R3GW: Relightable 3D Gaussians for Outdoor Scenes in the Wild
Not on the map. Why?
Abstract (arXiv)
3D Gaussian Splatting (3DGS) has established itself as a leading technique for 3D reconstruction and novel view synthesis of static scenes, achieving outstanding rendering quality and fast training. However, the method does not explicitly model the scene illumination, making it unsuitable for relighting tasks. Furthermore, 3DGS struggles to reconstruct scenes captured in the wild by unconstrained photo collections featuring changing lighting conditions. In this paper, we present R3GW, a novel method that learns a relightable 3DGS representation of an outdoor scene captured in the wild. Our approach separates the scene into a relightable foreground and a non-reflective background (the sky), using two distinct sets of Gaussians. R3GW models view-dependent lighting effects in the foreground reflections by combining Physically Based Rendering with the 3DGS scene representation in a varying illumination setting. We evaluate our method quantitatively and qualitatively on the NeRF-OSR dataset, offering state-of-the-art performance and enhanced support for physically-based relighting of unconstrained scenes. Our method synthesizes photorealistic novel views under arbitrary illumination conditions. Additionally, our representation of the sky mitigates depth reconstruction artifacts, improving rendering quality at the sky-foreground boundary
Key facts. Cited by 1 paper in the map (data through 14 Oct 2026). Builds on 21 of its 43 references that are in the map. First posted on arXiv 3 Mar 2026.
Builds on
21 of 43 references.
References · 21
- 2014Adam: A Method for Stochastic Optimizationcited by 37,240
- 20233D Gaussian Splatting for Real-Time Radiance Field Renderingcited by 6,226
- 2022TensoRF: Tensorial Radiance Fieldscited by 1,280
- 20242D Gaussian Splatting for Geometrically Accurate Radiance Fieldscited by 1,076
- 2022Vision Transformer Adapter for Dense Predictionscited by 565
- 2023GaussianShader: 3D Gaussian Splatting with Shading Functions for Reflective Surfacescited by 252
- 2023GS-IR: 3D Gaussian Splatting for Inverse Renderingcited by 224
- 2024WildGaussians: 3D Gaussian Splatting in the Wildcited by 152
- 2023NeuSG: Neural Implicit Surface Reconstruction with 3D Gaussian Splatting Guidancecited by 138
- 2024Gaussian in the Wild: 3D Gaussian Splatting for Unconstrained Image Collectionscited by 117
- 2021NeRF for Outdoor Scene Relightingcited by 114
- 2023Neural Fields meet Explicit Geometric Representation for Inverse Rendering of Urban Scenescited by 90
9 more
- 2021Self-supervised Outdoor Scene Relightingcited by 48
- 2024GI-GS: Global Illumination Decomposition on Gaussian Splatting for Inverse Renderingcited by 42
- 2024Splatfacto-W: A Nerfstudio Implementation of Gaussian Splatting for Unconstrained Photo Collectionscited by 28
- 2024LumiGauss: Relightable Gaussian Splatting in the Wildcited by 21
- 2023The Sky's the Limit: Re-lightable Outdoor Scenes via a Sky-pixel Constrained Illumination Prior and Outside-In Visibilitycited by 11
- 2025GaRe: Relightable 3D Gaussian Splatting for Outdoor Scenes from Unconstrained Photo Collectionscited by 11
- 20253D Gaussian Inverse Rendering with Approximated Global Illuminationcited by 9
- 2025Improving Adaptive Density Control for 3D Gaussian Splattingcited by 8
- 2023Fast Sun-aligned Outdoor Scene Relighting based on TensoRFcited by 7
Built on by
Citing papers per year: 2026: 1.
1 paper.