LIME: Live Intrinsic Material Estimation
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Abstract (arXiv)
We present the first end to end approach for real time material estimation for general object shapes with uniform material that only requires a single color image as input. In addition to Lambertian surface properties, our approach fully automatically computes the specular albedo, material shininess, and a foreground segmentation. We tackle this challenging and ill posed inverse rendering problem using recent advances in image to image translation techniques based on deep convolutional encoder decoder architectures. The underlying core representations of our approach are specular shading, diffuse shading and mirror images, which allow to learn the effective and accurate separation of diffuse and specular albedo. In addition, we propose a novel highly efficient perceptual rendering loss that mimics real world image formation and obtains intermediate results even during run time. The estimation of material parameters at real time frame rates enables exciting mixed reality applications, such as seamless illumination consistent integration of virtual objects into real world scenes, and virtual material cloning. We demonstrate our approach in a live setup, compare it to the state of the art, and demonstrate its effectiveness through quantitative and qualitative evaluation.
Key facts. Cited by 33 papers in the map (data through 7 Oct 2026). First posted on arXiv 3 Jan 2018.
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Citing papers per year: 2021: 10; 2022: 6; 2023: 7; 2024: 5; 2025: 3; 2026: 2.
33 papers.
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- 2021NeRF for Outdoor Scene Relightingcited by 114
- 2021Deep Polarization Imaging for 3D shape and SVBRDF Acquisitioncited by 56
- 2023Intrinsic Image Decomposition via Ordinal Shadingcited by 53
- 2021Free-viewpoint Indoor Neural Relighting from Multi-view Stereocited by 50
- 2021Self-supervised Outdoor Scene Relightingcited by 48
- 2024Colorful Diffuse Intrinsic Image Decomposition in the Wildcited by 44
- 2021A Survey on Intrinsic Images: Delving Deep Into Lambert and Beyondcited by 37
- 2022VoLux-GAN: A Generative Model for 3D Face Synthesis with HDRI Relightingcited by 37
- 2021Shape and Material Capture at Homecited by 36
- 2022PhotoScene: Photorealistic Material and Lighting Transfer for Indoor Scenescited by 22
- 2025LIRM: Large Inverse Rendering Model for Progressive Reconstruction of Shape, Materials and View-dependent Radiance Fieldscited by 16
- 2023Weakly-supervised Single-view Image Relightingcited by 14
21 more
- 2022Relightable Neural Human Assets from Multi-view Gradient Illuminationscited by 11
- 2023Controllable Light Diffusion for Portraitscited by 11
- 2023Diffusion Reflectance Map: Single-Image Stochastic Inverse Rendering of Illumination and Reflectancecited by 11
- 2023Inverse Rendering of Translucent Objects using Physical and Neural Rendererscited by 9
- 2022GAN2X: Non-Lambertian Inverse Rendering of Image GANscited by 8
- 2023VQ-NeRF: Neural Reflectance Decomposition and Editing with Vector Quantizationcited by 8
- 2021DeRenderNet: Intrinsic Image Decomposition of Urban Scenes with Shape-(In)dependent Shading Renderingcited by 6
- 2024Deep Polarization Cues for Single-shot Shape and Subsurface Scattering Estimationcited by 6
- 2022One-shot recognition of any material anywhere using contrastive learning with physics-based renderingcited by 5
- 2024MERLiN: Single-Shot Material Estimation and Relighting for Photometric Stereocited by 4
- 2025InvRGB+L: Inverse Rendering of Complex Scenes with Unified Color and LiDAR Reflectance Modelingcited by 4
- 2021Style Agnostic 3D Reconstruction via Adversarial Style Transfercited by 3
- 2023DPF: Learning Dense Prediction Fields with Weak Supervisioncited by 3
- 2024Learning to Remove Wrinkled Transparent Film with Polarized Priorcited by 3
- 2026LSRM: High-Fidelity Object-Centric Reconstruction via Scaled Context Windowscited by 2
- 2021Intrinsic Image Transfer for Illumination Manipulationcited by 1
- 2021Predicting Surface Reflectance Properties of Outdoor Scenes Under Unknown Natural Illuminationcited by 0
- 2022NeIF: Representing General Reflectance as Neural Intrinsics Fields for Uncalibrated Photometric Stereocited by 0
- 2024SIR: Multi-view Inverse Rendering with Decomposable Shadow Under Indoor Intense Lightingcited by 0
- 2025IntrinsicReal: Adapting IntrinsicAnything from Synthetic to Real Objectscited by 0
- 2026Under One Sun: Multi-Object Generative Perception of Materials and Illuminationcited by 0
- 2026LSRM: High-Fidelity Object-Centric Reconstruction via Scaled Context Windows6 Apr 2026
- 2026Under One Sun: Multi-Object Generative Perception of Materials and Illumination19 Mar 2026
- 2025IntrinsicReal: Adapting IntrinsicAnything from Synthetic to Real Objects31 Aug 2025
