mlsanityData to 7 Oct 2026

Matrix-Game 3.0: Real-Time and Streaming Interactive World Model with Long-Horizon Memory

arXiv 2604.08995 ↗First posted 10 Apr 2026cs.CVcited by 86

On the map: World models → Video-generation world models and simulators

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Abstract (arXiv)

With the advancement of interactive video generation, diffusion models have increasingly demonstrated their potential as world models. However, existing approaches still struggle to simultaneously achieve memory-enabled long-term temporal consistency and high-resolution real-time generation, limiting their applicability in real-world scenarios. To address this, we present Matrix-Game 3.0, a memory-augmented interactive world model designed for 720p real-time longform video generation. Building upon Matrix-Game 2.0, we introduce systematic improvements across data, model, and inference. First, we develop an upgraded industrial-scale infinite data engine that integrates Unreal Engine-based synthetic data, large-scale automated collection from AAA games, and real-world video augmentation to produce high-quality Video-Pose-Action-Prompt quadruplet data at scale. Second, we propose a training framework for long-horizon consistency: by modeling prediction residuals and re-injecting imperfect generated frames during training, the base model learns self-correction; meanwhile, camera-aware memory retrieval and injection enable the base model to achieve long horizon spatiotemporal consistency. Third, we design a multi-segment autoregressive distillation strategy based on Distribution Matching Distillation (DMD), combined with model quantization and VAE decoder pruning, to achieve efficient real-time inference. Experimental results show that Matrix-Game 3.0 achieves up to 40 FPS real-time generation at 720p resolution with a 5B model, while maintaining stable memory consistency over minute-long sequences. Scaling up to a 2x14B model further improves generation quality, dynamics, and generalization. Our approach provides a practical pathway toward industrial-scale deployable world models.

Key facts. Cited by 86 papers in the map (data through 7 Oct 2026). Placed in Video-generation world models and simulators, one of 11 directions in World models. Builds on 44 of its 53 references that are in the map. First posted on arXiv 10 Apr 2026.

Builds on

44 of 53 references.

Closest ancestors · 14

Same direction, newest first

  1. 2026MosaicMem: Hybrid Spatial Memory for Controllable Video World Models17 Mar
  2. 2026Advancing Open-source World Models28 Jan
  3. 2025WorldPlay: Towards Long-Term Geometric Consistency for Real-Time Interactive World Modeling16 Dec
  4. 2025RELIC: Interactive Video World Model with Long-Horizon Memory3 Dec
  5. 2025Hunyuan-GameCraft-2: Instruction-following Interactive Game World Model28 Nov
  6. 2025OmniWorld: A Multi-Domain and Multi-Modal Dataset for 4D World Modeling15 Sep
  7. 2025Matrix-game 2.0: An open-source real-time and streaming interactive world model18 Aug
  8. 2025DeepVerse: 4D Autoregressive Video Generation as a World Model1 Jun
  9. 2025MAGI-1: Autoregressive Video Generation at Scale19 May
  10. 2025WorldMem: Long-term Consistent World Simulation with Memory16 Apr
  11. 2025Wan: Open and Advanced Large-Scale Video Generative Models26 Mar
  12. 2025GameFactory: Creating New Games with Generative Interactive Videos14 Jan
2 more
  1. 2024Genie: Generative Interactive Environments23 Feb
  2. 2022Scalable Diffusion Models with Transformers19 Dec

