4Director: Controlling Video World Models with Rigid 3D Geometry
On the map: World models → Video-generation world models and simulators
Abstract (arXiv)
Precise control over camera and object motion is essential for professional video production. Existing methods control objects only coarsely, through image-plane cues that are ambiguous in depth and rotation or through 3D tracks and blobs that lack complete geometry and lose consistency across viewpoint changes. We introduce 4Director, a video world model conditioned on an explicit 4D scene representation: each object is reconstructed once from the input image as a canonical mesh and moved by one prescribed rigid transformation per frame. This representation provides an intuitive 3D control interface and prevents unobserved geometry from being regenerated independently in every frame. We render the controlled scene as a depth video and introduce a Motion Adapter that transforms this geometric scaffold into video while synthesizing view-consistent appearance, illumination, and non-rigid dynamics. For training, we construct RealCOD-Rigid, a new dataset of 20,774 clips annotated with rigid 3D scenes by our automatic pipeline. We further introduce Identity-Gated IoU (IG-IoU), which jointly evaluates adherence to prescribed object motion and preservation of object identity. Experiments demonstrate that 4Director consistently outperforms prior methods in visual quality and in camera and object control.
Key facts. No citing papers in the map yet (data through 14 Oct 2026). Placed in Video-generation world models and simulators, one of 11 directions in World models. Builds on 122 of its 127 references that are in the map. First posted on arXiv 1 Oct 2026.
Builds on
122 of 127 references.
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