mlsanityData to 7 Oct 2026

Hunyuan-GameCraft: High-dynamic Interactive Game Video Generation with Hybrid History Condition

arXiv 2506.17201 ↗First posted 20 Jun 2025cs.CVcited by 92

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Cited by 68 in World models, but placed by its own abstract, which didn’t fit.

Abstract (arXiv)

Recent advances in diffusion-based and controllable video generation have enabled high-quality and temporally coherent video synthesis, laying the groundwork for immersive interactive gaming experiences. However, current methods face limitations in dynamics, generality, long-term consistency, and efficiency, which limit the ability to create various gameplay videos. To address these gaps, we introduce Hunyuan-GameCraft, a novel framework for high-dynamic interactive video generation in game environments. To achieve fine-grained action control, we unify standard keyboard and mouse inputs into a shared camera representation space, facilitating smooth interpolation between various camera and movement operations. Then we propose a hybrid history-conditioned training strategy that extends video sequences autoregressively while preserving game scene information. Additionally, to enhance inference efficiency and playability, we achieve model distillation to reduce computational overhead while maintaining consistency across long temporal sequences, making it suitable for real-time deployment in complex interactive environments. The model is trained on a large-scale dataset comprising over one million gameplay recordings across over 100 AAA games, ensuring broad coverage and diversity, then fine-tuned on a carefully annotated synthetic dataset to enhance precision and control. The curated game scene data significantly improves the visual fidelity, realism and action controllability. Extensive experiments demonstrate that Hunyuan-GameCraft significantly outperforms existing models, advancing the realism and playability of interactive game video generation.

Key facts. Cited by 92 papers in the map (data through 7 Oct 2026). Builds on 26 of its 33 references that are in the map. First posted on arXiv 20 Jun 2025.

Builds on

26 of 33 references.

References · 26

  1. 2024Qwen2-VL: Enhancing Vision-Language Model's Perception of the World at Any Resolutioncited by 4,151
  2. 2024Scaling Rectified Flow Transformers for High-Resolution Image Synthesiscited by 4,094
  3. 2023Stable Video Diffusion: Scaling Latent Video Diffusion Models to Large Datasetscited by 2,526
  4. 2020RAFT: Recurrent All-Pairs Field Transforms for Optical Flowcited by 2,385
  5. 2023VBench: Comprehensive Benchmark Suite for Video Generative Modelscited by 1,755
  6. 2024HunyuanVideo: A Systematic Framework For Large Video Generative Modelscited by 1,597
  7. 2023Align your Latents: High-Resolution Video Synthesis with Latent Diffusion Modelscited by 1,465
  8. 2023Latent Consistency Models: Synthesizing High-Resolution Images with Few-Step Inferencecited by 826
  9. 2024Diffusion Forcing: Next-token Prediction Meets Full-Sequence Diffusioncited by 634
  10. 2023MotionCtrl: A Unified and Flexible Motion Controller for Video Generationcited by 568
  11. 2024CameraCtrl: Enabling Camera Control for Text-to-Video Generationcited by 448
  12. 2024MonST3R: A Simple Approach for Estimating Geometry in the Presence of Motioncited by 431
14 more
  1. 2021StyleGAN-V: A Continuous Video Generator with the Price, Image Quality and Perks of StyleGAN2cited by 300
  2. 2024Diffusion Models Are Real-Time Game Enginescited by 282
  3. 2024StreamingT2V: Consistent, Dynamic, and Extendable Long Video Generation from Textcited by 242
  4. 2024GameGen-X: Interactive Open-world Game Video Generationcited by 124
  5. 2025GameFactory: Creating New Games with Generative Interactive Videoscited by 124
  6. 2025Long-Context Autoregressive Video Modeling with Next-Frame Predictioncited by 119
  7. 2025One-Minute Video Generation with Test-Time Trainingcited by 100
  8. 2025CameraCtrl II: Dynamic Scene Exploration via Camera-controlled Video Diffusion Modelscited by 97
  9. 2024WorldDreamer: Towards General World Models for Video Generation via Predicting Masked Tokenscited by 87
  10. 2024FreeLong: Training-Free Long Video Generation with SpectralBlend Temporal Attentioncited by 87
  11. 2024Phased Consistency Modelscited by 83
  12. 2024The Matrix: Infinite-Horizon World Generation with Real-Time Moving Controlcited by 79
  13. 2024ViD-GPT: Introducing GPT-style Autoregressive Generation in Video Diffusion Modelscited by 33
  14. 2025Hunyuan-Game: Industrial-grade Intelligent Game Creation Modelcited by 4

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Cited by year (2026 to 7 Oct)

Citing papers per year: 2025: 18; 2026: 74.

92 papers.

