AlayaWorld: Interactive Long-Horizon World Modeling - Full Technical Report (v1.1)
On the map: World models → Video-generation world models and simulators
Abstract (arXiv)
This report presents an improved version of AlayaWorld. While the backbone architecture, chunk-wise autoregressive generation scheme, and training data remain unchanged from the previous release, we substantially revise how conditioning signals are represented and integrated into the model. The new design is guided by a simple principle: conditioning signals should match the generated content as closely as possible in both latent representation and temporal structure. To this end, we make two major changes. First, we replace the previous depth-warping-based spatial memory with a streaming 3D point-cache renderer. Second, we redesign the conditioning pipeline so that visual conditions are encoded in the same causal-VAE latent space, with temporal statistics consistent with those of the generated video. Concretely, the new version introduces six modifications: (1) replacing static-frame image conditioning with motion-aware latent conditioning; (2) causally encoding re-rendered spatial memory as a continuous sequence; (3) aligning the temporal-memory window in pixel space; (4) adopting hard memory dropout that removes memory tokens rather than zeroing them; (5) unifying the VAE encoding and decoding protocol across training and inference; and (6) removing the camera AdaLN branch, such that viewpoint control is provided entirely through the re-rendered spatial condition.
Key facts. Cited by 6 papers in the map (data through 14 Oct 2026). Placed in Video-generation world models and simulators, one of 11 directions in World models. Builds on 3 of its 3 references that are in the map. First posted on arXiv 13 Aug 2026.
Builds on
3 of 3 references.
Closest ancestors · 1
Same direction, newest first
Other references · 2
- 2025Depth Anything 3: Recovering the Visual Space from Any Viewscited by 692
- 2026Towards Consistent Video Geometry Estimationcited by 3
Built on by
Citing papers per year: 2026: 6.
6 papers.
- 2026SolarWM: Open Data and Scalable Training for Long-Horizon Video World Modelscited by 12
- 2026AlayaVista: Streaming World Modeling from Panoramic States to Perspective Videocited by 3
- 2026AI for Games in the Foundation Model Eracited by 3
- 2026Code Plans, Diffusion Renders: Open-Ended Generative World Modelingcited by 0
- 2026MUGEN: Interactive Panoramic World Exploration via Camera Controlcited by 0
- 2026LOCI: Spatial Linear Memory for Streaming World Modelscited by 0
- 2026LOCI: Spatial Linear Memory for Streaming World Models30 Sep 2026
- 2026MUGEN: Interactive Panoramic World Exploration via Camera Control29 Sep 2026
- 2026Code Plans, Diffusion Renders: Open-Ended Generative World Modeling22 Sep 2026
- 2026AI for Games in the Foundation Model Era15 Sep 2026
- 2026AlayaVista: Streaming World Modeling from Panoramic States to Perspective Video13 Sep 2026
- 2026SolarWM: Open Data and Scalable Training for Long-Horizon Video World Models2 Sep 2026
Similar, not cited
Close in wording, no citation either way
- 2026AlayaWorld: Interactive Long-Horizon World Modeling -- Full Technical Report
- 2025WorldWeaver: Generating Long-Horizon Video Worlds via Rich Perception
- 2025RELIC: Interactive Video World Model with Long-Horizon Memory
- 2026LIVE: Long-horizon Interactive Video World Modeling
- 2026World-T3: Test-Time Training as Persistent Memory for Real-Time Video World Models
- 2025Video World Models with Long-term Spatial Memory
- 2026Alaya-EVOKE: From Linear-Scaling Supervision to Endless World
- 2026Beyond Pixel Histories: World Models with Persistent 3D State