Yume: An Interactive World Generation Model
On the map: World models → Video-generation world models and simulators
Abstract (arXiv)
Yume aims to use images, text, or videos to create an interactive, realistic, and dynamic world, which allows exploration and control using peripheral devices or neural signals. In this report, we present a preview version of method, which creates a dynamic world from an input image and allows exploration of the world using keyboard actions. To achieve this high-fidelity and interactive video world generation, we introduce a well-designed framework, which consists of four main components, including camera motion quantization, video generation architecture, advanced sampler, and model acceleration. First, we quantize camera motions for stable training and user-friendly interaction using keyboard inputs. Then, we introduce the Masked Video Diffusion Transformer~(MVDT) with a memory module for infinite video generation in an autoregressive manner. After that, training-free Anti-Artifact Mechanism (AAM) and Time Travel Sampling based on Stochastic Differential Equations (TTS-SDE) are introduced to the sampler for better visual quality and more precise control. Moreover, we investigate model acceleration by synergistic optimization of adversarial distillation and caching mechanisms. We use the high-quality world exploration dataset sekai to train method, and it achieves remarkable results in diverse scenes and applications. All data, codebase, and model weights are available on https://github.com/stdstu12/YUME. Yume will update monthly to achieve its original goal. Project page: https://stdstu12.github.io/YUME-Project/.
Key facts. Cited by 73 papers in the map (data through 7 Oct 2026). Placed in Video-generation world models and simulators, one of 11 directions in World models. Builds on 20 of its 59 references that are in the map. First posted on arXiv 23 Jul 2025.
Builds on
20 of 59 references.
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Other references · 19
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Citing papers per year: 2025: 17; 2026: 56.
73 papers.
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- 2025LongLive: Real-time Interactive Long Video Generationcited by 237
- 2025Matrix-game 2.0: An open-source real-time and streaming interactive world modelcited by 174
- 2025WorldPlay: Towards Long-Term Geometric Consistency for Real-Time Interactive World Modelingcited by 152
- 2025RELIC: Interactive Video World Model with Long-Horizon Memorycited by 89
- 2025A Comprehensive Survey on World Models for Embodied AIcited by 65
- 2026Helios: Real Real-Time Long Video Generation Modelcited by 56
- 2026WoVR: World Models as Reliable Simulators for Post-Training VLA Policies with RLcited by 46
- 2026Infinite-World: Scaling Interactive World Models to 1000-Frame Horizons via Pose-Free Hierarchical Memorycited by 37
- 2026WBench: A Comprehensive Multi-turn Benchmark for Interactive Video World Model Evaluationcited by 34
- 2026MIND: Benchmarking Memory Consistency and Action Control in World Modelscited by 31
- 2025Astra: General Interactive World Model with Autoregressive Denoisingcited by 30
- 2026VerseCrafter: Dynamic Realistic Video World Model with 4D Geometric Controlcited by 26
38 more
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- 2026MBench: A Comprehensive Benchmark on Memory Capability for Video World Modelscited by 15
- 2025TeleWorld: Towards Dynamic Multimodal Synthesis with a 4D World Modelcited by 14
- 2026iWorld-Bench: A Benchmark for Interactive World Models with a Unified Action Generation Frameworkcited by 14
- 2026WildWorld: A Large-Scale Dataset for Dynamic World Modeling with Actions and Explicit State toward Generative ARPGcited by 13
- 2026Wonder: Video World Model Done Bettercited by 13
- 2026MultiGen: Level-Design for Editable Multiplayer Worlds in Diffusion Game Enginescited by 12
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- 2025SpatialTree: How Spatial Abilities Branch Out in MLLMscited by 11
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- 2025GenieDrive: Towards Physics-Aware Driving World Model with 4D Occupancy Guided Video Generationcited by 10
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- 2026ShareVerse: Multi-Agent Consistent Video Generation for Shared World Modelingcited by 9
