NeRF-HuGS: Improved Neural Radiance Fields in Non-static Scenes Using Heuristics-Guided Segmentation
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Abstract (arXiv)
Neural Radiance Field (NeRF) has been widely recognized for its excellence in novel view synthesis and 3D scene reconstruction. However, their effectiveness is inherently tied to the assumption of static scenes, rendering them susceptible to undesirable artifacts when confronted with transient distractors such as moving objects or shadows. In this work, we propose a novel paradigm, namely "Heuristics-Guided Segmentation" (HuGS), which significantly enhances the separation of static scenes from transient distractors by harmoniously combining the strengths of hand-crafted heuristics and state-of-the-art segmentation models, thus significantly transcending the limitations of previous solutions. Furthermore, we delve into the meticulous design of heuristics, introducing a seamless fusion of Structure-from-Motion (SfM)-based heuristics and color residual heuristics, catering to a diverse range of texture profiles. Extensive experiments demonstrate the superiority and robustness of our method in mitigating transient distractors for NeRFs trained in non-static scenes. Project page: https://cnhaox.github.io/NeRF-HuGS/.
Key facts. Cited by 25 papers in the map (data through 7 Oct 2026). Builds on 47 of its 58 references that are in the map. First posted on arXiv 26 Mar 2024.
Builds on
47 of 58 references.
References · 47
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35 more
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Citing papers per year: 2024: 7; 2025: 7; 2026: 11.
25 papers.
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- 2024SpotlessSplats: Ignoring Distractors in 3D Gaussian Splattingcited by 61
- 2024DreamDrive: Generative 4D Scene Modeling from Street View Imagescited by 35
- 2025DroneSplat: 3D Gaussian Splatting for Robust 3D Reconstruction from In-the-Wild Drone Imagerycited by 20
- 2024HybridGS: Decoupling Transients and Statics with 2D and 3D Gaussian Splattingcited by 16
- 2025DeGauss: Dynamic-Static Decomposition with Gaussian Splatting for Distractor-free 3D Reconstructioncited by 16
- 2024DeSplat: Decomposed Gaussian Splatting for Distractor-Free Renderingcited by 15
- 2024T-3DGS: Removing Transient Objects for 3D Scene Reconstructioncited by 13
- 2025RobustSplat: Decoupling Densification and Dynamics for Transient-Free 3DGScited by 10
- 2024SPARS3R: Semantic Prior Alignment and Regularization for Sparse 3D Reconstructioncited by 8
- 2024Distractor-free Generalizable 3D Gaussian Splattingcited by 8
- 2025EgoSplat: Open-Vocabulary Egocentric Scene Understanding with Language Embedded 3D Gaussian Splattingcited by 4
- 2026WildRayZer: Self-supervised Large View Synthesis in Dynamic Environmentscited by 4
13 more
- 2025MVGSR: Multi-View Consistency Gaussian Splatting for Robust Surface Reconstructioncited by 3
- 2025A Constrained Optimization Approach for Gaussian Splatting from Coarsely-posed Images and Noisy Lidar Point Cloudscited by 1
- 2025OCSplats: Observation Completeness Quantification and Label Noise Separation in 3DGScited by 1
- 2026WilLaGS: Latent-Conditional 3D Appearance Fields for Robust Gaussian Splatting In-the-Wildcited by 1
- 2026WildGHand: Learning Anti-Perturbation Gaussian Hand Avatars from Monocular In-the-Wild Videoscited by 0
- 2026Sparse View Distractor-Free Gaussian Splattingcited by 0
- 20263DGS-HPC: Distractor-free 3D Gaussian Splatting with Hybrid Patch-wise Classificationcited by 0
- 2026FullCircle: Effortless 3D Reconstruction from Casual 360^circ Capturescited by 0
- 2026DF3DV-1K: A Large-Scale Dataset and Benchmark for Distractor-Free Novel View Synthesiscited by 0
- 2026MU-GeNeRF: Multi-view Uncertainty-guided Generalizable Neural Radiance Fields for Distractor-aware Scenecited by 0
- 2026Difix3D-W: Distractor-Free Few-Shot 3D Gaussian Splatting in the Wildcited by 0
- 2026HarmoGS: Robust 3D Gaussian Splatting in the Wild via Conflict-Aware Gradient Harmonizationcited by 0
- 2026Rectifying Mask via Entropy for Distractor-Free 3DGS in Ambiguous Scenarioscited by 0
- 2026WilLaGS: Latent-Conditional 3D Appearance Fields for Robust Gaussian Splatting In-the-Wild28 Aug 2026
- 2026Rectifying Mask via Entropy for Distractor-Free 3DGS in Ambiguous Scenarios28 Jun 2026
- 2026HarmoGS: Robust 3D Gaussian Splatting in the Wild via Conflict-Aware Gradient Harmonization13 May 2026
