EgoCS-400K: An Egocentric Gameplay Dataset for World Models
On the map: World models → Video-generation world models and simulators
Abstract (arXiv)
The shift from video generation to interactive world modeling places new demands on data: beyond captioned videos, world models require temporally aligned video-action-language trajectories grounded in the actions, camera motion, states, and events that drive future scene changes. However, such data is difficult to obtain at scale. Web video datasets offer broad visual coverage but lack executable actions and reliable states; robotic datasets provide action and state supervision but are costly and limited in scene diversity; and existing simulators often lack large-scale human-driven interaction trajectories. In this paper, we introduce EgoCS-400K, a large-scale replay-grounded egocentric Counter-Strike dataset for world models, built from public professional CS and CS2 match demos that preserve human gameplay trajectories and enable parsing, replaying, rendering, and temporal alignment. We extract player states, view directions, movements, keyboard/button inputs, view-angle changes, weapon usage, game events, and round-level context, and render clean first-person videos from the same trajectories. EgoCS-400K contains over 400,000 first-person videos and 10,000 hours of gameplay from more than 1,000 matches and 40,000 rounds, covering 13 maps and 10 player viewpoints per round. It supports a range of interactive visual modeling tasks, including action-conditioned future prediction, state- and event-aware scene rollout, replay-grounded captioning, and agent egocentric action understanding. By connecting visual observations with human actions, camera motion, game states, and events at scale, EgoCS-400K serves as a practical bridge between passive web videos, controllable game simulation, and costly real-world embodied data.
Key facts. Cited by 5 papers in the map (data through 14 Oct 2026). Placed in Video-generation world models and simulators, one of 11 directions in World models. Builds on 40 of its 47 references that are in the map. First posted on arXiv 16 Jun 2026.
Builds on
40 of 47 references.
Closest ancestors · 11
Same direction, newest first
- 2026Matrix-Game 3.0: Real-Time and Streaming Interactive World Model with Long-Horizon Memory10 Apr
- 2026WorldCam: Interactive Autoregressive 3D Gaming Worlds with Camera Pose as a Unifying Geometric Representation17 Mar
- 2025RELIC: Interactive Video World Model with Long-Horizon Memory3 Dec
- 2025Hunyuan-GameCraft-2: Instruction-following Interactive Game World Model28 Nov
- 2025Yume: An Interactive World Generation Model23 Jul
- 2025WorldMem: Long-term Consistent World Simulation with Memory16 Apr
- 2025MineWorld: a Real-Time and Open-Source Interactive World Model on Minecraft11 Apr
- 2025GameFactory: Creating New Games with Generative Interactive Videos14 Jan
- 2024WorldSimBench: Towards Video Generation Models as World Simulators23 Oct
- 2024Diffusion Models Are Real-Time Game Engines27 Aug
- 2024Genie: Generative Interactive Environments23 Feb
Other references · 29
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17 more
- 2017The "something something" video database for learning and evaluating visual common sensecited by 1,103
- 2019HowTo100M: Learning a Text-Video Embedding by Watching Hundred Million Narrated Video Clipscited by 950
- 2024DROID: A Large-Scale In-The-Wild Robot Manipulation Datasetcited by 852
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- 2025Yume-1.5: A Text-Controlled Interactive World Generation Modelcited by 84
- 2024The Matrix: Infinite-Horizon World Generation with Real-Time Moving Controlcited by 80
- 2025PLAICraft: Large-Scale Time-Aligned Vision-Speech-Action Dataset for Embodied AIcited by 10
- 2025LongScape: Advancing Long-Horizon Embodied World Models with Context-Aware MoEcited by 7
Built on by
Citing papers per year: 2026: 5.
5 papers.
- 2026Marionette: Predicting World States, Rendering Geometry, Painting Appearancecited by 6
- 2026From Pixels to States: Rethinking Interactive World Models as Game Enginescited by 4
- 2026WorldMind: Decoupled Game World Model for State-Aware NPC Behaviorcited by 3
- 2026GameHorizon Suite: Multi-Horizon Data and Evaluation in Gameplaycited by 0
- 2026Esports World Model Datasetcited by 0
- 2026Esports World Model Dataset12 Oct 2026
- 2026GameHorizon Suite: Multi-Horizon Data and Evaluation in Gameplay21 Sep 2026
- 2026WorldMind: Decoupled Game World Model for State-Aware NPC Behavior18 Aug 2026
- 2026Marionette: Predicting World States, Rendering Geometry, Painting Appearance14 Aug 2026
- 2026From Pixels to States: Rethinking Interactive World Models as Game Engines15 Jul 2026
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