mlsanityData to 14 Oct 2026

InterMimicGen: Scaling Humanoid Loco-Manipulation through Self-Evolving Motion Imitation

arXiv 2610.06850 ↗First posted 5 Oct 2026cs.RO cs.CV cs.GRcited by 0

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Abstract (arXiv)

Captured human-object interactions provide rich supervision for humanoid loco-manipulation, but they are sparse, heterogeneous, and not directly executable by robots. We introduce InterMimicGen, a self-evolving motion-imitation framework in which robot motion data and a tracking policy improve each other. First, we consolidate motion-captured human-object interaction datasets and retarget them into humanoid robot references while preserving whole-body coordination and dexterous hand-object relationships. This produces a large and diverse humanoid robot reference collection for dexterous whole-body loco-manipulation. Second, we train a physics-based generalist tracker that executes these references in simulation on a humanoid with dexterous hands, covering a scale and diversity beyond prior humanoid tracking systems for loco-manipulation. Third, we close a data flywheel: each round makes small, task-preserving changes to where an interaction takes place and how the body performs it, fine-tunes the tracker on them, and keeps only the variants whose simulated execution completes the task, which seed the next round. With more iterations, these small edits compound into broader coverage around the sparse original demonstrations while preserving task semantics and motion quality. Experiments show contact-preserving retargeting across robot configurations, broad tracking with a single generalist policy, executable motions that keep growing over augmentation rounds, and transfer to real robots. InterMimicGen provides a unified path from heterogeneous human demonstrations to a continually expanding motion resource for humanoid robot learning.

Key facts. No citing papers in the map yet (data through 14 Oct 2026). Builds on 16 of its 76 references that are in the map. First posted on arXiv 5 Oct 2026.

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References · 16

  1. 2017Proximal Policy Optimization Algorithmscited by 15,215
  2. 2023PhysHOI: Physics-Based Imitation of Dynamic Human-Object Interactioncited by 76
  3. 2025Retargeting Matters: General Motion Retargeting for Humanoid Motion Trackingcited by 75
  4. 2025Humanoid-VLA: Towards Universal Humanoid Control with Visual Integrationcited by 45
  5. 2025ResMimic: From General Motion Tracking to Humanoid Whole-body Loco-Manipulation via Residual Learningcited by 41
  6. 2025HDMI: Learning Interactive Humanoid Whole-Body Control from Human Videoscited by 38
  7. 2025SPIDER: Scalable Physics-Informed Dexterous Retargetingcited by 32
  8. 2025VisualMimic: Visual Humanoid Loco-Manipulation via Motion Tracking and Generationcited by 26
  9. 2025PhysHSI: Towards a Real-World Generalizable and Natural Humanoid-Scene Interaction Systemcited by 18
  10. 2025DreamControl: Human-Inspired Whole-Body Humanoid Control for Scene Interaction via Guided Diffusioncited by 15
  11. 2025ULC: A Unified and Fine-Grained Controller for Humanoid Loco-Manipulationcited by 11
  12. 2026GRAIL: Generating Humanoid Loco-Manipulation from 3D Assets and Video Priorscited by 6
4 more
  1. 2026HumanoidMimicGen: Data Generation for Loco-Manipulation via Whole-Body Planningcited by 4
  2. 2026Humanoid-DART: Humanoid Loco-Manipulation using Diffusion-guided Augmentation through Relabeling and Trackingcited by 2
  3. 2026Unified Motion Retargeting for Humanoids with Learned Point Cloud Correspondencecited by 1
  4. 2026Weave: Learning Whole-Body Dexterous Loco-Manipulation from Human-Object Interactionscited by 1

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  1. 2026DexWeave: Learning Dexterous Humanoid Loco-Manipulation from Human Demonstrations ↗
  2. 2026Towards a General Humanoid Loco-Manipulation Model via Egocentric Whole-Body Human Data Pretraining ↗
  3. 2025Humanoid Locomotion and Manipulation: Current Progress and Challenges in Control, Planning, and Learning
  4. 2025DemoHLM: From One Demonstration to Generalizable Humanoid Loco-Manipulation
  5. 2026MotionDisco: Motion Discovery for Extreme Humanoid Loco-Manipulation
  6. 2026FetchMan: Learning Visual Humanoid Loco-Manipulation Policies from Simulated Experiences
  7. 2026InterReal: A Unified Physics-Based Imitation Framework for Learning Human-Object Interaction Skills
  8. 2026HumDex: Humanoid Dexterous Manipulation Made Easy