ActionParty: Multi-Subject Action Binding in Generative Video Games
On the map: World models → Video-generation world models and simulators
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Abstract (arXiv)
Recent advances in video diffusion have enabled the development of "world models" capable of simulating interactive environments. However, these models are largely restricted to single-agent settings, failing to control multiple agents simultaneously in a scene. In this work, we tackle a fundamental issue of action binding in existing video diffusion models, which struggle to associate specific actions with their corresponding subjects. For this purpose, we propose ActionParty, an action controllable multi-subject world model for generative video games. It introduces subject state tokens, i.e. latent variables that persistently capture the state of each subject in the scene. By jointly modeling state tokens and video latents with a spatial biasing mechanism, we disentangle global video frame rendering from individual action-controlled subject updates. We evaluate ActionParty on the Melting Pot benchmark, demonstrating the first video world model capable of controlling up to seven players simultaneously across 46 diverse environments. Our results show significant improvements in action-following accuracy and identity consistency, while enabling robust autoregressive tracking of subjects through complex interactions.
Key facts. Cited by 5 papers in the map (data through 14 Oct 2026). Placed in Video-generation world models and simulators, one of 11 directions in World models. Builds on 86 of its 87 references that are in the map. First posted on arXiv 2 Apr 2026.
Builds on
86 of 87 references.
Closest ancestors · 16
Same direction, newest first
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- 2025WorldMem: Long-term Consistent World Simulation with Memory16 Apr
- 2025Wan: Open and Advanced Large-Scale Video Generative Models26 Mar
- 2025Controllable 3D Outdoor Scene Generation via Scene Graphs10 Mar
- 2025GameFactory: Creating New Games with Generative Interactive Videos14 Jan
- 2024WorldSimBench: Towards Video Generation Models as World Simulators23 Oct
- 2024Diffusion Models Are Real-Time Game Engines27 Aug
- 2024CogVideoX: Text-to-Video Diffusion Models with An Expert Transformer12 Aug
- 2024Genie: Generative Interactive Environments23 Feb
4 more
Other references · 70
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50 most cited of 70 All 70 (JSON)
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Citing papers per year: 2026: 5.
5 papers.
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- 2026Custom Forcing: Training-Free Subject Customization for Autoregressive Video Generationcited by 0
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- 2026CoDrive: Cross-Vehicle World-Consistent Video Generation with Precise Trajectory Control for Cooperative Driving28 Sep 2026
- 2026From Generation to Simulation: How Far Are World Models from Being True Simulators?24 Aug 2026
- 2026Towards Interactive Video World Modeling: Frontiers, Challenges, Benchmarks, and Future Trends31 May 2026
- 2026ReactiveGWM: Steering NPC in Reactive Game World Models14 May 2026
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