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  1. 2025Self-Forcing++: Towards Minute-Scale High-Quality Video Generationcited by 176
  2. 2025Matrix-game 2.0: An open-source real-time and streaming interactive world modelcited by 174
  3. 2025WorldPlay: Towards Long-Term Geometric Consistency for Real-Time Interactive World Modelingcited by 152
  4. 2025RELIC: Interactive Video World Model with Long-Horizon Memorycited by 89
  5. 2026PointWorld: Scaling 3D World Models for In-The-Wild Robotic Manipulationcited by 74
  6. 2025SpatialVID: A Large-Scale Video Dataset with Spatial Annotationscited by 72
  7. 2025MotionStream: Real-Time Video Generation with Interactive Motion Controlscited by 71
  8. 2026Helios: Real Real-Time Long Video Generation Modelcited by 56
  9. 2026WoVR: World Models as Reliable Simulators for Post-Training VLA Policies with RLcited by 46
  10. 2025World-in-World: World Models in a Closed-Loop Worldcited by 44
  11. 2026Infinite-World: Scaling Interactive World Models to 1000-Frame Horizons via Pose-Free Hierarchical Memorycited by 37
  12. 2026Lyra 2.0: Explorable Generative 3D Worldscited by 36
38 more
  1. 2026WBench: A Comprehensive Multi-turn Benchmark for Interactive Video World Model Evaluationcited by 34
  2. 2026LoL: Longer than Longer, Scaling Video Generation to Hourcited by 29
  3. 2025Pack and Force Your Memory: Long-form and Consistent Video Generationcited by 26
  4. 2026VerseCrafter: Dynamic Realistic Video World Model with 4D Geometric Controlcited by 26
  5. 2026WorldMark: A Unified Benchmark Suite for Interactive Video World Modelscited by 24
  6. 2026WorldCompass: Reinforcement Learning for Long-Horizon World Modelscited by 22
  7. 2026LiveWorld: Simulating Out-of-Sight Dynamics in Generative Video World Modelscited by 20
  8. 2026Out of Sight but Not Out of Mind: Hybrid Memory for Dynamic Video World Modelscited by 20
  9. 2026RealWonder: Real-Time Physical Action-Conditioned Video Generationcited by 18
  10. 2026Omni-WorldBench: Towards a Comprehensive Interaction-Centric Evaluation for World Modelscited by 17
  11. 2025Simulating the Visual World with Artificial Intelligence: A Roadmapcited by 15
  12. 2026WorldStereo: Bridging Camera-Guided Video Generation and Scene Reconstruction via 3D Geometric Memoriescited by 15
  13. 2025A Survey on Cache Methods in Diffusion Models: Toward Efficient Multi-Modal Generationcited by 14
  14. 2025BAgger: Backwards Aggregation for Mitigating Drift in Autoregressive Video Diffusion Modelscited by 13
  15. 2026WildWorld: A Large-Scale Dataset for Dynamic World Modeling with Actions and Explicit State toward Generative ARPGcited by 13
  16. 2026Wonder: Video World Model Done Bettercited by 13
  17. 2026Alaya-EVOKE: From Linear-Scaling Supervision to Endless Worldcited by 13
  18. 2026StableWorld: Towards Stable and Consistent Long Interactive Video Generationcited by 12
  19. 2026Geometry-Aware Rotary Position Embedding for Consistent Video World Modelcited by 12
  20. 2026MultiGen: Level-Design for Editable Multiplayer Worlds in Diffusion Game Enginescited by 12
  21. 2026WorldCam: Interactive Autoregressive 3D Gaming Worlds with Camera Pose as a Unifying Geometric Representationcited by 12
  22. 2026LOME: Learning Human-Object Manipulation with Action-Conditioned Egocentric World Modelcited by 12
  23. 2025FG-CLIP 2: A Bilingual Fine-grained Vision-Language Alignment Modelcited by 11
  24. 2026Agentic World Modeling: Foundations, Capabilities, Laws, and Beyondcited by 10
  25. 2026MemoBench: Benchmarking World Modeling in Dynamically Changing Environmentscited by 10
  26. 2026EchoWM: Open and Enterable Omnimodal World Modelscited by 10
  27. 2025WorldWander: Bridging Egocentric and Exocentric Worlds in Video Generationcited by 9
  28. 2025LongVie 2: Multimodal Controllable Ultra-Long Video World Modelcited by 9
  29. 2026Plenoptic Video Generationcited by 9
  30. 2026ShareVerse: Multi-Agent Consistent Video Generation for Shared World Modelingcited by 9
  31. 2026Code World Model: Coding Agent as World Braincited by 9
  32. 2026Prisma-World: Camera-Controllable Multi-Agent Video World Modelcited by 8
  33. 2026Current World Models Lack a Persistent State Corecited by 8
  34. 2026Evolution of Video Generative Foundationscited by 6
  35. 2026Memorize When Needed: Decoupled Memory Control for Spatially Consistent Long-Horizon Video Generationcited by 6
  36. 2026Towards Interactive Video World Modeling: Frontiers, Challenges, Benchmarks, and Future Trendscited by 6
  37. 2026RoboTrustBench: Benchmarking the Trustworthiness of Video World Models for Robotic Manipulationcited by 6
  38. 2026Video Generation Models as World Models: Efficient Paradigms, Architectures and Algorithmscited by 5

50 most cited of 92 All 92 (JSON)