Matrix-Game 3.0: Real-Time and Streaming Interactive World Model with Long-Horizon Memory
On the map: World models → Video-generation world models and simulators
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Abstract (arXiv)
With the advancement of interactive video generation, diffusion models have increasingly demonstrated their potential as world models. However, existing approaches still struggle to simultaneously achieve memory-enabled long-term temporal consistency and high-resolution real-time generation, limiting their applicability in real-world scenarios. To address this, we present Matrix-Game 3.0, a memory-augmented interactive world model designed for 720p real-time longform video generation. Building upon Matrix-Game 2.0, we introduce systematic improvements across data, model, and inference. First, we develop an upgraded industrial-scale infinite data engine that integrates Unreal Engine-based synthetic data, large-scale automated collection from AAA games, and real-world video augmentation to produce high-quality Video-Pose-Action-Prompt quadruplet data at scale. Second, we propose a training framework for long-horizon consistency: by modeling prediction residuals and re-injecting imperfect generated frames during training, the base model learns self-correction; meanwhile, camera-aware memory retrieval and injection enable the base model to achieve long horizon spatiotemporal consistency. Third, we design a multi-segment autoregressive distillation strategy based on Distribution Matching Distillation (DMD), combined with model quantization and VAE decoder pruning, to achieve efficient real-time inference. Experimental results show that Matrix-Game 3.0 achieves up to 40 FPS real-time generation at 720p resolution with a 5B model, while maintaining stable memory consistency over minute-long sequences. Scaling up to a 2x14B model further improves generation quality, dynamics, and generalization. Our approach provides a practical pathway toward industrial-scale deployable world models.
Key facts. Cited by 86 papers in the map (data through 7 Oct 2026). Placed in Video-generation world models and simulators, one of 11 directions in World models. Builds on 44 of its 53 references that are in the map. First posted on arXiv 10 Apr 2026.
Builds on
44 of 53 references.
Closest ancestors · 14
Same direction, newest first
- 2026MosaicMem: Hybrid Spatial Memory for Controllable Video World Models17 Mar
- 2026Advancing Open-source World Models28 Jan
- 2025WorldPlay: Towards Long-Term Geometric Consistency for Real-Time Interactive World Modeling16 Dec
- 2025RELIC: Interactive Video World Model with Long-Horizon Memory3 Dec
- 2025Hunyuan-GameCraft-2: Instruction-following Interactive Game World Model28 Nov
- 2025OmniWorld: A Multi-Domain and Multi-Modal Dataset for 4D World Modeling15 Sep
- 2025Matrix-game 2.0: An open-source real-time and streaming interactive world model18 Aug
- 2025DeepVerse: 4D Autoregressive Video Generation as a World Model1 Jun
- 2025MAGI-1: Autoregressive Video Generation at Scale19 May
- 2025WorldMem: Long-term Consistent World Simulation with Memory16 Apr
- 2025Wan: Open and Advanced Large-Scale Video Generative Models26 Mar
- 2025GameFactory: Creating New Games with Generative Interactive Videos14 Jan
2 more
Other references · 30
- 2024HunyuanVideo: A Systematic Framework For Large Video Generative Modelscited by 1,597
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- 2026Cosmos Policy: Fine-Tuning Video Models for Visuomotor Control and Planningcited by 274
- 2026LTX-2: Efficient Joint Audio-Visual Foundation Modelcited by 213
- 2025Self-Forcing++: Towards Minute-Scale High-Quality Video Generationcited by 176
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- 2026Causal Forcing: Autoregressive Diffusion Distillation Done Right for High-Quality Real-Time Interactive Video Generationcited by 159
- 2025Context as Memory: Scene-Consistent Interactive Long Video Generation with Memory Retrievalcited by 157
- 2025Training Agents Inside of Scalable World Modelscited by 122
- 2026DreamDojo: A Generalist Robot World Model from Large-Scale Human Videoscited by 117
- 2025VMem: Consistent Interactive Video Scene Generation with Surfel-Indexed View Memorycited by 102
- 2025HunyuanWorld 1.0: Generating Immersive, Explorable, and Interactive 3D Worlds from Words or Pixelscited by 91
- 2025Mixture of Contexts for Long Video Generationcited by 90
- 2024The Matrix: Infinite-Horizon World Generation with Real-Time Moving Controlcited by 79
- 2025Yume-1.5: A Text-Controlled Interactive World Generation Modelcited by 77
- 2025SpatialVID: A Large-Scale Video Dataset with Spatial Annotationscited by 72
- 2025Stable Video Infinity: Infinite-Length Video Generation with Error Recyclingcited by 68
- 2025World-in-World: World Models in a Closed-Loop Worldcited by 44
- 2025Matrix-3D: Omnidirectional Explorable 3D World Generationcited by 33
- 2026WorldCompass: Reinforcement Learning for Long-Horizon World Modelscited by 22
- 2025AstraNav-World: World Model for Foresight Control and Consistencycited by 17
- 2025Turbo-VAED: Fast and Stable Transfer of Video-VAEs to Mobile Devicescited by 15
- 2026Astrolabe: Steering Forward-Process Reinforcement Learning for Distilled Autoregressive Video Modelscited by 15
Built on by
Citing papers per year: 2026: 86.
86 papers.
