Alaya-EVOKE: From Linear-Scaling Supervision to Endless World
On the map: World models → Video-generation world models and simulators
Abstract (arXiv)
Interactive world models must support persistent memory, responsive interaction, and long-horizon generation, yet these requirements place conflicting demands on the model. Maintaining history in the denoiser context or key-value cache incurs growing cost, forcing a trade-off between session length and retained memory, while low-latency interaction relies on few-step generation whose capabilities are bounded by its teacher. Alaya-EVOKE (Evoke) addresses both limitations by externalizing persistent world state and redesigning the teacher for long-horizon interactive generation. Scene geometry is maintained in an external, camera-indexed world state bank, from which only view-relevant information is retrieved, keeping the denoiser context bounded as the session grows. Rather than treating the teacher as a fixed generator, we design it for long-horizon supervision: its sparse attention combines chunk-wise grouping, retrieval of selected distant frames, and a linear-attention global state, yielding linear growth in memory and compute while enabling supervision over long horizons. Such supervision exposes content drift that stays locally plausible within short windows, while per-chunk conditioning enables prompt changes and event control throughout the sequence. A 30-second distribution-matching objective, applied under self-forced rollouts, transfers both capabilities to a three-step student that uses no classifier-free guidance, improving resistance to long-term drift while preserving responsive conditioning. With bounded context and recurrent external memory, Evoke supports open-ended, continuously evolving generation; on a single H200 at 384× 640, each 1.5,s chunk is generated in 2.11,s. As a three-step world model, Evoke achieves state-of-the-art performance on WBench while remaining competitive on VBench-Long and VBench-2.0.
Key facts. Cited by 14 papers in the map (data through 14 Oct 2026). Placed in Video-generation world models and simulators, one of 11 directions in World models. Builds on 42 of its 66 references that are in the map. First posted on arXiv 13 Aug 2026.
Builds on
42 of 66 references.
Closest ancestors · 10
Same direction, newest first
- 2026WBench: A Comprehensive Multi-turn Benchmark for Interactive Video World Model Evaluation25 May
- 2026Matrix-Game 3.0: Real-Time and Streaming Interactive World Model with Long-Horizon Memory10 Apr
- 2026Advancing Open-source World Models28 Jan
- 2025WorldPlay: Towards Long-Term Geometric Consistency for Real-Time Interactive World Modeling16 Dec
- 2025RELIC: Interactive Video World Model with Long-Horizon Memory3 Dec
- 2025Rolling Forcing: Autoregressive Long Video Diffusion in Real Time29 Sep
- 2025Matrix-game 2.0: An open-source real-time and streaming interactive world model18 Aug
- 2025VBench-2.0: Advancing Video Generation Benchmark Suite for Intrinsic Faithfulness27 Mar
- 2025Wan: Open and Advanced Large-Scale Video Generative Models26 Mar
- 2024Diffusion Models Are Real-Time Game Engines27 Aug
Other references · 32
- 2021LoRA: Low-Rank Adaptation of Large Language Modelscited by 14,380
- 2022Classifier-Free Diffusion Guidancecited by 5,847
- 2023Consistency Modelscited by 1,822
- 2025Cosmos World Foundation Model Platform for Physical AIcited by 864
- 2023Latent Consistency Models: Synthesizing High-Resolution Images with Few-Step Inferencecited by 846
- 2025Depth Anything 3: Recovering the Visual Space from Any Viewscited by 692
- 2025Self Forcing: Bridging the Train-Test Gap in Autoregressive Video Diffusioncited by 625
- 2023Gated Linear Attention Transformers with Hardware-Efficient Trainingcited by 514
- 2024CameraCtrl: Enabling Camera Control for Text-to-Video Generationcited by 460
- 2024Pyramidal Flow Matching for Efficient Video Generative Modelingcited by 366
- 2025LongLive: Real-time Interactive Long Video Generationcited by 265
- 2023DeepSpeed Ulysses: System Optimizations for Enabling Training of Extreme Long Sequence Transformer Modelscited by 245
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- 2025Self-Forcing++: Towards Minute-Scale High-Quality Video Generationcited by 192
- 2026Causal Forcing: Autoregressive Diffusion Distillation Done Right for High-Quality Real-Time Interactive Video Generationcited by 184
- 2025Diffusion Adversarial Post-Training for One-Step Video Generationcited by 151
- 2025Frame Context Packing and Drift Prevention in Next-Frame-Prediction Video Diffusion Modelscited by 143
- 2025Hunyuan-GameCraft: High-dynamic Interactive Game Video Generation with Hybrid History Conditioncited by 98
- 2025Mixture of Contexts for Long Video Generationcited by 95
- 2025SANA-Video: Efficient Video Generation with Block Linear Diffusion Transformercited by 94
- 2025Yume-1.5: A Text-Controlled Interactive World Generation Modelcited by 84
- 2025Stable Video Infinity: Infinite-Length Video Generation with Error Recyclingcited by 73
- 2022Progressive Distillation for Fast Sampling of Diffusion Modelscited by 69
- 2025Radial Attention: O(nlog n) Sparse Attention with Energy Decay for Long Video Generationcited by 69
- 2026Helios: Real Real-Time Long Video Generation Modelcited by 65
- 2026Infinite Worlds with Versatile Interactionscited by 48
- 2026Lyra 2.0: Explorable Generative 3D Worldscited by 44
- 2025StreamDiffusionV2: A Streaming System for Dynamic and Interactive Video Generationcited by 30
- 2025Matrix-Game: Interactive World Foundation Modelcited by 19
- 2025MoGA: Mixture-of-Groups Attention for End-to-End Long Video Generationcited by 18
- 2026Warp-as-History: Generalizable Camera-Controlled Video Generation from One Training Videocited by 4
Built on by
Citing papers per year: 2026: 14.