- 2026Difix3D-W: Distractor-Free Few-Shot 3D Gaussian Splatting in the Wild30 Apr 2026
- 2026MU-GeNeRF: Multi-view Uncertainty-guided Generalizable Neural Radiance Fields for Distractor-aware Scene20 Apr 2026
- 2026DF3DV-1K: A Large-Scale Dataset and Benchmark for Distractor-Free Novel View Synthesis15 Apr 2026
- 2026FullCircle: Effortless 3D Reconstruction from Casual 360^circ Captures23 Mar 2026
- 20263DGS-HPC: Distractor-free 3D Gaussian Splatting with Hybrid Patch-wise Classification8 Mar 2026
- 2026Sparse View Distractor-Free Gaussian Splatting2 Mar 2026
- 2026WildGHand: Learning Anti-Perturbation Gaussian Hand Avatars from Monocular In-the-Wild Videos24 Feb 2026
- 2026WildRayZer: Self-supervised Large View Synthesis in Dynamic Environments15 Jan 2026
- 2025OCSplats: Observation Completeness Quantification and Label Noise Separation in 3DGS2 Aug 2025
13 more
- 2025RobustSplat: Decoupling Densification and Dynamics for Transient-Free 3DGS3 Jun 2025
- 2025A Constrained Optimization Approach for Gaussian Splatting from Coarsely-posed Images and Noisy Lidar Point Clouds12 Apr 2025
- 2025DroneSplat: 3D Gaussian Splatting for Robust 3D Reconstruction from In-the-Wild Drone Imagery21 Mar 2025
- 2025DeGauss: Dynamic-Static Decomposition with Gaussian Splatting for Distractor-free 3D Reconstruction17 Mar 2025
- 2025EgoSplat: Open-Vocabulary Egocentric Scene Understanding with Language Embedded 3D Gaussian Splatting14 Mar 2025
- 2025MVGSR: Multi-View Consistency Gaussian Splatting for Robust Surface Reconstruction11 Mar 2025
- 2024DreamDrive: Generative 4D Scene Modeling from Street View Images31 Dec 2024
- 2024HybridGS: Decoupling Transients and Statics with 2D and 3D Gaussian Splatting5 Dec 2024
- 2024T-3DGS: Removing Transient Objects for 3D Scene Reconstruction29 Nov 2024
- 2024DeSplat: Decomposed Gaussian Splatting for Distractor-Free Rendering29 Nov 2024
- 2024Distractor-free Generalizable 3D Gaussian Splatting26 Nov 2024
- 2024SPARS3R: Semantic Prior Alignment and Regularization for Sparse 3D Reconstruction15 Nov 2024
- 2024SpotlessSplats: Ignoring Distractors in 3D Gaussian Splatting28 Jun 2024
- 2024SpotlessSplats: Ignoring Distractors in 3D Gaussian Splattingcited by 61
- 2025DroneSplat: 3D Gaussian Splatting for Robust 3D Reconstruction from In-the-Wild Drone Imagerycited by 20
- 2024HybridGS: Decoupling Transients and Statics with 2D and 3D Gaussian Splattingcited by 16
- 2025DeGauss: Dynamic-Static Decomposition with Gaussian Splatting for Distractor-free 3D Reconstructioncited by 16
- 2024DeSplat: Decomposed Gaussian Splatting for Distractor-Free Renderingcited by 15
- 2024T-3DGS: Removing Transient Objects for 3D Scene Reconstructioncited by 13
- 2025RobustSplat: Decoupling Densification and Dynamics for Transient-Free 3DGScited by 10
- 2024SPARS3R: Semantic Prior Alignment and Regularization for Sparse 3D Reconstructioncited by 8
- 2024Distractor-free Generalizable 3D Gaussian Splattingcited by 8
- 2025EgoSplat: Open-Vocabulary Egocentric Scene Understanding with Language Embedded 3D Gaussian Splattingcited by 4
- 2026WildRayZer: Self-supervised Large View Synthesis in Dynamic Environmentscited by 4
- 2025MVGSR: Multi-View Consistency Gaussian Splatting for Robust Surface Reconstructioncited by 3
12 most cited of 24 All 24 (JSON)
- 2026WilLaGS: Latent-Conditional 3D Appearance Fields for Robust Gaussian Splatting In-the-Wild28 Aug 2026
- 2026Rectifying Mask via Entropy for Distractor-Free 3DGS in Ambiguous Scenarios28 Jun 2026
- 2026HarmoGS: Robust 3D Gaussian Splatting in the Wild via Conflict-Aware Gradient Harmonization13 May 2026
- 2026Difix3D-W: Distractor-Free Few-Shot 3D Gaussian Splatting in the Wild30 Apr 2026
- 2026MU-GeNeRF: Multi-view Uncertainty-guided Generalizable Neural Radiance Fields for Distractor-aware Scene20 Apr 2026
- 2026DF3DV-1K: A Large-Scale Dataset and Benchmark for Distractor-Free Novel View Synthesis15 Apr 2026
- 2026FullCircle: Effortless 3D Reconstruction from Casual 360^circ Captures23 Mar 2026
- 20263DGS-HPC: Distractor-free 3D Gaussian Splatting with Hybrid Patch-wise Classification8 Mar 2026
- 2026Sparse View Distractor-Free Gaussian Splatting2 Mar 2026
- 2026WildGHand: Learning Anti-Perturbation Gaussian Hand Avatars from Monocular In-the-Wild Videos24 Feb 2026
- 2026WildRayZer: Self-supervised Large View Synthesis in Dynamic Environments15 Jan 2026
- 2025OCSplats: Observation Completeness Quantification and Label Noise Separation in 3DGS2 Aug 2025
12 newest of 24 All 24 (JSON)