Advancing Open-source World Models
On the map: World models → Video-generation world models and simulators
Abstract (arXiv)
We present LingBot-World, an open-sourced world simulator stemming from video generation. Positioned as a top-tier world model, LingBot-World offers the following features. (1) It maintains high fidelity and robust dynamics in a broad spectrum of environments, including realism, scientific contexts, cartoon styles, and beyond. (2) It enables a minute-level horizon while preserving contextual consistency over time, which is also known as "long-term memory". (3) It supports real-time interactivity, achieving a latency of under 1 second when producing 16 frames per second. We provide public access to the code and model in an effort to narrow the divide between open-source and closed-source technologies. We believe our release will empower the community with practical applications across areas like content creation, gaming, and robot learning.
Key facts. Cited by 144 papers in the map (data through 7 Oct 2026). Placed in Video-generation world models and simulators, one of 11 directions in World models. Builds on 78 of its 92 references that are in the map. First posted on arXiv 28 Jan 2026.
Builds on
78 of 92 references.
Closest ancestors · 13
Same direction, newest first
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Other references · 65
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Citing papers per year: 2026: 144.
144 papers.
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50 newest of 144 All 144 (JSON)
- 2026Cosmos 3: Omnimodal World Models for Physical AIcited by 137
- 2026DreamDojo: A Generalist Robot World Model from Large-Scale Human Videoscited by 117
- 2026Matrix-Game 3.0: Real-Time and Streaming Interactive World Model with Long-Horizon Memorycited by 86
- 2026Being-H0.7: A Latent World-Action Model from Egocentric Videoscited by 68
- 2026SANA-WM: Efficient Minute-Scale World Modeling with Hybrid Linear Diffusion Transformercited by 50
- 2026WoVR: World Models as Reliable Simulators for Post-Training VLA Policies with RLcited by 46
- 2026HY-World 2.0: A Multi-Modal World Model for Reconstructing, Generating, and Simulating 3D Worldscited by 34
- 2026WBench: A Comprehensive Multi-turn Benchmark for Interactive Video World Model Evaluationcited by 34
- 2026DreamX-World 1.0: A General-Purpose Interactive World Modelcited by 33
- 2026MIND: Benchmarking Memory Consistency and Action Control in World Modelscited by 31
- 2026WorldMark: A Unified Benchmark Suite for Interactive Video World Modelscited by 24
- 2026Causal-rCM: A Unified Teacher-Forcing and Self-Forcing Open Recipe for Autoregressive Diffusion Distillation in Streaming Video Generation and Interactive World Modelscited by 23
12 most cited of 108 All 108 (JSON)
- 2026ROWBench: Do Video Models Render What the Program Specifies?1 Oct 2026
- 2026World Observer: Joint Actor-Observer Generation for Persistent World Modeling1 Oct 2026
- 2026Memorizon: Training World Models Beyond Their Context Window30 Sep 2026
- 2026LOCI: Spatial Linear Memory for Streaming World Models30 Sep 2026
- 2026MeteoVerse: Unified Weather-Controllable Video World Model29 Sep 2026
- 2026One from Infinity: Actualizing Futures from Pretrained World Models into Robot Actions29 Sep 2026
- 2026WorldPlay2: Extending Real-Time Interactive World Models in Control and Horizon28 Sep 2026
- 2026Precise Editing and Flexible Referencing for Interactable Worlds28 Sep 2026
- 2026Cache-Aware Conv3D Lowering Across Embedded World-Model Decoders25 Sep 2026
- 2026Code Plans, Diffusion Renders: Open-Ended Generative World Modeling22 Sep 2026
- 2026GameDirector: Decoupling Gameplay Logic from Rendering for Player-Configurable Game World Models22 Sep 2026
- 2026HappyWorld-Bench21 Sep 2026
12 newest of 108 All 108 (JSON)
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- 2026OPSD-V: On-Policy Self-Distillation for Post-Training Few-Step Autoregressive Video Generators9 Jul 2026
- 2026WorldKV: Efficient World Memory with World Retrieval and Compression21 May 2026
- 2026FlowLong: Inference-time Long Video Generation via Manifold-constrained Tweedie Matching20 May 2026
- 2026Focused Forcing: Content-Aware Per-Frame KV Selection for Efficient Autoregressive Video Diffusion18 May 2026
- 2026Helios: Real Real-Time Long Video Generation Modelcited by 56
- 2026Infinite Worlds with Versatile Interactionscited by 37
- 2026Native Video-Action Pretraining for Generalizable Robot Controlcited by 30
- 2026RealWonder: Real-Time Physical Action-Conditioned Video Generationcited by 18
- 2026AnchorWeave: World-Consistent Video Generation with Retrieved Local Spatial Memoriescited by 13
- 2026EgoSim: Egocentric World Simulator for Embodied Interaction Generationcited by 11
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- 2026SpatialEdit: Benchmarking Fine-Grained Image Spatial Editingcited by 7
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- 2026MUGEN: Interactive Panoramic World Exploration via Camera Control29 Sep 2026
- 2026One-Step Next-Latent Prediction Is Not a World Model28 Sep 2026
- 2026DynaTokens: Teaching Dynamics to Camera-Controlled Video Models at Test Time28 Sep 2026
- 2026Geometry as Address: Routing Attention to Visual Memory for Long-Horizon Camera-Controlled Video Generation28 Sep 2026
- 2026Can 4D Foundation Models Remember?17 Sep 2026
- 2026PhysStream: Streaming Physics-Grounded Video Generation with Structured Scene Memory and Fine-Grained Motion Control15 Sep 2026
- 2026Context-Matched Distillation: Teacher Causality for Autoregressive Video Distillation13 Aug 2026
- 2026DistillAlign: Coordinating Mode Covering and Mode Seeking in Autoregressive Video Distillation29 Jul 2026
- 2026WanToFight: Real-Time Generative Game Engine for Multi-Player Combat Interaction14 Jul 2026
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