMo: Learning Continuous Latent Motion from Internet Videos for Scalable Robot Learningcited by 40

50 most cited of 62 All 62 (JSON)

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Cited by year (2026 to 14 Oct)

Citing papers per year: 2026: 10.

10 papers.

Similar, not cited

Close in wording, no citation either way

  1. 2026DiLA: Disentangled Latent Action World Models
  2. 2026WLA3: World Latent Action Modeling for Semantics, Dynamics, and Kinematics
  3. 2026LD4WAM: Learning Latent Dynamics from Human Videos for World Action Models
  4. 2026What Makes Video World Model Latents Action-Relevant: Prediction over Reconstruction
  5. 2026LeapBot-WA: World-Anchor Action Models via Predictive Latent Alignments
  6. 2026World Tokens: Enhancing Embodied Policies with Training-Time World Modeling
  7. 2026Chain of World: World Model Thinking in Latent Motion
  8. 2026Native Action-Prior Learning from Videos for World Action Models