mlsanityData to 7 Oct 2026

Multiscale Representation for Real-Time Anti-Aliasing Neural Rendering

arXiv 2304.10075 ↗First posted 20 Apr 2023cs.CVcited by 11

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Abstract (arXiv)

The rendering scheme in neural radiance field (NeRF) is effective in rendering a pixel by casting a ray into the scene. However, NeRF yields blurred rendering results when the training images are captured at non-uniform scales, and produces aliasing artifacts if the test images are taken in distant views. To address this issue, Mip-NeRF proposes a multiscale representation as a conical frustum to encode scale information. Nevertheless, this approach is only suitable for offline rendering since it relies on integrated positional encoding (IPE) to query a multilayer perceptron (MLP). To overcome this limitation, we propose mip voxel grids (Mip-VoG), an explicit multiscale representation with a deferred architecture for real-time anti-aliasing rendering. Our approach includes a density Mip-VoG for scene geometry and a feature Mip-VoG with a small MLP for view-dependent color. Mip-VoG encodes scene scale using the level of detail (LOD) derived from ray differentials and uses quadrilinear interpolation to map a queried 3D location to its features and density from two neighboring downsampled voxel grids. To our knowledge, our approach is the first to offer multiscale training and real-time anti-aliasing rendering simultaneously. We conducted experiments on multiscale datasets, and the results show that our approach outperforms state-of-the-art real-time rendering baselines.

Key facts. Cited by 11 papers in the map (data through 7 Oct 2026). Builds on 46 of its 73 references that are in the map. First posted on arXiv 20 Apr 2023.

Builds on

46 of 73 references.

References · 46

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34 more
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Cited by year (2026 to 7 Oct)

Citing papers per year: 2023: 2; 2024: 5; 2025: 3; 2026: 1.

11 papers.