mlsanityData to 7 Oct 2026

From Pixels to States: Rethinking Interactive World Models as Game Engines

arXiv 2607.14076 ↗First posted 15 Jul 2026cs.CVcited by 4

On the map: World models → Video-generation world models and simulators

Abstract (arXiv)

Building interactive worlds that respond coherently to player actions has long been a shared goal of computer graphics, games, and artificial intelligence. Recent video generative models provide a data-driven route toward this goal by predicting future observations conditioned on user actions, and are increasingly regarded as potential next-generation game engines. Realizing a genuinely interactive game world, however, requires interaction outcomes that follow rules over evolving game conditions, consequences that persist over long horizons, and a generation loop that operates in real time. Conventional game engines realize these properties through a recurrent action-state-observation loop, in which player actions update an explicit game state according to predefined rules and observations are rendered from the resulting state. Taking this loop as an organizing lens, this paper examines interactive game world modeling along four dimensions: player action control, game state dynamics, state-observation persistence, and real-time interactive generation. For each dimension, we start from the capabilities required by an interactive game world, group existing approaches into representative families, and discuss the strengths and trade-offs of each family. Complementing this analysis, we present a scalable data engine for Black Myth: Wukong that collects over 90 hours of gameplay with frame-aligned player actions, ground-truth game states, and visual observations, together with structured and semantic annotations, as a resource for state-aware game world modeling. We hope this paper offers a clear picture of where the field stands and fosters progress toward interactive game worlds.

Key facts. Cited by 4 papers in the map (data through 7 Oct 2026). Placed in Video-generation world models and simulators, one of 11 directions in World models. Builds on 106 of its 114 references that are in the map. First posted on arXiv 15 Jul 2026.

Builds on

106 of 114 references.

