Humanoid-DART: Humanoid Loco-Manipulation using Diffusion-guided Augmentation through Relabeling and Tracking
On the map: Deep reinforcement learning methods → RL for robot locomotion and manipulation
Abstract (arXiv)
Imitating human demonstrations has emerged as a dominant paradigm for learning humanoid loco-manipulation policies. However, scaling these approaches remains challenging due to the high cost of collecting diverse demonstrations and the need for continual human intervention to correct policy failures. In this paper, we present a self-supervised framework that bootstraps from sparse demonstrations and progressively expands its behavioral repertoire, enabling the learning of a goal-conditioned policy that automatically explores the goal space with minimal expert supervision. Our approach combines diffusion-based trajectory generation with reinforcement learning, where the latter is used to track goal-conditioned trajectories produced by the diffusion model for a range of loco-manipulation skills. Through extensive ablation studies and comparisons with state-of-the-art methods, we demonstrate the effectiveness of our framework on multiple humanoid loco-manipulation skills.
Key facts. Cited by 2 papers in the map (data through 14 Oct 2026). Placed in RL for robot locomotion and manipulation, one of 15 directions in Deep reinforcement learning methods. Builds on 26 of its 28 references that are in the map. First posted on arXiv 25 Jun 2026.
Builds on
26 of 28 references.
Closest ancestors · 4
Same direction, newest first
- 2025OmniRetarget: Interaction-Preserving Data Generation for Humanoid Whole-Body Loco-Manipulation and Scene Interaction30 Sep
- 2025SimGenHOI: Physically Realistic Whole-Body Humanoid-Object Interaction via Generative Modeling and Reinforcement Learning18 Aug
- 2025PARC: Physics-based Augmentation with Reinforcement Learning for Character Controllers6 May
- 2024Learning Human-to-Humanoid Real-Time Whole-Body Teleoperation7 Mar
Other references · 22
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- 2019AMASS: Archive of Motion Capture as Surface Shapescited by 1,236
- 2018On the Continuity of Rotation Representations in Neural Networkscited by 1,214
- 2017Hindsight Experience Replaycited by 1,136
- 2022Human Motion Diffusion Modelcited by 1,080
- 2024Diffusion Forcing: Next-token Prediction Meets Full-Sequence Diffusioncited by 681
- 2020Curriculum Learning for Reinforcement Learning Domains: A Framework and Surveycited by 373
- 2025BeyondMimic: From Motion Tracking to Versatile Humanoid Control via Guided Diffusioncited by 165
- 2023Universal Humanoid Motion Representations for Physics-Based Controlcited by 116
10 more
- 2024MaskedMimic: Unified Physics-Based Character Control Through Masked Motion Inpaintingcited by 116
- 2025SONIC: Supersizing Motion Tracking for Natural Humanoid Whole-Body Controlcited by 101
- 2024WoCoCo: Learning Whole-Body Humanoid Control with Sequential Contactscited by 61
- 2023Deep Imitation Learning for Humanoid Loco-manipulation through Human Teleoperationcited by 54
- 2025Learning Humanoid Standing-up Control across Diverse Posturescited by 46
- 2025UniTracker: Learning Universal Whole-Body Motion Tracker for Humanoid Robotscited by 37
- 2026Kimodo: Scaling Controllable Human Motion Generationcited by 37
- 2025Diffuse-CLoC: Guided Diffusion for Physics-based Character Look-ahead Controlcited by 28
- 2025DreamControl: Human-Inspired Whole-Body Humanoid Control for Scene Interaction via Guided Diffusioncited by 15
- 2026DynaRetarget: Dynamically-Feasible Retargeting using Sampling-Based Trajectory Optimizationcited by 4
Built on by
Citing papers per year: 2026: 2.
2 papers.
Similar, not cited
Close in wording, no citation either way
- 2026REFINE-DP: Diffusion Policy Fine-tuning for Humanoid Loco-manipulation via Reinforcement Learning
- 2026HumanoidMimicGen: Data Generation for Loco-Manipulation via Whole-Body Planning
- 2025Humanoid Locomotion and Manipulation: Current Progress and Challenges in Control, Planning, and Learning
- 2026Learning Reusable Hybrid Motion Priors for Humanoid Locomotion from Motion Imitation
- 2025SkillBlender: Towards Versatile Humanoid Whole-Body Loco-Manipulation via Skill Blending
- 2026FetchMan: Learning Visual Humanoid Loco-Manipulation Policies from Simulated Experiences
- 2026DreamControl-v2: Simpler and Scalable Autonomous Humanoid Skills via Trainable Guided Diffusion Priors
- 2026Learning Distance-Conditioned Object Transport for Humanoid Loco-Manipulation from a Single Motion Clip ↗