mlsanityData to 7 Oct 2026

Towards Interactive Video World Modeling: Frontiers, Challenges, Benchmarks, and Future Trends

arXiv 2606.01164 ↗First posted 31 May 2026cs.CVcited by 6

On the map: World models → Video-generation world models and simulators

Abstract (arXiv)

With rapid development of large language models and diffusion-based content generation, world modeling has attracted increasing research attention, benefiting various downstream domains such as game engines, embodied AI, autonomous driving, etc. Through explicitly incorporating user actions into world state transition, recent literature empowers world modeling with interactivity in an action-conditioned video or 3D generation paradigm, further enhancing controllability over world evolutions and facilitating users to freely traverse, manipulate, navigate, and personalize the state evolution. In this paper, we aim to systematically review recent research trends, technical developments, evaluation benchmarks, and also propose future potential directions in interactive world modeling. Specifically, we first summarize recent efforts and trends in terms of application scenarios, world state evolution, and scene modality. Afterwards, we delve into three crucial technical challenges, including action-conditioned controllability, long-horizon interactions and memory, and action-following responsiveness for real-time interactivity. Furthermore, we also thoroughly compare existing benchmarks and metrics in four specific application fields: open-world exploration, game engine, autonomous driving, and robotics. Finally, we discuss several promising future directions in achieving next-generation interactive world modeling. The corresponding repository is publicly available at: https://github.com/liujiuming123/Awesome-Interactive-World-Model.

Key facts. Cited by 6 papers in the map (data through 7 Oct 2026). Placed in Video-generation world models and simulators, one of 11 directions in World models. Builds on 198 of its 223 references that are in the map. First posted on arXiv 31 May 2026.

Builds on

198 of 223 references.