- 2025InvRGB+L: Inverse Rendering of Complex Scenes with Unified Color and LiDAR Reflectance Modeling23 Jul 2025
- 2025LIRM: Large Inverse Rendering Model for Progressive Reconstruction of Shape, Materials and View-dependent Radiance Fields28 Apr 2025
- 2024Colorful Diffuse Intrinsic Image Decomposition in the Wild20 Sep 2024
- 2024MERLiN: Single-Shot Material Estimation and Relighting for Photometric Stereo1 Sep 2024
- 2024Deep Polarization Cues for Single-shot Shape and Subsurface Scattering Estimation11 Jul 2024
- 2024Learning to Remove Wrinkled Transparent Film with Polarized Prior7 Mar 2024
- 2024SIR: Multi-view Inverse Rendering with Decomposable Shadow Under Indoor Intense Lighting9 Feb 2024
- 2023Diffusion Reflectance Map: Single-Image Stochastic Inverse Rendering of Illumination and Reflectance7 Dec 2023
- 2023Intrinsic Image Decomposition via Ordinal Shading21 Nov 2023
21 more
- 2023VQ-NeRF: Neural Reflectance Decomposition and Editing with Vector Quantization18 Oct 2023
- 2023Inverse Rendering of Translucent Objects using Physical and Neural Renderers15 May 2023
- 2023Controllable Light Diffusion for Portraits8 May 2023
- 2023DPF: Learning Dense Prediction Fields with Weak Supervision29 Mar 2023
- 2023Weakly-supervised Single-view Image Relighting24 Mar 2023
- 2022Relightable Neural Human Assets from Multi-view Gradient Illuminations15 Dec 2022
- 2022One-shot recognition of any material anywhere using contrastive learning with physics-based rendering1 Dec 2022
- 2022NeIF: Representing General Reflectance as Neural Intrinsics Fields for Uncalibrated Photometric Stereo18 Aug 2022
- 2022PhotoScene: Photorealistic Material and Lighting Transfer for Indoor Scenes2 Jul 2022
- 2022GAN2X: Non-Lambertian Inverse Rendering of Image GANs18 Jun 2022
- 2022VoLux-GAN: A Generative Model for 3D Face Synthesis with HDRI Relighting13 Jan 2022
- 2021NeRF for Outdoor Scene Relighting9 Dec 2021
- 2021A Survey on Intrinsic Images: Delving Deep Into Lambert and Beyond7 Dec 2021
- 2021Style Agnostic 3D Reconstruction via Adversarial Style Transfer20 Oct 2021
- 2021Self-supervised Outdoor Scene Relighting7 Jul 2021
- 2021Intrinsic Image Transfer for Illumination Manipulation1 Jul 2021
- 2021Free-viewpoint Indoor Neural Relighting from Multi-view Stereo24 Jun 2021
- 2021Predicting Surface Reflectance Properties of Outdoor Scenes Under Unknown Natural Illumination14 May 2021
- 2021Deep Polarization Imaging for 3D shape and SVBRDF Acquisition6 May 2021
- 2021DeRenderNet: Intrinsic Image Decomposition of Urban Scenes with Shape-(In)dependent Shading Rendering28 Apr 2021
- 2021Shape and Material Capture at Home13 Apr 2021
- 2021NeRF for Outdoor Scene Relightingcited by 114
- 2021Deep Polarization Imaging for 3D shape and SVBRDF Acquisitioncited by 56
- 2023Intrinsic Image Decomposition via Ordinal Shadingcited by 53
- 2021Free-viewpoint Indoor Neural Relighting from Multi-view Stereocited by 50
- 2021Self-supervised Outdoor Scene Relightingcited by 48
- 2024Colorful Diffuse Intrinsic Image Decomposition in the Wildcited by 44
- 2021A Survey on Intrinsic Images: Delving Deep Into Lambert and Beyondcited by 37
- 2022VoLux-GAN: A Generative Model for 3D Face Synthesis with HDRI Relightingcited by 37
- 2021Shape and Material Capture at Homecited by 36
- 2022PhotoScene: Photorealistic Material and Lighting Transfer for Indoor Scenescited by 22
- 2025LIRM: Large Inverse Rendering Model for Progressive Reconstruction of Shape, Materials and View-dependent Radiance Fieldscited by 16
- 2023Weakly-supervised Single-view Image Relightingcited by 14
12 most cited of 33 All 33 (JSON)
- 2026LSRM: High-Fidelity Object-Centric Reconstruction via Scaled Context Windows6 Apr 2026
- 2026Under One Sun: Multi-Object Generative Perception of Materials and Illumination19 Mar 2026
- 2025IntrinsicReal: Adapting IntrinsicAnything from Synthetic to Real Objects31 Aug 2025
- 2025InvRGB+L: Inverse Rendering of Complex Scenes with Unified Color and LiDAR Reflectance Modeling23 Jul 2025
- 2025LIRM: Large Inverse Rendering Model for Progressive Reconstruction of Shape, Materials and View-dependent Radiance Fields28 Apr 2025
- 2024Colorful Diffuse Intrinsic Image Decomposition in the Wild20 Sep 2024
- 2024MERLiN: Single-Shot Material Estimation and Relighting for Photometric Stereo1 Sep 2024
- 2024Deep Polarization Cues for Single-shot Shape and Subsurface Scattering Estimation11 Jul 2024
- 2024Learning to Remove Wrinkled Transparent Film with Polarized Prior7 Mar 2024
- 2024SIR: Multi-view Inverse Rendering with Decomposable Shadow Under Indoor Intense Lighting9 Feb 2024
- 2023Diffusion Reflectance Map: Single-Image Stochastic Inverse Rendering of Illumination and Reflectance7 Dec 2023
- 2023Intrinsic Image Decomposition via Ordinal Shading21 Nov 2023
12 newest of 33 All 33 (JSON)