mlsanityData to 7 Oct 2026

Geometry-Aware Implicit Memory for Video World Models

arXiv 2606.02436 ↗First posted 1 Jun 2026cs.CVcited by 7

On the map: World models → Video-generation world models and simulators

Abstract (arXiv)

Video world models aim to simulate controllable visual environments, but long-horizon rollouts depend on what the model remembers after observations leave its native context window. Explicit memories retain frames or online 3D reconstructions, which can suffer from heuristic retrieval errors, redundant appearance storage, or reconstruction artifacts. Implicit memories compress history into a compact state, but existing designs are not explicitly constrained to encode cross-view scene geometry. We propose GIM-World, a geometry-aware implicit memory framework for video world models. A lightweight transformer encoder compresses variable-length history into fixed-size memory tokens, a camera-queryable geometry head distills 3D scene structure from a frozen foundation model into the memory during training, and an information-guided pruning rule keeps encoding cost bounded as history grows. The geometry teacher is discarded at inference, leaving a lightweight memory module. Experiments on MIND show that GIM-World better preserves long-horizon geometric and visual consistency than both explicit- and implicit-memory baselines.

Key facts. Cited by 7 papers in the map (data through 7 Oct 2026). Placed in Video-generation world models and simulators, one of 11 directions in World models. Builds on 67 of its 71 references that are in the map. First posted on arXiv 1 Jun 2026.

Builds on

67 of 71 references.

Closest ancestors · 26

Same direction, newest first

  1. 2026MultiWorld: Scalable Multi-Agent Multi-View Video World Models20 Apr
  2. 2026INSPATIO-WORLD: A Real-Time 4D World Simulator via Spatiotemporal Autoregressive Modeling8 Apr
  3. 2026Out of Sight but Not Out of Mind: Hybrid Memory for Dynamic Video World Models26 Mar
  4. 2026MosaicMem: Hybrid Spatial Memory for Controllable Video World Models17 Mar
  5. 2026LiveWorld: Simulating Out-of-Sight Dynamics in Generative Video World Models7 Mar
  6. 2026UCM: Unified Modeling of Camera Control and Memory with Time-aware Positional Encoding Warping for World Models26 Feb
  7. 2026MIND: Benchmarking Memory Consistency and Action Control in World Models8 Feb
  8. 2026Infinite-World: Scaling Interactive World Models to 1000-Frame Horizons via Pose-Free Hierarchical Memory2 Feb
  9. 2026Advancing Open-source World Models28 Jan
  10. 2025TeleWorld: Towards Dynamic Multimodal Synthesis with a 4D World Model31 Dec
  11. 2025WorldPlay: Towards Long-Term Geometric Consistency for Real-Time Interactive World Modeling16 Dec
  12. 2025RELIC: Interactive Video World Model with Long-Horizon Memory3 Dec
14 more
  1. 2025Memory Forcing: Spatio-Temporal Memory for Consistent Scene Generation on Minecraft3 Oct
  2. 2025Matrix-game 2.0: An open-source real-time and streaming interactive world model18 Aug
  3. 2025Yume: An Interactive World Generation Model23 Jul
  4. 2025Geometry Forcing: Marrying Video Diffusion and 3D Representation for Consistent World Modeling10 Jul
  5. 2025Video World Models with Long-term Spatial Memory5 Jun
  6. 2025StateSpaceDiffuser: Bringing Long Context to Diffusion World Models28 May
  7. 2025Vid2World: Crafting Video Diffusion Models to Interactive World Models20 May
  8. 2025WorldMem: Long-term Consistent World Simulation with Memory16 Apr
  9. 2025MineWorld: a Real-Time and Open-Source Interactive World Model on Minecraft11 Apr
  10. 2025Wan: Open and Advanced Large-Scale Video Generative Models26 Mar
  11. 2025GameFactory: Creating New Games with Generative Interactive Videos14 Jan
  12. 2024GameGen-X: Interactive Open-world Game Video Generation1 Nov
  13. 2024Diffusion Models Are Real-Time Game Engines27 Aug
  14. 2024Genie: Generative Interactive Environments23 Feb

