RePaintGS: Reference-Guided Gaussian Splatting for Realistic and View-Consistent 3D Scene Inpainting
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Abstract (arXiv)
Radiance field methods, such as Neural Radiance Field or 3D Gaussian Splatting, have emerged as seminal 3D representations for synthesizing realistic novel views. For practical applications, there is ongoing research on flexible scene editing techniques, among which object removal is a representative task. However, removing objects exposes occluded regions, often leading to unnatural appearances. Thus, studies have employed image inpainting techniques to replace such regions with plausible content - a task referred to as 3D scene inpainting. However, image inpainting methods produce one of many plausible completions for each view, leading to inconsistencies between viewpoints. A widely adopted approach leverages perceptual cues to blend inpainted views smoothly. However, it is prone to detail loss and can fail when there are perceptual inconsistencies across views. In this paper, we propose a novel 3D scene inpainting method that reliably produces realistic and perceptually consistent results even for complex scenes by leveraging a reference view. Given the inpainted reference view, we estimate the inpainting similarity of the other views to adjust their contribution in constructing an accurate geometry tailored to the reference. This geometry is then used to warp the reference inpainting to other views as pseudo-ground truth, guiding the optimization to match the reference appearance. Comparative evaluation studies have shown that our approach improves both the geometric fidelity and appearance consistency of inpainted scenes.
Key facts. No citing papers in the map yet (data through 14 Oct 2026). Builds on 32 of its 48 references that are in the map. First posted on arXiv 11 Jul 2025.
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References · 32
- 2018The Unreasonable Effectiveness of Deep Features as a Perceptual Metriccited by 11,177
- 20233D Gaussian Splatting for Real-Time Radiance Field Renderingcited by 6,226
- 2022Instant Neural Graphics Primitives with a Multiresolution Hash Encodingcited by 3,723
- 2022DreamBooth: Fine Tuning Text-to-Image Diffusion Models for Subject-Driven Generationcited by 3,300
- 2024SAM 2: Segment Anything in Images and Videoscited by 2,863
- 2021Mip-NeRF 360: Unbounded Anti-Aliased Neural Radiance Fieldscited by 2,032
- 2022Multi-Concept Customization of Text-to-Image Diffusioncited by 1,106
- 2021Resolution-robust Large Mask Inpainting with Fourier Convolutionscited by 738
- 2021Depth-supervised NeRF: Fewer Views and Faster Training for Freecited by 735
- 2020pi-GAN: Periodic Implicit Generative Adversarial Networks for 3D-Aware Image Synthesiscited by 708
- 2023SuGaR: Surface-Aligned Gaussian Splatting for Efficient 3D Mesh Reconstruction and High-Quality Mesh Renderingcited by 616
- 2023Gaussian Grouping: Segment and Edit Anything in 3D Scenescited by 393
20 more
- 2023GaussianEditor: Swift and Controllable 3D Editing with Gaussian Splattingcited by 335
- 2021Dense Depth Priors for Neural Radiance Fields from Sparse Input Viewscited by 302
- 2023FSGS: Real-Time Few-shot View Synthesis using Gaussian Splattingcited by 279
- 2021Learning Object-Compositional Neural Radiance Field for Editable Scene Renderingcited by 228
- 2023GS-IR: 3D Gaussian Splatting for Inverse Renderingcited by 224
- 2024GaussianPro: 3D Gaussian Splatting with Progressive Propagationcited by 200
- 2023Depth-Regularized Optimization for 3D Gaussian Splatting in Few-Shot Imagescited by 173
- 2022SPIn-NeRF: Multiview Segmentation and Perceptual Inpainting with Neural Radiance Fieldscited by 144
- 2023Relightable 3D Gaussians: Realistic Point Cloud Relighting with BRDF Decomposition and Ray Tracingcited by 142
- 2021NeRF for Outdoor Scene Relightingcited by 114
- 2023StyleRF: Zero-shot 3D Style Transfer of Neural Radiance Fieldscited by 79
- 2024StyleGaussian: Instant 3D Style Transfer with Gaussian Splattingcited by 79
- 20233D-aware Image Generation using 2D Diffusion Modelscited by 69
- 2022Removing Objects From Neural Radiance Fieldscited by 66
- 2024InFusion: Inpainting 3D Gaussians via Learning Depth Completion from Diffusion Priorcited by 56
- 2023GeCoNeRF: Few-shot Neural Radiance Fields via Geometric Consistencycited by 54
- 2023Reference-guided Controllable Inpainting of Neural Radiance Fieldscited by 40
- 2023OR-NeRF: Object Removing from 3D Scenes Guided by Multiview Segmentation with Neural Radiance Fieldscited by 34
- 2023Point'n Move: Interactive Scene Object Manipulation on Gaussian Splatting Radiance Fieldscited by 27
- 2023InNeRF360: Text-Guided 3D-Consistent Object Inpainting on 360-degree Neural Radiance Fieldscited by 16
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