EgoActor: Grounding Task Planning into Spatial-aware Egocentric Actions for Humanoid Robots via Visual-Language Models
On the map: Multimodal LLMs / vision-language models → Embodied and 3D vision-language models
Abstract (arXiv)
Deploying humanoid robots in real-world settings is fundamentally challenging, as it demands tight integration of perception, locomotion, and manipulation under partial-information observations and dynamically changing environments. As well as transitioning robustly between sub-tasks of different types. Towards addressing these challenges, we propose a novel task - EgoActing, which requires directly grounding high-level instructions into various, precise, spatially aware humanoid actions. We further instantiate this task by introducing EgoActor, a unified and scalable vision-language model (VLM) that can predict locomotion primitives (e.g., walk, turn, move sideways, change height), head movements, manipulation commands, and human-robot interactions to coordinate perception and execution in real-time. We leverage broad supervision over egocentric RGB-only data from real-world demonstrations, spatial reasoning question-answering, and simulated environment demonstrations, enabling EgoActor to make robust, context-aware decisions and perform fluent action inference (under 1s) with both 8B and 4B parameter models. Extensive evaluations in both simulated and real-world environments demonstrate that EgoActor effectively bridges abstract task planning and concrete motor execution, while generalizing across diverse tasks and unseen environments.
Key facts. No citing papers in the map yet (data through 7 Oct 2026). Placed in Embodied and 3D vision-language models, one of 16 directions in Multimodal LLMs / vision-language models. Builds on 51 of its 61 references that are in the map. First posted on arXiv 4 Feb 2026.
Builds on
51 of 61 references.
Closest ancestors · 2
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- 2025MindCube: Spatial Mental Modeling from Limited Views26 Jun
- 2023EgoPlan-Bench: Benchmarking Multimodal Large Language Models for Human-Level Planning11 Dec
Other references · 49
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- 2026EgoPriMo: Egocentric Motion Generation for Interactive Humanoid Control
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