Other references · 41

  1. 2023DUSt3R: Geometric 3D Vision Made Easycited by 1,526
  2. 2025VGGT: Visual Geometry Grounded Transformercited by 1,475
  3. 2018World Modelscited by 1,444
  4. 2023Mastering Diverse Domains through World Modelscited by 1,193
  5. 2024Grounding Image Matching in 3D with MASt3Rcited by 960
  6. 2024Representation Alignment for Generation: Training Diffusion Transformers Is Easier Than You Thinkcited by 666
  7. 2024Diffusion Forcing: Next-token Prediction Meets Full-Sequence Diffusioncited by 634
  8. 2025Depth Anything 3: Recovering the Visual Space from Any Viewscited by 626
  9. 2025Self Forcing: Bridging the Train-Test Gap in Autoregressive Video Diffusioncited by 569
  10. 2023MotionCtrl: A Unified and Flexible Motion Controller for Video Generationcited by 568
  11. 2025Continuous 3D Perception Model with Persistent Statecited by 527
  12. 2024CameraCtrl: Enabling Camera Control for Text-to-Video Generationcited by 448
29 more
  1. 2025GEN3C: 3D-Informed World-Consistent Video Generation with Precise Camera Controlcited by 325
  2. 2024Diffusion for World Modeling: Visual Details Matter in Ataricited by 285
  3. 20243D Reconstruction with Spatial Memorycited by 269
  4. 2025Unified World Models: Coupling Video and Action Diffusion for Pretraining on Large Robotic Datasetscited by 218
  5. 2025GAIA-2: A Controllable Multi-View Generative World Model for Autonomous Drivingcited by 178
  6. 2023FreeNoise: Tuning-Free Longer Video Diffusion via Noise Reschedulingcited by 173
  7. 2025ViPE: Video Pose Engine for 3D Geometric Perceptioncited by 162
  8. 2025Context as Memory: Scene-Consistent Interactive Long Video Generation with Memory Retrievalcited by 157
  9. 2025Ctrl-World: A Controllable Generative World Model for Robot Manipulationcited by 149
  10. 2024FIFO-Diffusion: Generating Infinite Videos from Text without Trainingcited by 134
  11. 2025VMem: Consistent Interactive Video Scene Generation with Surfel-Indexed View Memorycited by 102
  12. 2025Mixture of Contexts for Long Video Generationcited by 90
  13. 2025Cosmos-Drive-Dreams: Scalable Synthetic Driving Data Generation with World Foundation Modelscited by 80
  14. 2024The Matrix: Infinite-Horizon World Generation with Real-Time Moving Controlcited by 79
  15. 2025Uni3C: Unifying Precisely 3D-Enhanced Camera and Human Motion Controls for Video Generationcited by 75
  16. 2024World-consistent Video Diffusion with Explicit 3D Modelingcited by 62
  17. 2025VideoSSM: Autoregressive Long Video Generation with Hybrid State-Space Memorycited by 39
  18. 2025Pack and Force Your Memory: Long-form and Consistent Video Generationcited by 26
  19. 2025Epipolar Geometry Improves Video Generation Modelscited by 22
  20. 2025Macro-from-Micro Planning for High-Quality and Parallelized Autoregressive Long Video Generationcited by 19
  21. 2026VideoGPA: Distilling Geometry Priors for 3D-Consistent Video Generationcited by 19
  22. 2026VGGRPO: Towards World-Consistent Video Generation with 4D Latent Rewardcited by 19
  23. 2026Pathwise Test-Time Correction for Autoregressive Long Video Generationcited by 12
  24. 2026LaVR: Scene Latent Conditioned Generative Video Trajectory Re-Rendering using Large 4D Reconstruction Modelscited by 10
  25. 2025Make It Efficient: Dynamic Sparse Attention for Autoregressive Image Generationcited by 7
  26. 2026Geometry-as-context: Modulating Explicit 3D in Scene-consistent Video Generation to Geometry Contextcited by 7
  27. 2026CineScene: Implicit 3D as Effective Scene Representation for Cinematic Video Generationcited by 6
  28. 2026Memorize When Needed: Decoupled Memory Control for Spatially Consistent Long-Horizon Video Generationcited by 6
  29. 2026MemCam: Memory-Augmented Camera Control for Consistent Video Generationcited by 3

Built on by

Cited by year (2026 to 7 Oct)

Citing papers per year: 2026: 7.

7 papers.

Similar, not cited

Close in wording, no citation either way

  1. 2026Latent Spatial Memory for Video World Models
  2. 2025WorldPack: Dynamic Frame Compression for Long-context Video World Modeling
  3. 2026FrameVGGT: Coherence-Preserving Memory for Bounded Streaming Geometry
  4. 2026WorldStereo: Bridging Camera-Guided Video Generation and Scene Reconstruction via 3D Geometric Memories
  5. 2026Beyond Pixel Histories: World Models with Persistent 3D State
  6. 2026Geometry-Aware Rotary Position Embedding for Consistent Video World Model
  7. 2026GeoWM: Efficient Direct World Modeling in Explicit Geometry
  8. 2026Compression and Retrieval: Implicit Memory Retrieval for Video World Models