SpectralSplat: Appearance-Disentangled Feed-Forward Gaussian Splatting for Driving Scenes
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Abstract (arXiv)
Feed-forward 3D Gaussian Splatting methods have achieved impressive reconstruction quality for autonomous driving scenes, yet they entangle scene geometry with transient appearance properties such as lighting, weather, and time of day. This coupling prevents relighting, appearance transfer, and consistent rendering across multi-traversal data captured under varying environmental conditions. We present SpectralSplat, a method that disentangles appearance from geometry within a feed-forward Gaussian Splatting framework. Our key insight is to factor color prediction into an appearance-agnostic base stream and and appearance-conditioned adapted stream, both produced by a shared MLP conditioned on a global appearance embedding derived from DINOv2 features. To enforce disentanglement, we train with paired observations generated by a hybrid relighting pipeline that combines physics-based intrinsic decomposition with diffusion based generative refinement, and supervise with complementary consistency, reconstruction, cross-appearance, and base color losses. We further introduce an appearance-adaptable temporal history that stores appearance-agnostic features, enabling accumulated Gaussians to be re-rendered under arbitrary target appearances. Experiments demonstrate that SpectralSplat preserves the reconstruction quality of the underlying backbone while enabling controllable appearance transfer and temporally consistent relighting across driving sequences.
Key facts. No citing papers in the map yet (data through 7 Oct 2026). Builds on 40 of its 49 references that are in the map. First posted on arXiv 3 Apr 2026.
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40 of 49 references.
References · 40
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- 2020NeRF in the Wild: Neural Radiance Fields for Unconstrained Photo Collectionscited by 1,230
28 more
- 20242D Gaussian Splatting for Geometrically Accurate Radiance Fieldscited by 1,061
- 2022Block-NeRF: Scalable Large Scene Neural View Synthesiscited by 720
- 2023pixelSplat: 3D Gaussian Splats from Image Pairs for Scalable Generalizable 3D Reconstructioncited by 668
- 2023Zip-NeRF: Anti-Aliased Grid-Based Neural Radiance Fieldscited by 667
- 2024MVSplat: Efficient 3D Gaussian Splatting from Sparse Multi-View Imagescited by 553
- 2023Splatter Image: Ultra-Fast Single-View 3D Reconstructioncited by 359
- 2023UniSim: A Neural Closed-Loop Sensor Simulatorcited by 294
- 2024DepthSplat: Connecting Gaussian Splatting and Depthcited by 275
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- 2025AnySplat: Feed-forward 3D Gaussian Splatting from Unconstrained Viewscited by 234
- 2024Splatt3R: Zero-shot Gaussian Splatting from Uncalibrated Image Pairscited by 171
- 2019Single Image Portrait Relightingcited by 152
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- 2023StyleRF: Zero-shot 3D Style Transfer of Neural Radiance Fieldscited by 79
- 2024SWAG: Splatting in the Wild images with Appearance-conditioned Gaussianscited by 61
- 2024Omni-Scene: Omni-Gaussian Representation for Ego-Centric Sparse-View Scene Reconstructioncited by 32
- 2024DrivingRecon: Large 4D Gaussian Reconstruction Model For Autonomous Drivingcited by 27
- 2024PreF3R: Pose-Free Feed-Forward 3D Gaussian Splatting from Variable-length Image Sequencecited by 26
- 2023MOISST: Multimodal Optimization of Implicit Scene for SpatioTemporal calibrationcited by 19
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- 2026ReconDrive: Fast Feed-Forward 4D Gaussian Splatting for Autonomous Driving Scene Reconstruction
- 2026DecoupleGS: Interactive 3D Gaussian Splatting for End-to-End Autonomous Driving Testing
- 2026ConFixGS: Learning to Fix Feedforward 3D Gaussian Splatting with Confidence-Aware Diffusion Priors in Driving Scenes
- 2026Real2Sim: A Physics-driven and Editable Gaussian Splatting Framework for Autonomous Driving Scenes
- 2025Generative Gaussian Splatting: Generating 3D Scenes with Video Diffusion Priors
- 2024textitS3Gaussian: Self-Supervised Street Gaussians for Autonomous Driving
- 2026DualSplat: Robust 3D Gaussian Splatting via Pseudo-Mask Bootstrapping from Reconstruction Failures