AnchorWeave: World-Consistent Video Generation with Retrieved Local Spatial Memories
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Abstract (arXiv)
Maintaining spatial world consistency over long horizons remains a central challenge for camera-controllable video generation. Existing memory-based approaches often condition generation on globally reconstructed 3D scenes by rendering anchor videos from the reconstructed geometry in the history. However, reconstructing a global 3D scene from multiple views inevitably introduces cross-view misalignment, as pose and depth estimation errors cause the same surfaces to be reconstructed at slightly different 3D locations across views. When fused, these inconsistencies accumulate into noisy geometry that contaminates the conditioning signals and degrades generation quality. We introduce AnchorWeave, a memory-augmented video generation framework that replaces a single misaligned global memory with multiple clean local geometric memories and learns to reconcile their cross-view inconsistencies. To this end, AnchorWeave performs coverage-driven local memory retrieval aligned with the target trajectory and integrates the selected local memories through a multi-anchor weaving controller during generation. Extensive experiments demonstrate that AnchorWeave significantly improves long-term scene consistency while maintaining strong visual quality, with ablation and analysis studies further validating the effectiveness of local geometric conditioning, multi-anchor control, and coverage-driven retrieval.
Key facts. Cited by 13 papers in the map (data through 7 Oct 2026). Builds on 113 of its 125 references that are in the map. First posted on arXiv 16 Feb 2026.
Builds on
113 of 125 references.
References · 113
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- 2021High-Resolution Image Synthesis with Latent Diffusion Modelscited by 18,694
- 2022Flow Matching for Generative Modelingcited by 5,426
- 2025Wan: Open and Advanced Large-Scale Video Generative Modelscited by 2,536
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- 2024Genie: Generative Interactive Environmentscited by 706
- 2024Diffusion Forcing: Next-token Prediction Meets Full-Sequence Diffusioncited by 634
- 2025Self Forcing: Bridging the Train-Test Gap in Autoregressive Video Diffusioncited by 569
- 2023MotionCtrl: A Unified and Flexible Motion Controller for Video Generationcited by 568
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- 2023DL3DV-10K: A Large-Scale Scene Dataset for Deep Learning-based 3D Visioncited by 514
- 2024CameraCtrl: Enabling Camera Control for Text-to-Video Generationcited by 448
- 2024CAT3D: Create Anything in 3D with Multi-View Diffusion Modelscited by 425
- 2024ViewCrafter: Taming Video Diffusion Models for High-fidelity Novel View Synthesiscited by 392
- 2022Kubric: A scalable dataset generatorcited by 373
- 2025GEN3C: 3D-Informed World-Consistent Video Generation with Precise Camera Controlcited by 325
- 2025ReCamMaster: Camera-Controlled Generative Rendering from A Single Videocited by 278
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- 2025Diffusion as Shader: 3D-aware Video Diffusion for Versatile Video Generation Controlcited by 184
- 2025Stable Virtual Camera: Generative View Synthesis with Diffusion Modelscited by 179
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- 2025History-Guided Video Diffusioncited by 165
- 2024CamCo: Camera-Controllable 3D-Consistent Image-to-Video Generationcited by 163
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- 2024DimensionX: Create Any 3D and 4D Scenes from a Single Image with Controllable Video Diffusioncited by 139
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- 2025Test-Time Training Done Rightcited by 121
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- 2024Training-free Camera Control for Video Generationcited by 119
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- 2025One-Minute Video Generation with Test-Time Trainingcited by 100
50 most cited of 113 All 113 (JSON)
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Citing papers per year: 2026: 13.