- 2026AlayaWorld: Interactive Long-Horizon World Modeling -- Full Technical Reportcited by 9
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- 2025EgoX: Egocentric Video Generation from a Single Exocentric Videocited by 8
- 2026Prisma-World: Camera-Controllable Multi-Agent Video World Modelcited by 8
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- 2025SVBench: Evaluation of Video Generation Models on Social Reasoningcited by 5
- 2026BiWM: Advancing Open-Source Interactive Video World Models with Bidirectional Autoregressioncited by 5
- 2026PlayWorld: Benchmarking World Models with Agent Players over Long-Horizon Objectivescited by 5
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- 2026Pyramid Forcing: Head-Aware Pyramid KV Cache Policy for High-Quality Long Video Generationcited by 4
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- 2026EgoCS-400K: An Egocentric Gameplay Dataset for World Modelscited by 4
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- 2026AlayaWorld: Long-Horizon and Playable Video World Generationcited by 4
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50 most cited of 73 All 73 (JSON)
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- 2026WorldPlay2: Extending Real-Time Interactive World Models in Control and Horizon28 Sep 2026
- 2026Precise Editing and Flexible Referencing for Interactable Worlds28 Sep 2026
- 2026Action Forcing: Training World Models on Unsupervised Video by Recovering Underlying Egomotion Bases24 Sep 2026
- 2026Code Plans, Diffusion Renders: Open-Ended Generative World Modeling22 Sep 2026
- 2026WorldCrafter: Consistent Video World Model with Implicit 3D-aware Memory21 Sep 2026
- 2026Astronex-World 1.0: Real-Time Interactive World Model Foundation17 Sep 2026
- 2026World Models for Embodied Intelligence: From Plausible to Controllable to Actionable15 Sep 2026
- 2026World in World: Explore the World with World Models10 Sep 2026
- 2026Programmable World Model9 Sep 2026
- 2026SolarWM: Open Data and Scalable Training for Long-Horizon Video World Models2 Sep 2026
38 more
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- 2026Wonder: Video World Model Done Better28 Jul 2026
- 2026AlayaWorld: Interactive Long-Horizon World Modeling -- Full Technical Report20 Jul 2026
- 2026From Pixels to States: Rethinking Interactive World Models as Game Engines15 Jul 2026
- 2026AlayaWorld: Long-Horizon and Playable Video World Generation7 Jul 2026
- 2026WorldDirector: Building Controllable World Simulators with Persistent Dynamic Memory2 Jul 2026
- 2026RoboWorld: Fast and Reliable Neural Simulators for Generalist Robot Policy Evaluation1 Jul 2026
- 2026PhysEditWorld: A Large-Scale Dataset Toward Physics-Editable World Models25 Jun 2026
- 2026EgoCS-400K: An Egocentric Gameplay Dataset for World Models16 Jun 2026
- 2026PermaVid: Consistent Video Generation Across Edits via Disentangled Context Memory15 Jun 2026
- 2026MoVerse: Real-Time Video World Modeling with Panoramic Gaussian Scaffold11 Jun 2026
- 2026WorldOlympiad: Can Your World Model Survive a Triathlon?9 Jun 2026
- 2026BiWM: Advancing Open-Source Interactive Video World Models with Bidirectional Autoregression8 Jun 2026
- 2026Echo-Memory: A Controlled Study of Memory in Action World Models8 Jun 2026
- 2026Prisma-World: Camera-Controllable Multi-Agent Video World Model8 Jun 2026
- 2026DisCo: World Models with Discrete Camera Motion Control6 Jun 2026
- 2026WorldFly: A World-Model-Based Vision-Language-Action Model for UAV Navigation4 Jun 2026
- 2026From Zero to Hero: Training-Free Custom Concept Spawning in World Models1 Jun 2026
- 2026Geometry-Aware Implicit Memory for Video World Models1 Jun 2026
- 2026Towards Interactive Video World Modeling: Frontiers, Challenges, Benchmarks, and Future Trends31 May 2026
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- 2026Pyramid Forcing: Head-Aware Pyramid KV Cache Policy for High-Quality Long Video Generation13 May 2026
- 2026iWorld-Bench: A Benchmark for Interactive World Models with a Unified Action Generation Framework5 May 2026
- 2026WorldMark: A Unified Benchmark Suite for Interactive Video World Models23 Apr 2026
- 2026MultiWorld: Scalable Multi-Agent Multi-View Video World Models20 Apr 2026
