mlsanityData to 14 Oct 2026

ActionParty: Multi-Subject Action Binding in Generative Video Games

arXiv 2604.02330 ↗First posted 2 Apr 2026cs.CV cs.AI cs.LGcited by 5

On the map: World models → Video-generation world models and simulators

also in 1 more
Abstract (arXiv)

Recent advances in video diffusion have enabled the development of "world models" capable of simulating interactive environments. However, these models are largely restricted to single-agent settings, failing to control multiple agents simultaneously in a scene. In this work, we tackle a fundamental issue of action binding in existing video diffusion models, which struggle to associate specific actions with their corresponding subjects. For this purpose, we propose ActionParty, an action controllable multi-subject world model for generative video games. It introduces subject state tokens, i.e. latent variables that persistently capture the state of each subject in the scene. By jointly modeling state tokens and video latents with a spatial biasing mechanism, we disentangle global video frame rendering from individual action-controlled subject updates. We evaluate ActionParty on the Melting Pot benchmark, demonstrating the first video world model capable of controlling up to seven players simultaneously across 46 diverse environments. Our results show significant improvements in action-following accuracy and identity consistency, while enabling robust autoregressive tracking of subjects through complex interactions.

Key facts. Cited by 5 papers in the map (data through 14 Oct 2026). Placed in Video-generation world models and simulators, one of 11 directions in World models. Builds on 86 of its 87 references that are in the map. First posted on arXiv 2 Apr 2026.

Builds on

86 of 87 references.

Closest ancestors · 16

Same direction, newest first

  1. 2026MultiGen: Level-Design for Editable Multiplayer Worlds in Diffusion Game Engines3 Mar
  2. 2026Solaris: Building a Multiplayer Video World Model in Minecraft25 Feb
  3. 2025RELIC: Interactive Video World Model with Long-Horizon Memory3 Dec
  4. 2025Matrix-game 2.0: An open-source real-time and streaming interactive world model18 Aug
  5. 2025WorldMem: Long-term Consistent World Simulation with Memory16 Apr
  6. 2025Wan: Open and Advanced Large-Scale Video Generative Models26 Mar
  7. 2025Controllable 3D Outdoor Scene Generation via Scene Graphs10 Mar
  8. 2025GameFactory: Creating New Games with Generative Interactive Videos14 Jan
  9. 2024WorldSimBench: Towards Video Generation Models as World Simulators23 Oct
  10. 2024Diffusion Models Are Real-Time Game Engines27 Aug
  11. 2024CogVideoX: Text-to-Video Diffusion Models with An Expert Transformer12 Aug
  12. 2024Genie: Generative Interactive Environments23 Feb
4 more
  1. 2023Stable Video Diffusion: Scaling Latent Video Diffusion Models to Large Datasets25 Nov
  2. 2022Scalable Diffusion Models with Transformers19 Dec
  3. 2022Flow Matching for Generative Modeling6 Oct
  4. 2020Denoising Diffusion Probabilistic Models19 Jun

Other references · 70

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38 more
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50 most cited of 70 All 70 (JSON)

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Cited by year (2026 to 14 Oct)

Citing papers per year: 2026: 5.

5 papers.

Similar, not cited

Close in wording, no citation either way

  1. 2026GameWAM: A World Action Model for Video Games
  2. 2026ActWorld: From Explorable to Interactive World Model via Action-Aware Memory
  3. 2025Hunyuan-GameCraft-2: Instruction-following Interactive Game World Model
  4. 2026From Pixels to States: Rethinking Interactive World Models as Game Engines
  5. 2026MultiWorld: Scalable Multi-Agent Multi-View Video World Models
  6. 2025Vid2World: Crafting Video Diffusion Models to Interactive World Models
  7. 2026WorldMark: A Unified Benchmark Suite for Interactive Video World Models
  8. 2026PlayWorld: Benchmarking World Models with Agent Players over Long-Horizon Objectives