Closest ancestors · 45

Same direction, newest first

  1. 2026MemLearner: Learning to Query Context memory for Video World Models30 Jun
  2. 2026EgoCS-400K: An Egocentric Gameplay Dataset for World Models16 Jun
  3. 2026ActWorld: From Explorable to Interactive World Model via Action-Aware Memory16 Jun
  4. 2026DreamX-World 1.0: A General-Purpose Interactive World Model15 Jun
  5. 2026Towards Interactive Video World Modeling: Frontiers, Challenges, Benchmarks, and Future Trends31 May
  6. 2026MBench: A Comprehensive Benchmark on Memory Capability for Video World Models30 May
  7. 2026minWM: A Full-Stack Open-Source Framework for Real-Time Interactive Video World Models28 May
  8. 2026SCOPE: Simulating Cross-game Operations in Playable Environments for FPS World Models22 May
  9. 2026Incantation: Natural Language as the Action Interface for Multi-Entity Video World Models18 May
  10. 2026ReactiveGWM: Steering NPC in Reactive Game World Models14 May
  11. 2026Matrix-Game 3.0: Real-Time and Streaming Interactive World Model with Long-Horizon Memory10 Apr
  12. 2026Out of Sight but Not Out of Mind: Hybrid Memory for Dynamic Video World Models26 Mar
33 more
  1. 2026WildWorld: A Large-Scale Dataset for Dynamic World Modeling with Actions and Explicit State toward Generative ARPG24 Mar
  2. 2026Out of Sight, Out of Mind? Evaluating State Evolution in Video World Models13 Mar
  3. 2026InSpatio-WorldFM: An Open-Source Real-Time Generative Frame Model12 Mar
  4. 2026MIND: Benchmarking Memory Consistency and Action Control in World Models8 Feb
  5. 2026Geometry-Aware Rotary Position Embedding for Consistent Video World Model8 Feb
  6. 2026Infinite-World: Scaling Interactive World Models to 1000-Frame Horizons via Pose-Free Hierarchical Memory2 Feb
  7. 2026Scalable Generative Game Engine: Breaking the Resolution Wall via Hardware-Algorithm Co-Design31 Jan
  8. 2026A Mechanistic View on Video Generation as World Models: State and Dynamics22 Jan
  9. 2025Astra: General Interactive World Model with Autoregressive Denoising9 Dec
  10. 2025Unified Camera Positional Encoding for Controlled Video Generation8 Dec
  11. 2025RELIC: Interactive Video World Model with Long-Horizon Memory3 Dec
  12. 2025Hunyuan-GameCraft-2: Instruction-following Interactive Game World Model28 Nov
  13. 2025MagicWorld: Towards Long-Horizon Stability for Interactive Video World Exploration24 Nov
  14. 2025Simulating the Visual World with Artificial Intelligence: A Roadmap11 Nov
  15. 2025Rolling Forcing: Autoregressive Long Video Diffusion in Real Time29 Sep
  16. 2025OmniWorld: A Multi-Domain and Multi-Modal Dataset for 4D World Modeling15 Sep
  17. 2025Matrix-game 2.0: An open-source real-time and streaming interactive world model18 Aug
  18. 2025Yume: An Interactive World Generation Model23 Jul
  19. 2025StateSpaceDiffuser: Bringing Long Context to Diffusion World Models28 May
  20. 2025Long-Context State-Space Video World Models26 May
  21. 2025WorldMem: Long-term Consistent World Simulation with Memory16 Apr
  22. 2025MineWorld: a Real-Time and Open-Source Interactive World Model on Minecraft11 Apr
  23. 2025Wan: Open and Advanced Large-Scale Video Generative Models26 Mar
  24. 2025GameFactory: Creating New Games with Generative Interactive Videos14 Jan
  25. 2024Open-Sora: Democratizing Efficient Video Production for All29 Dec
  26. 2024GameGen-X: Interactive Open-world Game Video Generation1 Nov
  27. 2024WorldSimBench: Towards Video Generation Models as World Simulators23 Oct
  28. 2024Diffusion Models Are Real-Time Game Engines27 Aug
  29. 2024CogVideoX: Text-to-Video Diffusion Models with An Expert Transformer12 Aug
  30. 2024Pandora: Towards General World Model with Natural Language Actions and Video States12 Jun
  31. 2024Is Sora a World Simulator? A Comprehensive Survey on General World Models and Beyond6 May
  32. 2024Genie: Generative Interactive Environments23 Feb
  33. 2022Scalable Diffusion Models with Transformers19 Dec

