GameGen-X: Interactive Open-world Game Video Generation
On the map: World models → Video-generation world models and simulators
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Abstract (arXiv)
We introduce GameGen-X, the first diffusion transformer model specifically designed for both generating and interactively controlling open-world game videos. This model facilitates high-quality, open-domain generation by simulating an extensive array of game engine features, such as innovative characters, dynamic environments, complex actions, and diverse events. Additionally, it provides interactive controllability, predicting and altering future content based on the current clip, thus allowing for gameplay simulation. To realize this vision, we first collected and built an Open-World Video Game Dataset from scratch. It is the first and largest dataset for open-world game video generation and control, which comprises over a million diverse gameplay video clips sampling from over 150 games with informative captions from GPT-4o. GameGen-X undergoes a two-stage training process, consisting of foundation model pre-training and instruction tuning. Firstly, the model was pre-trained via text-to-video generation and video continuation, endowing it with the capability for long-sequence, high-quality open-domain game video generation. Further, to achieve interactive controllability, we designed InstructNet to incorporate game-related multi-modal control signal experts. This allows the model to adjust latent representations based on user inputs, unifying character interaction and scene content control for the first time in video generation. During instruction tuning, only the InstructNet is updated while the pre-trained foundation model is frozen, enabling the integration of interactive controllability without loss of diversity and quality of generated video content.
Key facts. Cited by 128 papers in the map (data through 14 Oct 2026). Placed in Video-generation world models and simulators, one of 11 directions in World models. Builds on 54 of its 65 references that are in the map. First posted on arXiv 1 Nov 2024.
Builds on
54 of 65 references.
Closest ancestors · 9
Same direction, newest first
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- 2022Scalable Diffusion Models with Transformers19 Dec
- 2020Score-Based Generative Modeling through Stochastic Differential Equations26 Nov
- 2020Denoising Diffusion Probabilistic Models19 Jun
Other references · 45
- 2017Attention Is All You Needcited by 60,361
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- 2023VBench: Comprehensive Benchmark Suite for Video Generative Modelscited by 1,822
- 2018World Modelscited by 1,513
- 2023AnimateDiff: Animate Your Personalized Text-to-Image Diffusion Models without Specific Tuningcited by 1,433
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- 2023Language Model Beats Diffusion -- Tokenizer is Key to Visual Generationcited by 640
- 2017Towards Automatic Learning of Procedures from Web Instructional Videoscited by 619
- 2021VideoCLIP: Contrastive Pre-training for Zero-shot Video-Text Understandingcited by 602
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- 2024Panda-70M: Captioning 70M Videos with Multiple Cross-Modality Teacherscited by 393
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- 2024Diffusion for World Modeling: Visual Details Matter in Ataricited by 300
- 2020Query-Key Normalization for Transformerscited by 280
- 2022Unifying Flow, Stereo and Depth Estimationcited by 275
- 2020TransNet V2: An effective deep network architecture for fast shot transition detectioncited by 171
- 2024MiraData: A Large-Scale Video Dataset with Long Durations and Structured Captionscited by 146
- 2018How2: A Large-scale Dataset for Multimodal Language Understandingcited by 138
- 2024ID-Animator: Zero-Shot Identity-Preserving Human Video Generationcited by 124
- 2020Latent Video Transformercited by 106
- 2023VideoLCM: Video Latent Consistency Modelcited by 92
- 2020Learning to Simulate Dynamic Environments with GameGANcited by 86
- 2024CustomVideo: Customizing Text-to-Video Generation with Multiple Subjectscited by 77
- 2023AnimateAnything: Fine-Grained Open Domain Image Animation with Motion Guidancecited by 66
- 2021Playable Video Generationcited by 64
- 2024VEnhancer: Generative Space-Time Enhancement for Video Generationcited by 64
- 2022Composable Text Controls in Latent Space with ODEscited by 28
- 2024DSP: Dynamic Sequence Parallelism for Multi-Dimensional Transformerscited by 15
- 2024Unified Generation, Reconstruction, and Representation: Generalized Diffusion with Adaptive Latent Encoding-Decodingcited by 10
- 2024Read to Play (R2-Play): Decision Transformer with Multimodal Game Instructioncited by 4
- 2024MORE-3S:Multimodal-based Offline Reinforcement Learning with Shared Semantic Spacescited by 1
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