14 papers.
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- 2026EchoWM: Open and Enterable Omnimodal World Modelscited by 13
- 2026Long-Horizon Audio-Visual Generation for Persistent Stories and Interactive Worldscited by 4
- 2026Zing-0.5: Toward Playable Worlds with Real-Time Joint Action and Text Controlcited by 4
- 2026AlayaVista: Streaming World Modeling from Panoramic States to Perspective Videocited by 3
- 2026AI for Games in the Foundation Model Eracited by 3
- 2026WorldCrafter: Consistent Video World Model with Implicit 3D-aware Memorycited by 1
- 2026GameDirector: Decoupling Gameplay Logic from Rendering for Player-Configurable Game World Modelscited by 1
- 2026Precise Editing and Flexible Referencing for Interactable Worldscited by 1
- 2026HappyWorld-Benchcited by 0
- 2026WorldWeave: Growing Persistent Geometric Worlds for Video Generationcited by 0
- 2026WorldPlay2: Extending Real-Time Interactive World Models in Control and Horizoncited by 0
- 2026HelixWorld: A Real-time Interactive Audio-Visual World Modelcited by 0
2 more
- 2026LOCI: Spatial Linear Memory for Streaming World Modelscited by 0
- 2026Generative World Simulation with DAO and JINGcited by 0
- 2026Generative World Simulation with DAO and JING14 Oct 2026
- 2026LOCI: Spatial Linear Memory for Streaming World Models30 Sep 2026
- 2026HelixWorld: A Real-time Interactive Audio-Visual World Model29 Sep 2026
- 2026WorldPlay2: Extending Real-Time Interactive World Models in Control and Horizon28 Sep 2026
- 2026Precise Editing and Flexible Referencing for Interactable Worlds28 Sep 2026
- 2026WorldWeave: Growing Persistent Geometric Worlds for Video Generation28 Sep 2026
- 2026GameDirector: Decoupling Gameplay Logic from Rendering for Player-Configurable Game World Models22 Sep 2026
- 2026WorldCrafter: Consistent Video World Model with Implicit 3D-aware Memory21 Sep 2026
- 2026HappyWorld-Bench21 Sep 2026
- 2026Zing-0.5: Toward Playable Worlds with Real-Time Joint Action and Text Control15 Sep 2026
- 2026AI for Games in the Foundation Model Era15 Sep 2026
- 2026AlayaVista: Streaming World Modeling from Panoramic States to Perspective Video13 Sep 2026
2 more
- 2026EchoWM: Open and Enterable Omnimodal World Modelscited by 13
- 2026Long-Horizon Audio-Visual Generation for Persistent Stories and Interactive Worldscited by 4
- 2026Zing-0.5: Toward Playable Worlds with Real-Time Joint Action and Text Controlcited by 4
- 2026AlayaVista: Streaming World Modeling from Panoramic States to Perspective Videocited by 3
- 2026AI for Games in the Foundation Model Eracited by 3
- 2026WorldCrafter: Consistent Video World Model with Implicit 3D-aware Memorycited by 1
- 2026GameDirector: Decoupling Gameplay Logic from Rendering for Player-Configurable Game World Modelscited by 1
- 2026Precise Editing and Flexible Referencing for Interactable Worldscited by 1
- 2026HappyWorld-Benchcited by 0
- 2026WorldWeave: Growing Persistent Geometric Worlds for Video Generationcited by 0
- 2026WorldPlay2: Extending Real-Time Interactive World Models in Control and Horizoncited by 0
- 2026HelixWorld: A Real-time Interactive Audio-Visual World Modelcited by 0
12 most cited of 13 All 13 (JSON)
- 2026LOCI: Spatial Linear Memory for Streaming World Models30 Sep 2026
- 2026HelixWorld: A Real-time Interactive Audio-Visual World Model29 Sep 2026
- 2026WorldPlay2: Extending Real-Time Interactive World Models in Control and Horizon28 Sep 2026
- 2026Precise Editing and Flexible Referencing for Interactable Worlds28 Sep 2026
- 2026WorldWeave: Growing Persistent Geometric Worlds for Video Generation28 Sep 2026
- 2026GameDirector: Decoupling Gameplay Logic from Rendering for Player-Configurable Game World Models22 Sep 2026
- 2026WorldCrafter: Consistent Video World Model with Implicit 3D-aware Memory21 Sep 2026
- 2026HappyWorld-Bench21 Sep 2026
- 2026Zing-0.5: Toward Playable Worlds with Real-Time Joint Action and Text Control15 Sep 2026
- 2026AI for Games in the Foundation Model Era15 Sep 2026
- 2026AlayaVista: Streaming World Modeling from Panoramic States to Perspective Video13 Sep 2026
- 2026Long-Horizon Audio-Visual Generation for Persistent Stories and Interactive Worlds24 Aug 2026
12 newest of 13 All 13 (JSON)
- 2026Generative World Simulation with DAO and JINGcited by 0
- 2026Generative World Simulation with DAO and JING14 Oct 2026
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- 2026Beyond Pixel Histories: World Models with Persistent 3D State
- 2026AlayaWorld: Interactive Long-Horizon World Modeling -- Full Technical Report
- 2026Addressable Memory for Video World Models
- 2026AlayaWorld: Interactive Long-Horizon World Modeling - Full Technical Report (v1.1)