Closest ancestors · 52

Same direction, newest first

  1. 2026SANA-WM: Efficient Minute-Scale World Modeling with Hybrid Linear Diffusion Transformer14 May
  2. 2026iWorld-Bench: A Benchmark for Interactive World Models with a Unified Action Generation Framework5 May
  3. 2026WorldMark: A Unified Benchmark Suite for Interactive Video World Models23 Apr
  4. 2026MultiWorld: Scalable Multi-Agent Multi-View Video World Models20 Apr
  5. 2026HY-World 2.0: A Multi-Modal World Model for Reconstructing, Generating, and Simulating 3D Worlds15 Apr
  6. 2026Matrix-Game 3.0: Real-Time and Streaming Interactive World Model with Long-Horizon Memory10 Apr
  7. 2026INSPATIO-WORLD: A Real-Time 4D World Simulator via Spatiotemporal Autoregressive Modeling8 Apr
  8. 2026ActionParty: Multi-Subject Action Binding in Generative Video Games2 Apr
  9. 2026Video Generation Models as World Models: Efficient Paradigms, Architectures and Algorithms30 Mar
  10. 2026Out of Sight but Not Out of Mind: Hybrid Memory for Dynamic Video World Models26 Mar
  11. 2026Omni-WorldBench: Towards a Comprehensive Interaction-Centric Evaluation for World Models23 Mar
  12. 2026MosaicMem: Hybrid Spatial Memory for Controllable Video World Models17 Mar
38 more
  1. 2026WorldCam: Interactive Autoregressive 3D Gaming Worlds with Camera Pose as a Unifying Geometric Representation17 Mar
  2. 2026Grounding World Simulation Models in a Real-World Metropolis16 Mar
  3. 2026LiveWorld: Simulating Out-of-Sight Dynamics in Generative Video World Models7 Mar
  4. 2026MultiGen: Level-Design for Editable Multiplayer Worlds in Diffusion Game Engines3 Mar
  5. 2026Beyond Pixel Histories: World Models with Persistent 3D State3 Mar
  6. 2026ShareVerse: Multi-Agent Consistent Video Generation for Shared World Modeling3 Mar
  7. 2026Solaris: Building a Multiplayer Video World Model in Minecraft25 Feb
  8. 2026MIND: Benchmarking Memory Consistency and Action Control in World Models8 Feb
  9. 2026LIVE: Long-horizon Interactive Video World Modeling3 Feb
  10. 2026Infinite-World: Scaling Interactive World Models to 1000-Frame Horizons via Pose-Free Hierarchical Memory2 Feb
  11. 2026Advancing Open-source World Models28 Jan
  12. 2026VerseCrafter: Dynamic Realistic Video World Model with 4D Geometric Control8 Jan
  13. 2026NeoVerse: Enhancing 4D World Model with in-the-wild Monocular Videos1 Jan
  14. 2025TeleWorld: Towards Dynamic Multimodal Synthesis with a 4D World Model31 Dec
  15. 2025WorldPlay: Towards Long-Term Geometric Consistency for Real-Time Interactive World Modeling16 Dec
  16. 2025VDAWorld: World Modelling via VLM-Directed Abstraction and Simulation11 Dec
  17. 2025Astra: General Interactive World Model with Autoregressive Denoising9 Dec
  18. 2025RELIC: Interactive Video World Model with Long-Horizon Memory3 Dec
  19. 2025Memory Forcing: Spatio-Temporal Memory for Consistent Scene Generation on Minecraft3 Oct
  20. 2025FantasyWorld: Geometry-Consistent World Modeling via Unified Video and 3D Prediction25 Sep
  21. 2025Matrix-game 2.0: An open-source real-time and streaming interactive world model18 Aug
  22. 2025Yume: An Interactive World Generation Model23 Jul
  23. 2025Geometry Forcing: Marrying Video Diffusion and 3D Representation for Consistent World Modeling10 Jul
  24. 2025Video World Models with Long-term Spatial Memory5 Jun
  25. 2025DeepVerse: 4D Autoregressive Video Generation as a World Model1 Jun
  26. 2025VRAG: Learning World Models for Interactive Video Generation28 May
  27. 2025Long-Context State-Space Video World Models26 May
  28. 2025Vid2World: Crafting Video Diffusion Models to Interactive World Models20 May
  29. 2025WorldMem: Long-term Consistent World Simulation with Memory16 Apr
  30. 2025MineWorld: a Real-Time and Open-Source Interactive World Model on Minecraft11 Apr
  31. 2025Wan: Open and Advanced Large-Scale Video Generative Models26 Mar
  32. 2025GameFactory: Creating New Games with Generative Interactive Videos14 Jan
  33. 2024GameGen-X: Interactive Open-world Game Video Generation1 Nov
  34. 2024Diffusion Models Are Real-Time Game Engines27 Aug
  35. 2024CogVideoX: Text-to-Video Diffusion Models with An Expert Transformer12 Aug
  36. 2024StreamingT2V: Consistent, Dynamic, and Extendable Long Video Generation from Text21 Mar
  37. 2024Genie: Generative Interactive Environments23 Feb
  38. 2023Learning Interactive Real-World Simulators9 Oct

50 newest of 52 All 52 (JSON)

Other references · 146

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38 more
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50 most cited of 146 All 146 (JSON)

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Cited by year (2026 to 7 Oct)

Citing papers per year: 2026: 6.

6 papers.

Similar, not cited

Close in wording, no citation either way

  1. 2026ActWorld: From Explorable to Interactive World Model via Action-Aware Memory
  2. 2026PlayWorld: Benchmarking World Models with Agent Players over Long-Horizon Objectives
  3. 2026GameWAM: A World Action Model for Video Games
  4. 2025Hunyuan-GameCraft-2: Instruction-following Interactive Game World Model
  5. 2026Oneira: From Open-Ended Generation to Open-World Interaction in Video World Models
  6. 2026Programmable World Model
  7. 2026WorldPlay2: Extending Real-Time Interactive World Models in Control and Horizon
  8. 2026WorldExam: Benchmarking World Models from Apparent Appearance to Inherent Reactivity