Other references · 30

  1. 2024HunyuanVideo: A Systematic Framework For Large Video Generative Modelscited by 1,597
  2. 2025InternVL3.5: Advancing Open-Source Multimodal Models in Versatility, Reasoning, and Efficiencycited by 1,419
  3. 2023One-step Diffusion with Distribution Matching Distillationcited by 978
  4. 2025V-JEPA 2: Self-Supervised Video Models Enable Understanding, Prediction and Planningcited by 738
  5. 2024Diffusion Forcing: Next-token Prediction Meets Full-Sequence Diffusioncited by 634
  6. 2025Self Forcing: Bridging the Train-Test Gap in Autoregressive Video Diffusioncited by 569
  7. 2023DL3DV-10K: A Large-Scale Scene Dataset for Deep Learning-based 3D Visioncited by 514
  8. 2026World Action Models are Zero-shot Policiescited by 411
  9. 2024From Slow Bidirectional to Fast Autoregressive Video Diffusion Modelscited by 401
  10. 2026Cosmos Policy: Fine-Tuning Video Models for Visuomotor Control and Planningcited by 274
  11. 2026LTX-2: Efficient Joint Audio-Visual Foundation Modelcited by 213
  12. 2025Self-Forcing++: Towards Minute-Scale High-Quality Video Generationcited by 176
18 more
  1. 2025ViPE: Video Pose Engine for 3D Geometric Perceptioncited by 162
  2. 2026Causal Forcing: Autoregressive Diffusion Distillation Done Right for High-Quality Real-Time Interactive Video Generationcited by 159
  3. 2025Context as Memory: Scene-Consistent Interactive Long Video Generation with Memory Retrievalcited by 157
  4. 2025Training Agents Inside of Scalable World Modelscited by 122
  5. 2026DreamDojo: A Generalist Robot World Model from Large-Scale Human Videoscited by 117
  6. 2025VMem: Consistent Interactive Video Scene Generation with Surfel-Indexed View Memorycited by 102
  7. 2025HunyuanWorld 1.0: Generating Immersive, Explorable, and Interactive 3D Worlds from Words or Pixelscited by 91
  8. 2025Mixture of Contexts for Long Video Generationcited by 90
  9. 2024The Matrix: Infinite-Horizon World Generation with Real-Time Moving Controlcited by 79
  10. 2025Yume-1.5: A Text-Controlled Interactive World Generation Modelcited by 77
  11. 2025SpatialVID: A Large-Scale Video Dataset with Spatial Annotationscited by 72
  12. 2025Stable Video Infinity: Infinite-Length Video Generation with Error Recyclingcited by 68
  13. 2025World-in-World: World Models in a Closed-Loop Worldcited by 44
  14. 2025Matrix-3D: Omnidirectional Explorable 3D World Generationcited by 33
  15. 2026WorldCompass: Reinforcement Learning for Long-Horizon World Modelscited by 22
  16. 2025AstraNav-World: World Model for Foresight Control and Consistencycited by 17
  17. 2025Turbo-VAED: Fast and Stable Transfer of Video-VAEs to Mobile Devicescited by 15
  18. 2026Astrolabe: Steering Forward-Process Reinforcement Learning for Distilled Autoregressive Video Modelscited by 15

Built on by

Cited by year (2026 to 7 Oct)

Citing papers per year: 2026: 86.

86 papers.

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By area:

