Generalizing from References using a Multi-Task Reference and Goal-Driven RL Framework
On the map: Deep reinforcement learning methods → RL for robot locomotion and manipulation
Abstract (arXiv)
Learning agile humanoid behaviors from human motion offers a powerful route to natural, coordinated control, but existing approaches face a persistent trade-off: reference-tracking policies are often brittle outside the demonstration dataset, while purely task-driven Reinforcement Learning (RL) can achieve adaptability at the cost of motion quality. We introduce a unified multi-task RL framework that bridges this gap by treating reference motion as a prior for behavioral shaping rather than a deployment-time constraint. A single goal-conditioned policy is trained jointly on two tasks that share the same observation and action spaces, but differ in their initialization schemes, command spaces, and reward structures: (i) a reference-guided imitation task in which reference trajectories define dense imitation rewards but are not provided as policy inputs, and (ii) a goal-conditioned generalization task in which goals are sampled independently of any reference and where rewards reflect only task success. By co-optimizing these objectives within a shared formulation, the policy acquires structured, human-like motor skills from dense reference supervision while learning to adapt these skills to novel goals and initial conditions. This is achieved without adversarial objectives, explicit trajectory tracking, phase variables, or reference-dependent inference. We evaluate the method on a challenging box-based parkour playground that demands diverse athletic behaviors (e.g., jumping and climbing), and show that the learned controller transfers beyond the reference distribution while preserving motion naturalness. Finally, we demonstrate long-horizon behavior generation by composing multiple learned skills, illustrating the flexibility of the learned polices in complex scenarios.
Key facts. Cited by 1 paper in the map (data through 14 Oct 2026). Placed in RL for robot locomotion and manipulation, one of 15 directions in Deep reinforcement learning methods. Builds on 31 of its 39 references that are in the map. First posted on arXiv 23 Feb 2026.
Builds on
31 of 39 references.
Closest ancestors · 5
Same direction, newest first
- 2025Humanoid Goalkeeper: Learning from Position Conditioned Task-Motion Constraints20 Oct
- 2025MoRE: Mixture of Residual Experts for Humanoid Lifelike Gaits Learning on Complex Terrains10 Jun
- 2025PARC: Physics-based Augmentation with Reinforcement Learning for Character Controllers6 May
- 2025StyleLoco: Generative Adversarial Distillation for Natural Humanoid Robot Locomotion19 Mar
- 2024Advancing Humanoid Locomotion: Mastering Challenging Terrains with Denoising World Model Learning26 Aug
Other references · 26
- 2017Proximal Policy Optimization Algorithmscited by 15,215
- 2017Asymmetric Actor Critic for Image-Based Robot Learningcited by 238
- 2024OmniH2O: Universal and Dexterous Human-to-Humanoid Whole-Body Teleoperation and Learningcited by 189
- 2025BeyondMimic: From Motion Tracking to Versatile Humanoid Control via Guided Diffusioncited by 165
- 2025ASAP: Aligning Simulation and Real-World Physics for Learning Agile Humanoid Whole-Body Skillscited by 130
- 2024MaskedMimic: Unified Physics-Based Character Control Through Masked Motion Inpaintingcited by 116
- 2025SONIC: Supersizing Motion Tracking for Natural Humanoid Whole-Body Controlcited by 101
- 2024Humanoid Parkour Learningcited by 96
- 2025GMT: General Motion Tracking for Humanoid Whole-Body Controlcited by 83
- 2025Retargeting Matters: General Motion Retargeting for Humanoid Motion Trackingcited by 75
- 2025Visual Imitation Enables Contextual Humanoid Controlcited by 68
- 2023C·ASE: Learning Conditional Adversarial Skill Embeddings for Physics-based Characterscited by 55
14 more
- 2025KungfuBot: Physics-Based Humanoid Whole-Body Control for Learning Highly-Dynamic Skillscited by 52
- 2024Mobile-TeleVision: Predictive Motion Priors for Humanoid Whole-Body Controlcited by 51
- 2025TokenHSI: Unified Synthesis of Physical Human-Scene Interactions through Task Tokenizationcited by 51
- 2025BeamDojo: Learning Agile Humanoid Locomotion on Sparse Footholdscited by 46
- 2025Attention-Based Map Encoding for Learning Generalized Legged Locomotioncited by 40
- 2025HDMI: Learning Interactive Humanoid Whole-Body Control from Human Videoscited by 38
- 2023HumanMimic: Learning Natural Locomotion and Transitions for Humanoid Robot via Wasserstein Adversarial Imitationcited by 32
- 2025VisualMimic: Visual Humanoid Loco-Manipulation via Motion Tracking and Generationcited by 26
- 2024Strategy and Skill Learning for Physics-based Table Tennis Animationcited by 20
- 2025Gallant: Voxel Grid-based Humanoid Locomotion and Local-navigation across 3D Constrained Terrainscited by 15
- 2025KungfuBot2: Learning Versatile Motion Skills for Humanoid Whole-Body Controlcited by 13
- 2026ZEST: Zero-shot Embodied Skill Transfer for Athletic Robot Controlcited by 11
- 2025HIL: Hybrid Imitation Learning of Diverse Parkour Skills from Videoscited by 6
- 2025Constrained Style Learning from Imperfect Demonstrations under Task Optimalitycited by 2
Built on by
Citing papers per year: 2026: 1.
1 paper.
Similar, not cited
Close in wording, no citation either way
- 2026HuMBLE: Human Motion-Driven Behavior Learning for Embodied Locomotion ↗
- 2026Task-Centric Policy Optimization from Misaligned Motion Priors
- 2020Learning to Generalize Across Long-Horizon Tasks from Human Demonstrations
- 2026Scaling Tasks, Not Samples: Mastering Humanoid Control through Multi-Task Model-Based Reinforcement Learning
- 2026MimicAgent: Quadruped Skills via Prompt-to-Trajectory Generation
- 2026Learning Reusable Hybrid Motion Priors for Humanoid Locomotion from Motion Imitation
- 2026Learning Whole-Body Humanoid Locomotion via Motion Generation and Motion Tracking
- 2025RoboScape-R: Unified Reward-Observation World Models for Generalizable Robotics Training via RL