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- 2026WildWorld: A Large-Scale Dataset for Dynamic World Modeling with Actions and Explicit State toward Generative ARPG24 Mar 2026
- 2026I3DM: Implicit 3D-aware Memory Retrieval and Injection for Consistent Video Scene Generation24 Mar 2026
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- 2026Helios: Real Real-Time Long Video Generation Model4 Mar 2026
- 2026MultiGen: Level-Design for Editable Multiplayer Worlds in Diffusion Game Engines3 Mar 2026
50 newest of 73 All 73 (JSON)
- 2025Matrix-game 2.0: An open-source real-time and streaming interactive world modelcited by 174
- 2025WorldPlay: Towards Long-Term Geometric Consistency for Real-Time Interactive World Modelingcited by 152
- 2025RELIC: Interactive Video World Model with Long-Horizon Memorycited by 89
- 2025A Comprehensive Survey on World Models for Embodied AIcited by 65
- 2026WoVR: World Models as Reliable Simulators for Post-Training VLA Policies with RLcited by 46
- 2026Infinite-World: Scaling Interactive World Models to 1000-Frame Horizons via Pose-Free Hierarchical Memorycited by 37
- 2026WBench: A Comprehensive Multi-turn Benchmark for Interactive Video World Model Evaluationcited by 34
- 2026MIND: Benchmarking Memory Consistency and Action Control in World Modelscited by 31
- 2025Astra: General Interactive World Model with Autoregressive Denoisingcited by 30
- 2026VerseCrafter: Dynamic Realistic Video World Model with 4D Geometric Controlcited by 26
- 2026WorldMark: A Unified Benchmark Suite for Interactive Video World Modelscited by 24
- 2026Out of Sight but Not Out of Mind: Hybrid Memory for Dynamic Video World Modelscited by 20
12 most cited of 61 All 61 (JSON)
- 20264Director: Controlling Video World Models with Rigid 3D Geometry1 Oct 2026
- 2026WorldPlay2: Extending Real-Time Interactive World Models in Control and Horizon28 Sep 2026
- 2026Precise Editing and Flexible Referencing for Interactable Worlds28 Sep 2026
- 2026Action Forcing: Training World Models on Unsupervised Video by Recovering Underlying Egomotion Bases24 Sep 2026
- 2026Code Plans, Diffusion Renders: Open-Ended Generative World Modeling22 Sep 2026
- 2026WorldCrafter: Consistent Video World Model with Implicit 3D-aware Memory21 Sep 2026
- 2026Astronex-World 1.0: Real-Time Interactive World Model Foundation17 Sep 2026
- 2026World Models for Embodied Intelligence: From Plausible to Controllable to Actionable15 Sep 2026
- 2026World in World: Explore the World with World Models10 Sep 2026
- 2026Programmable World Model9 Sep 2026
- 2026SolarWM: Open Data and Scalable Training for Long-Horizon Video World Models2 Sep 2026
- 2026EchoWM: Open and Enterable Omnimodal World Models24 Aug 2026
12 newest of 61 All 61 (JSON)
- 2025LongLive: Real-time Interactive Long Video Generationcited by 237
- 2026Helios: Real Real-Time Long Video Generation Modelcited by 56
- 2025SpatialTree: How Spatial Abilities Branch Out in MLLMscited by 11
- 2026Plenoptic Video Generationcited by 9
- 2025EgoX: Egocentric Video Generation from a Single Exocentric Videocited by 8
- 2025SVBench: Evaluation of Video Generation Models on Social Reasoningcited by 5
- 2025Endless World: Real-Time 3D-Aware Long Video Generationcited by 4
- 2026I3DM: Implicit 3D-aware Memory Retrieval and Injection for Consistent Video Scene Generationcited by 2
- 2026PermaVid: Consistent Video Generation Across Edits via Disentangled Context Memorycited by 0
- 2026WorldGuide: Goal-Directed Video World Model for Procedural Task Executioncited by 0
- 2026WorldGuide: Goal-Directed Video World Model for Procedural Task Execution8 Oct 2026
- 2026PermaVid: Consistent Video Generation Across Edits via Disentangled Context Memory15 Jun 2026
- 2026I3DM: Implicit 3D-aware Memory Retrieval and Injection for Consistent Video Scene Generation24 Mar 2026
- 2026Helios: Real Real-Time Long Video Generation Model4 Mar 2026
- 2026Plenoptic Video Generation8 Jan 2026
- 2025SVBench: Evaluation of Video Generation Models on Social Reasoning25 Dec 2025
- 2025SpatialTree: How Spatial Abilities Branch Out in MLLMs23 Dec 2025
- 2025Endless World: Real-Time 3D-Aware Long Video Generation13 Dec 2025
- 2025EgoX: Egocentric Video Generation from a Single Exocentric Video9 Dec 2025
- 2025LongLive: Real-time Interactive Long Video Generation26 Sep 2025
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