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Neural Assistive Impulses: Synthesizing Exaggerated Motions for Physics-based Characters

arXiv 2604.05394 ↗First posted 7 Apr 2026cs.AI cs.GRcited by 0

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Abstract (arXiv)

Physics-based character animation has become a fundamental approach for synthesizing realistic, physically plausible motions. While current data-driven deep reinforcement learning (DRL) methods can synthesize complex skills, they struggle to reproduce exaggerated, stylized motions, such as instantaneous dashes or mid-air trajectory changes, which are required in animation but violate standard physical laws. The primary limitation stems from modeling the character as an underactuated floating-base system, in which internal joint torques and momentum conservation strictly govern motion. Direct attempts to enforce such motions via external wrenches often lead to training instability, as velocity discontinuities produce sparse, high-magnitude force spikes that prevent policy convergence. We propose Assistive Impulse Neural Control, a framework that reformulates external assistance in impulse space rather than force space to ensure numerical stability. We decompose the assistive signal into an analytic high-frequency component derived from Inverse Dynamics and a learned low-frequency residual correction, governed by a hybrid neural policy. We demonstrate that our method enables robust tracking of highly agile, dynamically infeasible maneuvers that were previously intractable for physics-based methods.

Key facts. No citing papers in the map yet (data through 14 Oct 2026). Builds on 16 of its 42 references that are in the map. First posted on arXiv 7 Apr 2026.

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References · 16

  1. 2017Proximal Policy Optimization Algorithmscited by 15,215
  2. 2015Trust Region Policy Optimizationcited by 2,580
  3. 2015High-Dimensional Continuous Control Using Generalized Advantage Estimationcited by 2,026
  4. 2015Deep Reinforcement Learning with Double Q-learningcited by 1,745
  5. 2018On the Spectral Bias of Neural Networkscited by 1,341
  6. 2021Isaac Gym: High Performance GPU-Based Physics Simulation For Robot Learningcited by 998
  7. 2021Learning to Walk in Minutes Using Massively Parallel Deep Reinforcement Learningcited by 512
  8. 2019Learning agile and dynamic motor skills for legged robotscited by 504
  9. 2022Rapid Locomotion via Reinforcement Learningcited by 168
  10. 2023CALM: Conditional Adversarial Latent Models for Directable Virtual Characterscited by 94
  11. 2020Residual Force Control for Agile Human Behavior Imitation and Extended Motion Synthesiscited by 64
  12. 2018Learning Symmetric and Low-energy Locomotioncited by 61
4 more
  1. 2023C·ASE: Learning Conditional Adversarial Skill Embeddings for Physics-based Characterscited by 55
  2. 2025TokenHSI: Unified Synthesis of Physical Human-Scene Interactions through Task Tokenizationcited by 51
  3. 2025PhysAnimator: Physics-Guided Generative Cartoon Animationcited by 42
  4. 2025Physics-Based Motion Imitation with Adversarial Differential Discriminatorscited by 12

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  3. 2026HULK: Learning Whole-Body Forceful Loco-Manipulation for Humanoids
  4. 2023InsActor: Instruction-driven Physics-based Characters
  5. 2025Scalable Motion In-betweening via Diffusion and Physics-Based Character Adaptation
  6. 2026InstantMimic: A High Performance System for Learning Physics-based Skills in Seconds ↗
  7. 2023Neural Categorical Priors for Physics-Based Character Control
  8. 2026ULTRA: Unified Multimodal Control for Autonomous Humanoid Whole-Body Loco-Manipulation