Sim-to-Real: Learning Agile Locomotion For Quadruped Robots
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Abstract (arXiv)
Designing agile locomotion for quadruped robots often requires extensive expertise and tedious manual tuning. In this paper, we present a system to automate this process by leveraging deep reinforcement learning techniques. Our system can learn quadruped locomotion from scratch using simple reward signals. In addition, users can provide an open loop reference to guide the learning process when more control over the learned gait is needed. The control policies are learned in a physics simulator and then deployed on real robots. In robotics, policies trained in simulation often do not transfer to the real world. We narrow this reality gap by improving the physics simulator and learning robust policies. We improve the simulation using system identification, developing an accurate actuator model and simulating latency. We learn robust controllers by randomizing the physical environments, adding perturbations and designing a compact observation space. We evaluate our system on two agile locomotion gaits: trotting and galloping. After learning in simulation, a quadruped robot can successfully perform both gaits in the real world.
Key facts. Cited by 277 papers in the map (data through 7 Oct 2026). First posted on arXiv 27 Apr 2018.
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Citing papers per year: 2020: 3; 2021: 58; 2022: 48; 2023: 46; 2024: 38; 2025: 49; 2026: 35.
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