Other references · 61

  1. 2021High-Resolution Image Synthesis with Latent Diffusion Modelscited by 18,694
  2. 2024Scaling Rectified Flow Transformers for High-Resolution Image Synthesiscited by 4,094
  3. 2024HunyuanVideo: A Systematic Framework For Large Video Generative Modelscited by 1,597
  4. 2018World Modelscited by 1,444
  5. 2018Learning Latent Dynamics for Planning from Pixelscited by 1,221
  6. 2025Emerging Properties in Unified Multimodal Pretrainingcited by 855
  7. 2023Reasoning with Language Model is Planning with World Modelcited by 846
  8. 2024Emu3: Next-Token Prediction is All You Needcited by 761
  9. 2024Show-o: One Single Transformer to Unify Multimodal Understanding and Generationcited by 734
  10. 2023MotionCtrl: A Unified and Flexible Motion Controller for Video Generationcited by 568
  11. 2024Transfusion: Predict the Next Token and Diffuse Images with One Multi-Modal Modelcited by 468
  12. 2024From Slow Bidirectional to Fast Autoregressive Video Diffusion Modelscited by 401
38 more
  1. 2024DINO-WM: World Models on Pre-trained Visual Features enable Zero-shot Planningcited by 357
  2. 2024Diffusion for World Modeling: Visual Details Matter in Ataricited by 285
  3. 2024Navigation World Modelscited by 262
  4. 2026LTX-2: Efficient Joint Audio-Visual Foundation Modelcited by 213
  5. 2025Video models are zero-shot learners and reasonerscited by 208
  6. 2024How Far is Video Generation from World Model: A Physical Law Perspectivecited by 204
  7. 2015Action-Conditional Video Prediction using Deep Networks in Atari Gamescited by 171
  8. 2024CamCo: Camera-Controllable 3D-Consistent Image-to-Video Generationcited by 163
  9. 2024JanusFlow: Harmonizing Autoregression and Rectified Flow for Unified Multimodal Understanding and Generationcited by 162
  10. 2025Context as Memory: Scene-Consistent Interactive Long Video Generation with Memory Retrievalcited by 157
  11. 2024Mixture-of-Transformers: A Sparse and Scalable Architecture for Multi-Modal Foundation Modelscited by 151
  12. 2024iVideoGPT: Interactive VideoGPTs are Scalable World Modelscited by 136
  13. 2025Frame Context Packing and Drift Prevention in Next-Frame-Prediction Video Diffusion Modelscited by 126
  14. 2025Training Agents Inside of Scalable World Modelscited by 122
  15. 2024CamI2V: Camera-Controlled Image-to-Video Diffusion Modelcited by 115
  16. 2025VMem: Consistent Interactive Video Scene Generation with Surfel-Indexed View Memorycited by 102
  17. 2025Cameras as Relative Positional Encodingcited by 94
  18. 2025Hunyuan-GameCraft: High-dynamic Interactive Game Video Generation with Hybrid History Conditioncited by 92
  19. 2025Mixture of Contexts for Long Video Generationcited by 90
  20. 2020Learning to Simulate Dynamic Environments with GameGANcited by 86
  21. 2024The Matrix: Infinite-Horizon World Generation with Real-Time Moving Controlcited by 79
  22. 2025Yume-1.5: A Text-Controlled Interactive World Generation Modelcited by 77
  23. 2017Recurrent Environment Simulatorscited by 68
  24. 2025Sekai: A Video Dataset towards World Explorationcited by 64
  25. 2021Playable Video Generationcited by 63
  26. 2024Can Language Models Serve as Text-Based World Simulators?cited by 50
  27. 2025End-to-End Training for Autoregressive Video Diffusion via Self-Resamplingcited by 45
  28. 2026Causal Forcing++: Scalable Few-Step Autoregressive Diffusion Distillation for Real-Time Interactive Video Generationcited by 44
  29. 2024WorldGPT: Empowering LLM as Multimodal World Modelcited by 42
  30. 2026Learning Latent Action World Models In The Wildcited by 42
  31. 2025VideoSSM: Autoregressive Long Video Generation with Hybrid State-Space Memorycited by 39
  32. 2025PAN: A World Model for General, Actionable, and Long-Horizon World Simulationcited by 36
  33. 2025Spatia: Video Generation with Updatable Spatial Memorycited by 33
  34. 2022Playable Environments: Video Manipulation in Space and Timecited by 29
  35. 2025A Survey of Interactive Generative Videocited by 23
  36. 2023Promptable Game Models: Text-Guided Game Simulation via Masked Diffusion Modelscited by 22
  37. 2026Streaming Autoregressive Video Generation via Diagonal Distillationcited by 15
  38. 2026Astrolabe: Steering Forward-Process Reinforcement Learning for Distilled Autoregressive Video Modelscited by 15

50 most cited of 61 All 61 (JSON)

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Cited by year (2026 to 7 Oct)

Citing papers per year: 2026: 4.

4 papers.

Similar, not cited

Close in wording, no citation either way

  1. 2026GameWAM: A World Action Model for Video Games
  2. 2026MultiGen: Level-Design for Editable Multiplayer Worlds in Diffusion Game Engines
  3. 2026AlayaWorld: Long-Horizon and Playable Video World Generation
  4. 2026WorldMind: Decoupled Game World Model for State-Aware NPC Behavior
  5. 2025Model as a Game: On Numerical and Spatial Consistency for Generative Games
  6. 2026Programmable World Model
  7. 2026Oneira: From Open-Ended Generation to Open-World Interaction in Video World Models
  8. 2026PlayWorld: Benchmarking World Models with Agent Players over Long-Horizon Objectives