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By area:
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- 2026SANA-WM: Efficient Minute-Scale World Modeling with Hybrid Linear Diffusion Transformercited by 50
- 2026WBench: A Comprehensive Multi-turn Benchmark for Interactive Video World Model Evaluationcited by 34
- 2026DreamX-World 1.0: A General-Purpose Interactive World Modelcited by 33
- 2026WorldMark: A Unified Benchmark Suite for Interactive Video World Modelscited by 24
- 2026MBench: A Comprehensive Benchmark on Memory Capability for Video World Modelscited by 15
- 2026ActWorld: From Explorable to Interactive World Model via Action-Aware Memorycited by 13
- 2026Wonder: Video World Model Done Bettercited by 13
- 2026Alaya-EVOKE: From Linear-Scaling Supervision to Endless Worldcited by 13
- 2026SCOPE: Simulating Cross-game Operations in Playable Environments for FPS World Modelscited by 12
- 2026Addressable Memory for Video World Modelscited by 11
- 2026Agentic World Modeling: Foundations, Capabilities, Laws, and Beyondcited by 10
- 2026EchoWM: Open and Enterable Omnimodal World Modelscited by 10
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- 2026ROWBench: Do Video Models Render What the Program Specifies?1 Oct 2026
- 2026World Observer: Joint Actor-Observer Generation for Persistent World Modeling1 Oct 2026
- 2026Oneira: From Open-Ended Generation to Open-World Interaction in Video World Models1 Oct 2026
- 2026Memorizon: Training World Models Beyond Their Context Window30 Sep 2026
- 2026LOCI: Spatial Linear Memory for Streaming World Models30 Sep 2026
- 2026HelixWorld: A Real-time Interactive Audio-Visual World Model29 Sep 2026
- 2026WorldPlay2: Extending Real-Time Interactive World Models in Control and Horizon28 Sep 2026
- 2026CoDrive: Cross-Vehicle World-Consistent Video Generation with Precise Trajectory Control for Cooperative Driving28 Sep 2026
- 2026Learning What to Recall: Adaptive Multi-Cue Episodic Memory for World Models28 Sep 2026
- 2026Precise Editing and Flexible Referencing for Interactable Worlds28 Sep 2026
- 2026CAST: Reconstruction-Coupled Acceleration of Interactive World Models28 Sep 2026
- 2026Code Plans, Diffusion Renders: Open-Ended Generative World Modeling22 Sep 2026
12 newest of 71 All 71 (JSON)
- 2026Self Gradient Forcing: Native Long Video Extrapolationcited by 16
- 2026Mask Forcing: Improving Autoregressive Video Diffusion Distillation via Dual-Noise Masking Rolloutcited by 2
- 2026Vorch-Director: Interactive World Story Model via Noise-Aware Error Rectificationcited by 1
- 2026ViRDM: Taming Representation Distribution Matching for Few-Step Causal Video Generationcited by 0
- 2026LongLive-Plug: Once-for-All Distillation for Video Generationcited by 0
- 2026LongLive-Plug: Once-for-All Distillation for Video Generation29 Sep 2026
- 2026ViRDM: Taming Representation Distribution Matching for Few-Step Causal Video Generation24 Sep 2026
- 2026Mask Forcing: Improving Autoregressive Video Diffusion Distillation via Dual-Noise Masking Rollout8 Sep 2026
- 2026Vorch-Director: Interactive World Story Model via Noise-Aware Error Rectification6 Aug 2026
- 2026Self Gradient Forcing: Native Long Video Extrapolation22 Jul 2026
- 2026Infinite Worlds with Versatile Interactionscited by 37
- 2026Wan-Streamer v0.1: End-to-end Real-time Interactive Foundation Modelscited by 7
- 2026DistillAlign: Coordinating Mode Covering and Mode Seeking in Autoregressive Video Distillationcited by 4
- 2026EverAnimate: Minute-Scale Human Animation via Latent Flow Restorationcited by 3
- 2026Magpie: Real-Time World Renderer for Interactive Gamescited by 3
- 2026Towards Generalist Game Players: An Investigation of Foundation Models in the Game Multiversecited by 2
- 2026Video = World + Event Streamcited by 2
- 2026FrameMorrow: Future-guided Frame Selection with Prospective Tokens for Long-Horizon Video Generationcited by 0
- 2026Multi-Agent Egocentric World Model with Fine-Grained Embodied Interactioncited by 0
- 2026AgentGarten: Code Worlds for Evolving Agentscited by 0
- 2026AgentGarten: Code Worlds for Evolving Agents8 Oct 2026
- 2026Multi-Agent Egocentric World Model with Fine-Grained Embodied Interaction8 Oct 2026
- 2026FrameMorrow: Future-guided Frame Selection with Prospective Tokens for Long-Horizon Video Generation30 Sep 2026
- 2026Magpie: Real-Time World Renderer for Interactive Games27 Aug 2026
- 2026DistillAlign: Coordinating Mode Covering and Mode Seeking in Autoregressive Video Distillation29 Jul 2026
- 2026Video = World + Event Stream16 Jul 2026
- 2026Infinite Worlds with Versatile Interactions8 Jul 2026
- 2026Wan-Streamer v0.1: End-to-end Real-time Interactive Foundation Models23 Jun 2026
- 2026EverAnimate: Minute-Scale Human Animation via Latent Flow Restoration14 May 2026
- 2026Towards Generalist Game Players: An Investigation of Foundation Models in the Game Multiverse11 May 2026
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