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- 2026LiveWorld: Simulating Out-of-Sight Dynamics in Generative Video World Modelscited by 20
- 2026VGGRPO: Towards World-Consistent Video Generation with 4D Latent Rewardcited by 19
- 2026Grounding World Simulation Models in a Real-World Metropoliscited by 10
- 2026Echo-Memory: A Controlled Study of Memory in Action World Modelscited by 4
- 2026World2VLM: Distilling World Model Imagination into VLMs for Dynamic Spatial Reasoningcited by 3
- 2026DecMem: Towards Minute-Long Consistent World Generation with Decoupled Memorycited by 2
- 2026Pano2World: End-to-End 3D Generation via Unified Multi-View Sequencescited by 2
- 2026RECAP-Forcing: Retaining Content Appearances for Long Video Generationcited by 2
- 2026PhyMotion: Structured 3D Motion Reward for Physics-Grounded Human Video Generationcited by 1
- 2026Physics Question Scene Graph: Fine-grained Evaluation of Physical Plausibility in Text-to-Video Generationcited by 1
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- 2026Code Plans, Diffusion Renders: Open-Ended Generative World Modeling22 Sep 2026
- 2026RECAP-Forcing: Retaining Content Appearances for Long Video Generation27 Aug 2026
- 2026Pano2World: End-to-End 3D Generation via Unified Multi-View Sequences1 Jul 2026
- 2026Physics Question Scene Graph: Fine-grained Evaluation of Physical Plausibility in Text-to-Video Generation24 Jun 2026
- 2026Echo-Memory: A Controlled Study of Memory in Action World Models8 Jun 2026
- 2026DecMem: Towards Minute-Long Consistent World Generation with Decoupled Memory29 May 2026
- 2026PhyMotion: Structured 3D Motion Reward for Physics-Grounded Human Video Generation14 May 2026
- 2026World2VLM: Distilling World Model Imagination into VLMs for Dynamic Spatial Reasoning29 Apr 2026
- 2026VGGRPO: Towards World-Consistent Video Generation with 4D Latent Reward27 Mar 2026
- 2026Grounding World Simulation Models in a Real-World Metropolis16 Mar 2026
1 more
- 2026LiveWorld: Simulating Out-of-Sight Dynamics in Generative Video World Modelscited by 20
- 2026Grounding World Simulation Models in a Real-World Metropoliscited by 10
- 2026Echo-Memory: A Controlled Study of Memory in Action World Modelscited by 4
- 2026World2VLM: Distilling World Model Imagination into VLMs for Dynamic Spatial Reasoningcited by 3
- 2026DecMem: Towards Minute-Long Consistent World Generation with Decoupled Memorycited by 2
- 2026Code Plans, Diffusion Renders: Open-Ended Generative World Modelingcited by 0
- 2026Honeycomb: Constant-Size Scene Memory Representation for Video World Modelscited by 0
- 2026Honeycomb: Constant-Size Scene Memory Representation for Video World Models29 Sep 2026
- 2026Code Plans, Diffusion Renders: Open-Ended Generative World Modeling22 Sep 2026
- 2026Echo-Memory: A Controlled Study of Memory in Action World Models8 Jun 2026
- 2026DecMem: Towards Minute-Long Consistent World Generation with Decoupled Memory29 May 2026
- 2026World2VLM: Distilling World Model Imagination into VLMs for Dynamic Spatial Reasoning29 Apr 2026
- 2026Grounding World Simulation Models in a Real-World Metropolis16 Mar 2026
- 2026LiveWorld: Simulating Out-of-Sight Dynamics in Generative Video World Models7 Mar 2026
- 2026Pano2World: End-to-End 3D Generation via Unified Multi-View Sequencescited by 2
- 2026RECAP-Forcing: Retaining Content Appearances for Long Video Generationcited by 2
- 2026PhyMotion: Structured 3D Motion Reward for Physics-Grounded Human Video Generationcited by 1
- 2026Physics Question Scene Graph: Fine-grained Evaluation of Physical Plausibility in Text-to-Video Generationcited by 1
- 2026Geometry as Address: Routing Attention to Visual Memory for Long-Horizon Camera-Controlled Video Generationcited by 0
- 2026Geometry as Address: Routing Attention to Visual Memory for Long-Horizon Camera-Controlled Video Generation28 Sep 2026
- 2026RECAP-Forcing: Retaining Content Appearances for Long Video Generation27 Aug 2026
- 2026Pano2World: End-to-End 3D Generation via Unified Multi-View Sequences1 Jul 2026
- 2026Physics Question Scene Graph: Fine-grained Evaluation of Physical Plausibility in Text-to-Video Generation24 Jun 2026
- 2026PhyMotion: Structured 3D Motion Reward for Physics-Grounded Human Video Generation14 May 2026