  1. 2026SANA-WM: Efficient Minute-Scale World Modeling with Hybrid Linear Diffusion Transformercited by 50
  2. 2026Infinite Worlds with Versatile Interactionscited by 37
  3. 2026WBench: A Comprehensive Multi-turn Benchmark for Interactive Video World Model Evaluationcited by 34
  4. 2026DreamX-World 1.0: A General-Purpose Interactive World Modelcited by 33
  5. 2026WorldMark: A Unified Benchmark Suite for Interactive Video World Modelscited by 24
  6. 2026Self Gradient Forcing: Native Long Video Extrapolationcited by 16
  7. 2026MBench: A Comprehensive Benchmark on Memory Capability for Video World Modelscited by 15
  8. 2026ActWorld: From Explorable to Interactive World Model via Action-Aware Memorycited by 13
  9. 2026Wonder: Video World Model Done Bettercited by 13
  10. 2026Alaya-EVOKE: From Linear-Scaling Supervision to Endless Worldcited by 13
  11. 2026SCOPE: Simulating Cross-game Operations in Playable Environments for FPS World Modelscited by 12
  12. 2026Addressable Memory for Video World Modelscited by 11
38 more
  1. 2026Agentic World Modeling: Foundations, Capabilities, Laws, and Beyondcited by 10
  2. 2026EchoWM: Open and Enterable Omnimodal World Modelscited by 10
  3. 2026ReactiveGWM: Steering NPC in Reactive Game World Modelscited by 9
  4. 2026Code World Model: Coding Agent as World Braincited by 9
  5. 2026SolarWM: Open Data and Scalable Training for Long-Horizon Video World Modelscited by 9
  6. 2026Prisma-World: Camera-Controllable Multi-Agent Video World Modelcited by 8
  7. 2026WorldRoamBench: An Open-World Benchmark for Long-Horizon Stability of Interactive World Modelscited by 8
  8. 2026ReWorld: An Interactive World Model with Long-Horizon Memorycited by 8
  9. 2026Wan-Streamer v0.1: End-to-end Real-time Interactive Foundation Modelscited by 7
  10. 2026Matrix-Game 3.5: Enhancing Real-Time Streaming Interactive World Models with Patch Memorycited by 7
  11. 2026Towards Interactive Video World Modeling: Frontiers, Challenges, Benchmarks, and Future Trendscited by 6
  12. 2026BiWM: Advancing Open-Source Interactive Video World Models with Bidirectional Autoregressioncited by 5
  13. 2026StatePlay: State-Aware Game World Models for Mechanics-Consistent Generationcited by 5
  14. 2026PlayWorld: Benchmarking World Models with Agent Players over Long-Horizon Objectivescited by 5
  15. 2026EgoCS-400K: An Egocentric Gameplay Dataset for World Modelscited by 4
  16. 2026AlayaWorld: Long-Horizon and Playable Video World Generationcited by 4
  17. 2026From Pixels to States: Rethinking Interactive World Models as Game Enginescited by 4
  18. 2026DistillAlign: Coordinating Mode Covering and Mode Seeking in Autoregressive Video Distillationcited by 4
  19. 2026H3-World: Turning Language Understanding into World Controlcited by 4
  20. 2026HorizonDrive: Self-Corrective Autoregressive World Model for Long-horizon Driving Simulationcited by 3
  21. 2026EverAnimate: Minute-Scale Human Animation via Latent Flow Restorationcited by 3
  22. 2026MoVerse: Real-Time Video World Modeling with Panoramic Gaussian Scaffoldcited by 3
  23. 2026HarnessEval-W: Agentifying the Evaluation of Visual Worldscited by 3
  24. 2026Long-Horizon Audio-Visual Generation for Persistent Stories and Interactive Worldscited by 3
  25. 2026Magpie: Real-Time World Renderer for Interactive Gamescited by 3
  26. 2026Towards Generalist Game Players: An Investigation of Foundation Models in the Game Multiversecited by 2
  27. 2026World-Ego Modeling for Long-Horizon Evolution in Hybrid Embodied Taskscited by 2
  28. 2026Light Interaction: Training-Free Inference Acceleration for Interactive Video World Modelscited by 2
  29. 2026AnchorWorld: Embodied Egocentric World Simulation with View-based Evolution Customizationcited by 2
  30. 2026PhysEditWorld: A Large-Scale Dataset Toward Physics-Editable World Modelscited by 2
  31. 2026Worldscape-MoE: A Unified Mixture-of-Experts World Model for Scalable Heterogeneous Action Controlcited by 2
  32. 2026Video = World + Event Streamcited by 2
  33. 2026BWM: A Low-Cost High-Fidelity World Simulator for Robot Learningcited by 2
  34. 2026WorldExam: Benchmarking World Models from Apparent Appearance to Inherent Reactivitycited by 2
  35. 2026Sekai2: From World Exploration to Interactive World Modelingcited by 2
  36. 2026ForgeWM: Progressive Causal Training for Few-Step Action-Conditioned Video World Modelscited by 2
  37. 2026Mask Forcing: Improving Autoregressive Video Diffusion Distillation via Dual-Noise Masking Rolloutcited by 2
  38. 2026AI for Games in the Foundation Model Eracited by 2

50 most cited of 86 All 86 (JSON)

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Close in wording, no citation either way

  1. 2026AlayaWorld: Interactive Long-Horizon World Modeling -- Full Technical Report
  2. 2025Matrix-Game: Interactive World Foundation Model
  3. 2026Multiplayer Interactive World Models with Representation Autoencoders
  4. 2026WorldCam: Interactive Autoregressive 3D Gaming Worlds with Camera Pose as a Unifying Geometric Representation
  5. 2025Video World Models with Long-term Spatial Memory
  6. 2026Beyond Pixel Histories: World Models with Persistent 3D State
  7. 2024Diffusion Models Are Real-Time Game Engines
  8. 2026LongTake: Learning to Sustain Dynamics in Long-Horizon Video Generation