mlsanityData to 14 Oct 2026

OnlineWM: Causality-Aware Active Online Learning for Effective World Modeling

arXiv 2609.23753 ↗First posted 20 Sep 2026cs.CV cs.LGcited by 2

On the map: World models → Latent predictive world models also fits: World models for language agents

Abstract (arXiv)

Generative world models aim to predict future states conditioned on actions, where action controllability is fundamental for reliable dynamics modeling. While recent efforts leverage simulator-generated data to enhance this capability, existing training pipelines face two fundamental limitations. First, static offline data collection leads to a distribution misalignment between training sets and the model's evolving error patterns, failing to resolve critical long-tail scenarios where dynamics predictions remain unreliable. Second, the standard objective of minimizing observational discrepancy often encourages the model to exploit spurious correlations instead of capturing the underlying action-effect causality. To address these limitations, we propose OnlineWM, an online training framework that continuously improves world modeling through active simulator interaction and causality-aware optimization. OnlineWM introduces two key innovations: (1) Active Online Learning: Instead of using fixed datasets, OnlineWM adaptively queries the simulator for new interaction sequences that target the model's current predictive weaknesses, ensuring high-utility data acquisition. (2) Causality-Aware Fine-Tuning: We propose a counterfactual learning strategy that contrasts the outcomes of different actions from identical states, forcing the model to attribute state transitions to specific actions rather than ambient environmental evolution, thereby grounding its predictions in reliable causal mechanisms. By integrating active data acquisition with causal optimization, OnlineWM establishes a closed-loop refinement process that ensures the model is both robust to diverse scenarios and precise in its causal attribution. Extensive experiments demonstrate that OnlineWM significantly enhances action controllability and generalizes effectively to unseen domains.

Key facts. Cited by 2 papers in the map (data through 14 Oct 2026). Placed in Latent predictive world models, one of 11 directions in World models. Builds on 37 of its 42 references that are in the map. First posted on arXiv 20 Sep 2026.

Builds on

37 of 42 references.

References · 37

  1. 2018The Unreasonable Effectiveness of Deep Features as a Perceptual Metriccited by 11,177
  2. 2022Scalable Diffusion Models with Transformerscited by 6,054
  3. 2022Flow Matching for Generative Modelingcited by 5,702
  4. 2023SDXL: Improving Latent Diffusion Models for High-Resolution Image Synthesiscited by 4,356
  5. 2025Wan: Open and Advanced Large-Scale Video Generative Modelscited by 2,708
  6. 2023VBench: Comprehensive Benchmark Suite for Video Generative Modelscited by 1,822
  7. 2018World Modelscited by 1,513
  8. 2025Cosmos World Foundation Model Platform for Physical AIcited by 864
  9. 2024Genie: Generative Interactive Environmentscited by 747
  10. 2025Depth Anything 3: Recovering the Visual Space from Any Viewscited by 692
  11. 2024Open-Sora: Democratizing Efficient Video Production for Allcited by 652
  12. 2017Ray: A Distributed Framework for Emerging AI Applicationscited by 527
25 more
  1. 2025Muon is Scalable for LLM Trainingcited by 428
  2. 2024Diffusion for World Modeling: Visual Details Matter in Ataricited by 300
  3. 2024Diffusion Models Are Real-Time Game Enginescited by 296
  4. 2024Open-Sora Plan: Open-Source Large Video Generation Modelcited by 296
  5. 2025DiffusionNFT: Online Diffusion Reinforcement with Forward Processcited by 230
  6. 2019MineRL: A Large-Scale Dataset of Minecraft Demonstrationscited by 215
  7. 2025Matrix-game 2.0: An open-source real-time and streaming interactive world modelcited by 186
  8. 2025WorldPlay: Towards Long-Term Geometric Consistency for Real-Time Interactive World Modelingcited by 170
  9. 2025HunyuanVideo 1.5 Technical Reportcited by 160
  10. 2026Advancing Open-source World Modelscited by 154
  11. 2025GameFactory: Creating New Games with Generative Interactive Videoscited by 130
  12. 2025Cameras as Relative Positional Encodingcited by 105
  13. 2024IRASim: A Fine-Grained World Model for Robot Manipulationcited by 100
  14. 2025Hunyuan-GameCraft: High-dynamic Interactive Game Video Generation with Hybrid History Conditioncited by 98
  15. 2025RELIC: Interactive Video World Model with Long-Horizon Memorycited by 96
  16. 2025Yume-1.5: A Text-Controlled Interactive World Generation Modelcited by 84
  17. 2024Open-Endedness is Essential for Artificial Superhuman Intelligencecited by 80
  18. 2025WMPO: World Model-based Policy Optimization for Vision-Language-Action Modelscited by 70
  19. 2025WorldMirror: Universal 3D World Reconstruction with Any-Prior Promptingcited by 67
  20. 2025Hunyuan-GameCraft-2: Instruction-following Interactive Game World Modelcited by 61
  21. 2020Active World Model Learning with Progress Curiositycited by 28
  22. 2026WorldCompass: Reinforcement Learning for Long-Horizon World Modelscited by 24
  23. 2026HALO: A Unified Vision-Language-Action Model for Embodied Multimodal Chain-of-Thought Reasoningcited by 16
  24. 2024MineStudio: A Streamlined Package for Minecraft AI Agent Developmentcited by 13
  25. 2026WorldCam: Interactive Autoregressive 3D Gaming Worlds with Camera Pose as a Unifying Geometric Representationcited by 12

Built on by

Cited by year (2026 to 14 Oct)

Citing papers per year: 2026: 2.

2 papers.

Similar, not cited

Close in wording, no citation either way

  1. 2026OpenWAM: An Open, Modular Exploration Towards Systematic World-Action Model Pretraining
  2. 2026DWM: Separating World Effects from Actions in Latent World Models
  3. 2026CAER: Causal Action Effect Reweighting for World Model Training
  4. 2026OpenWAM: An Open Framework for Composable World-Action Models
  5. 2026FLEX-WAM: Flexible Block-Causal World-Action Models for Long-Horizon Imagination and Planning
  6. 2026Learning Implicit Causal World Models from Multi-Agent Demonstrations
  7. 2026stable-worldmodel-v1: Reproducible World Modeling Research and Evaluation
  8. 2026DexWorldModel: Causal Latent World Modeling towards Automated Learning of Embodied Tasks