FRoM-W1: Towards General Humanoid Whole-Body Control with Language Instructions
On the map: Deep reinforcement learning methods → RL for robot locomotion and manipulation
Abstract (arXiv)
Humanoid robots are capable of performing various actions such as greeting, dancing and even backflipping. However, these motions are often hard-coded or specifically trained, which limits their versatility. In this work, we present FRoM-W1, an open-source framework designed to achieve general humanoid whole-body motion control using natural language. To universally understand natural language and generate corresponding motions, as well as enable various humanoid robots to stably execute these motions in the physical world under gravity, FRoM-W1 operates in two stages: (a) H-GPT: utilizing massive human data, a large-scale language-driven human whole-body motion generation model is trained to generate diverse natural behaviors. We further leverage the Chain-of-Thought technique to improve the model's generalization in instruction understanding. (b) H-ACT: After retargeting generated human whole-body motions into robot-specific actions, a motion controller that is pretrained and further fine-tuned through reinforcement learning in physical simulation enables humanoid robots to accurately and stably perform corresponding actions. It is then deployed on real robots via a modular simulation-to-reality module. We extensively evaluate FRoM-W1 on Unitree H1 and G1 robots. Results demonstrate superior performance on the HumanML3D-X benchmark for human whole-body motion generation, and our introduced reinforcement learning fine-tuning consistently improves both motion tracking accuracy and task success rates of these humanoid robots. We open-source the entire FRoM-W1 framework and hope it will advance the development of humanoid intelligence.
Key facts. Cited by 10 papers in the map (data through 14 Oct 2026). Placed in RL for robot locomotion and manipulation, one of 15 directions in Deep reinforcement learning methods. Builds on 64 of its 79 references that are in the map. First posted on arXiv 19 Jan 2026.
Builds on
64 of 79 references.
Closest ancestors · 3
Same direction, newest first
- 2025RSL-RL: A Learning Library for Robotics Research13 Sep
- 2024Learning Smooth Humanoid Locomotion through Lipschitz-Constrained Policies15 Oct
- 2024Learning Human-to-Humanoid Real-Time Whole-Body Teleoperation7 Mar
Other references · 61
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50 most cited of 61 All 61 (JSON)
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Citing papers per year: 2026: 10.
10 papers.
- 2026ZeroWBC: Learning Natural Whole-Body Humanoid Interaction from Human Egocentric Datacited by 8
- 2026ECHO: Edge-Cloud Humanoid Orchestration for Language-to-Motion Controlcited by 4
- 2026VLK: Learning Humanoid Loco-Manipulation from Synthetic Interactions in Reconstructed Scenescited by 3
- 2026PhysMoDPO: Physically-Plausible Humanoid Motion with Preference Optimizationcited by 2
- 2026PhyGile: Physics-Prefix Guided Motion Generation for Agile General Humanoid Motion Trackingcited by 2
- 2026AHAP: Reconstructing Arbitrary Humans from Arbitrary Perspectives with Geometric Priorscited by 1
- 2026Before the Body Moves: Learning Anticipatory Joint Intent for Language-Conditioned Humanoid Controlcited by 0
- 2026Semantic Audio-driven Understanding for Dynamic Humanoid Whole Body Controlcited by 0
- 2026Sample, Simulate, Select: Physics-in-the-Loop Text-to-Motion for Humanoids Without Trainingcited by 0
- 2026ECHO-G: Embodied Co-speech Humanoid mOtion Generationcited by 0
- 2026ECHO-G: Embodied Co-speech Humanoid mOtion Generation30 Sep 2026
- 2026Sample, Simulate, Select: Physics-in-the-Loop Text-to-Motion for Humanoids Without Training22 Sep 2026
- 2026Semantic Audio-driven Understanding for Dynamic Humanoid Whole Body Control15 Jul 2026
- 2026VLK: Learning Humanoid Loco-Manipulation from Synthetic Interactions in Reconstructed Scenes29 Jun 2026
- 2026Before the Body Moves: Learning Anticipatory Joint Intent for Language-Conditioned Humanoid Control14 May 2026
- 2026ECHO: Edge-Cloud Humanoid Orchestration for Language-to-Motion Control17 Mar 2026
- 2026PhyGile: Physics-Prefix Guided Motion Generation for Agile General Humanoid Motion Tracking13 Mar 2026
- 2026PhysMoDPO: Physically-Plausible Humanoid Motion with Preference Optimization13 Mar 2026
- 2026ZeroWBC: Learning Natural Whole-Body Humanoid Interaction from Human Egocentric Data10 Mar 2026
- 2026AHAP: Reconstructing Arbitrary Humans from Arbitrary Perspectives with Geometric Priors27 Feb 2026
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